Player Matchup

Mercury
Mercury
Altzerbek
Mercury
Level 27
God Stats
3W - 3L
1,805 SR
Queue Stats
184W - 154L
1,710 Elo+
Solo
Sol
Sol
ChadMaxson
Sol
Level 25
God Stats
9W - 5L
1,834 SR
Queue Stats
130W - 86L
1,772 Elo+
Solo
Janus
Janus
HughAkston
Janus
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 15L
1,658 Elo+
Solo
Chaac
Chaac
Orihiko
Chaac
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,644 Elo+
Solo
Arachne
Arachne
sebby223
Arachne
Level 8
God Stats
1W - 1L
1,856 SR
Queue Stats
1W - 2L
1,728 Elo+
Solo
Team Averages
Level 14
1,699 SR
1,702 Elo+

VS

Team Averages
Level 24
1,484 SR
1,532 Elo+
Ares
Ares
BlooCh33ze
Ares
Level 28
God Stats
18W - 22L
1,530 SR
Queue Stats
122W - 139L
1,490 Elo+
Solo
Izanami
Izanami
EddieOnSolo
Izanami
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 41L
1,803 Elo+
Solo
Osiris
Osiris
Jaicub
Osiris
Level 29
God Stats
3W - 3L
1,421 SR
Queue Stats
63W - 65L
1,490 Elo+
Solo
Thanatos
Thanatos
TurboAutism007
Thanatos
Level 20
God Stats
20W - 12L
1,467 SR
Queue Stats
33W - 36L
1,428 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
guestfojPNTFB
Morgan Le Fay
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
22W - 22L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Altzerbek
Mercury
14
9 / 6 / 5
8,856
590
10,257
13,822
4,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
3 / 2 / 1
8,735
582
6,792
11,646
3,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Janus
12
3 / 2 / 7
7,759
517
8,824
6,504
1,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
Orihiko
Chaac
11
0 / 6 / 0
6,353
424
1,581
11,028
6,912
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Arachne
sebby223
Arachne
10
1 / 8 / 2
6,457
430
4,341
9,848
3,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 3
7,788
519
5,733
11,292
10,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
EddieOnSolo
Izanami
16
6 / 1 / 0
9,488
633
7,326
9,471
3,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Osiris
Jaicub
Osiris
14
8 / 3 / 4
9,469
631
10,451
9,754
9,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
13
7 / 4 / 3
8,259
551
6,858
10,173
4,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morgan Le Fay
guestfojPNTFB
Morgan Le Fay
11
1 / 7 / 5
6,697
446
5,316
12,149
4,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
39
16
Kills
24
24
Deaths
17
15
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Mercury
Altzerbek
Mercury
9
6
5
1.92
W
2
2
3
1.75
L
3
2
1
1.75
W
Izanami
EddieOnSolo
Izanami
6
1
0
6
L
Janus
3
2
7
3.25
W
Osiris
Jaicub
Osiris
8
3
4
3.33
L
Chaac
Orihiko
Chaac
0
6
0
0
W
Thanatos
7
4
3
2.13
W
Morgan Le Fay
guestfojPNTFB
Morgan Le Fay
1
7
5
0.5
L
Arachne
sebby223
Arachne
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,795
Damage
35,684
52,848
Taken
52,839
20,000
Mitigated
32,162
14,603
Healing
19,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Altzerbek
Mercury
10,257
5,634
0
3,229
13,822
4,637
0
3,575
10,247
0
45,960
W
5,733
390
0
2,753
11,292
10,080
256
3,670
7,450
31,462
0
L
6,792
2,354
0
6,997
11,646
3,227
0
1,329
10,317
62,764
0
W
Izanami
EddieOnSolo
Izanami
7,326
4,559
0
3,173
9,471
3,650
878
2,060
7,411
0
73,484
L
Janus
8,824
375
0
2,311
6,504
1,879
86
2,437
4,067
40,267
0
W
Osiris
Jaicub
Osiris
10,451
5,013
0
1,079
9,754
9,396
277
1,673
8,035
0
49,048
L
Chaac
Orihiko
Chaac
1,581
385
0
1,484
11,028
6,912
476
677
10,351
0
23,639
W
Thanatos
6,858
950
0
8,883
10,173
4,372
62
2,491
7,558
0
46,040
W
Morgan Le Fay
guestfojPNTFB
Morgan Le Fay
5,316
1,085
0
3,375
12,149
4,664
488
4,968
6,769
36,883
0
L
Arachne
sebby223
Arachne
4,341
3,061
0
582
9,848
3,345
1,109
3,191
6,657
0
24,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,160
Gold Earned
41,701
353
Minions Killed
405
0
Camps Cleared
0
1,356,349
Distance Traveled
1,449,130
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,856
590
72
5
0
307,130
0
W
Ares
7,788
519
51
3
0
285,167
4
L
Sol
8,735
582
123
8
0
267,901
3
W
Izanami
9,488
633
143
10
0
263,331
3
L
Janus
7,759
517
66
4
0
278,985
10
W
Osiris
9,469
631
71
5
0
315,471
5
L
Chaac
6,353
424
46
3
0
216,563
0
W
Thanatos
8,259
551
87
6
0
323,371
1
W
Morgan Le Fay
6,697
446
53
4
0
261,790
3
L
Arachne
6,457
430
46
3
0
285,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role