Player Matchup

Cthulhu
Cthulhu
Arkkaen
Cthulhu
Level 38
God Stats
12W - 29L
1,433 SR
Queue Stats
19W - 44L
1,249 Elo+
Party 1
Thanatos
Thanatos
The_kikipancho
Thanatos
Level 28
God Stats
1W - 0L
1,232 SR
Queue Stats
37W - 80L
1,305 Elo+
Party 1
Cerberus
Cerberus
androidiranorg
Cerberus
Level 29
God Stats
55W - 74L
1,475 SR
Queue Stats
112W - 184L
1,262 Elo+
Solo
Team Averages
Level 32
1,380 SR
1,272 Elo+

VS

Team Averages
Level 74
1,599 SR
1,325 Elo+
Chaac
Chaac
RomanToaster653
Chaac
Level 29
God Stats
40W - 42L
1,815 SR
Queue Stats
161W - 203L
1,296 Elo+
Solo
Hachiman
Hachiman
THICCPatrol4976
Hachiman
Level 47
God Stats
4W - 1L
1,678 SR
Queue Stats
58W - 89L
1,312 Elo+
Solo
Bacchus
Bacchus
TMazero08
Bacchus
Level 146
God Stats
7W - 10L
1,304 SR
Queue Stats
85W - 103L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Arkkaen
Cthulhu
16
2 / 0 / 10
13,496
643
17,721
19,020
33,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thanatos
17
6 / 3 / 6
13,887
661
11,554
13,075
5,050
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cerberus
17
7 / 2 / 4
13,213
629
8,690
14,124
6,429
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 2
12,971
618
15,238
20,725
15,286
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hachiman
14
2 / 7 / 2
12,316
586
16,545
16,241
4,820
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
TMazero08
Bacchus
11
0 / 3 / 2
10,608
505
1,499
9,923
6,787
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
15
Kills
5
5
Deaths
15
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Arkkaen
Cthulhu
2
0
10
7
L
3
5
2
0.8
L
Hachiman
2
7
2
0.43
L
Bacchus
TMazero08
Bacchus
0
3
2
0.33
W
Thanatos
6
3
6
3
W
Cerberus
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,965
Damage
33,282
46,219
Taken
46,889
45,376
Mitigated
26,893
17,882
Healing
6,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Arkkaen
Cthulhu
17,721
1,425
1,275
4,098
19,020
33,897
296
2,721
16,299
54,325
0
L
15,238
3,581
0
5,291
20,725
15,286
587
10,969
9,756
6,297
37,969
L
Hachiman
16,545
8,754
0
124
16,241
4,820
751
10,770
5,471
0
57,195
L
Bacchus
TMazero08
Bacchus
1,499
135
8
998
9,923
6,787
0
5,264
4,659
7,829
0
W
Thanatos
11,554
3,787
0
8,317
13,075
5,050
1,450
1,616
11,459
0
67,412
W
Cerberus
8,690
62
572
3,620
14,124
6,429
0
990
13,134
30,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,596
Gold Earned
35,895
201
Minions Killed
164
12
Camps Cleared
7
1,204,213
Distance Traveled
915,475
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,496
643
74
4
1
435,768
5
L
Chaac
12,971
618
54
3
0
407,435
4
L
Hachiman
12,316
586
99
5
5
342,462
4
L
Bacchus
10,608
505
11
1
2
165,578
0
W
Thanatos
13,887
661
75
4
11
374,126
1
W
Cerberus
13,213
629
52
2
0
394,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role