Player Matchup

Medusa
Medusa
Cabezox12
Medusa
Level 87
God Stats
1W - 0L
1,457 SR
Queue Stats
5W - 8L
1,402 Elo+
Party 2
Ah Puch
Ah Puch
JoseCarlos997
Ah Puch
Level 135
God Stats
1W - 0L
1,319 SR
Queue Stats
13W - 10L
1,425 Elo+
Party 2
Chaac
Chaac
PieroFabrisio10
Chaac
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 20L
1,438 Elo+
Party 2
Team Averages
Level 108
1,425 SR
1,422 Elo+

VS

Team Averages
Level 82
1,537 SR
1,378 Elo+
Tiamat
Tiamat
MexicanLaw96
Tiamat
Level 47
God Stats
0W - 1L
1,593 SR
Queue Stats
3W - 10L
1,448 Elo+
Party 1
He Bo
He Bo
ShadowStep50060
He Bo
Level 79
God Stats
1W - 2L
1,535 SR
Queue Stats
103W - 144L
1,338 Elo+
Party 1
Neith
Neith
SinfulHood
Neith
Level 119
God Stats
12W - 13L
1,483 SR
Queue Stats
344W - 401L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cabezox12
Medusa
14
10 / 5 / 11
10,488
874
11,162
10,074
3,162
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
14
11 / 2 / 15
10,862
905
11,843
10,518
3,607
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
6 / 2 / 19
10,232
853
11,569
14,313
12,796
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
0 / 11 / 5
7,294
608
4,190
12,804
6,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
5 / 8 / 3
9,626
802
9,477
13,003
4,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
12
4 / 8 / 3
9,191
766
8,093
13,561
5,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
20
27
Kills
9
9
Deaths
27
45
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Medusa
Cabezox12
Medusa
10
5
11
3.1
W
Ah Puch
11
2
15
9.25
L
Tiamat
0
11
5
0.23
W
6
2
19
7.75
L
5
8
3
0.81
L
Neith
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,574
Damage
21,760
34,905
Taken
39,368
19,565
Mitigated
15,710
14,414
Healing
6,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Cabezox12
Medusa
11,162
5,171
0
3,252
10,074
3,162
1,750
4,774
4,887
0
35,843
W
Ah Puch
11,843
583
0
3,732
10,518
3,607
316
2,649
7,395
23,463
0
L
Tiamat
4,190
560
97
1,337
12,804
6,311
0
3,749
9,055
14,509
0
W
11,569
1,591
0
7,430
14,313
12,796
93
5,624
8,006
0
30,600
L
9,477
826
226
1,321
13,003
4,006
0
4,454
8,549
15,042
0
L
Neith
8,093
3,036
0
3,811
13,561
5,393
0
3,756
9,805
0
28,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,582
Gold Earned
26,111
111
Minions Killed
84
5
Camps Cleared
3
664,251
Distance Traveled
542,034
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,488
874
44
4
4
209,572
4
W
Ah Puch
10,862
905
27
2
1
213,481
0
L
Tiamat
7,294
608
27
2
1
174,303
2
W
Chaac
10,232
853
40
3
0
241,198
0
L
He Bo
9,626
802
15
1
0
192,849
2
L
Neith
9,191
766
42
4
2
174,882
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role