Player Matchup

Neith
Neith
EvelynAyanami
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,088 Elo+
Party 1
Bakasura
Bakasura
Franzineo
Bakasura
Level 29
God Stats
9W - 13L
1,398 SR
Queue Stats
98W - 116L
1,418 Elo+
Solo
Nike
Nike
KumemuTeucu
Nike
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,687 Elo+
Solo
Persephone
Persephone
reidusnub
Persephone
Level 18
God Stats
0W - 5L
1,486 SR
Queue Stats
81W - 66L
1,536 Elo+
Solo
Yemoja
Yemoja
yagoikari
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,088 Elo+
Party 1
Team Averages
Level 13
1,477 SR
1,364 Elo+

VS

Team Averages
Level 22
1,495 SR
1,396 Elo+
Gilgamesh
Gilgamesh
Artur_Sem_H
Gilgamesh
Level 28
God Stats
12W - 7L
1,684 SR
Queue Stats
56W - 53L
1,515 Elo+
Solo
Fafnir
Fafnir
Khayrom
Fafnir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 89L
1,261 Elo+
Party 2
Danzaburou
Danzaburou
Thalbath
Danzaburou
Level 25
God Stats
7W - 12L
1,371 SR
Queue Stats
33W - 66L
1,230 Elo+
Party 2
Mercury
Mercury
gabinaudsf
Mercury
Level 29
God Stats
6W - 7L
1,417 SR
Queue Stats
48W - 91L
1,302 Elo+
Solo
Tiamat
Tiamat
joaooIMPLACAVEL
Tiamat
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,672 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 6 / 2
7,146
420
5,078
9,143
2,842
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Franzineo
Bakasura
12
4 / 5 / 6
8,129
478
7,658
13,057
7,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
2 / 6 / 2
6,916
407
3,347
12,851
6,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Persephone
reidusnub
Persephone
13
4 / 4 / 1
8,382
493
8,326
8,413
2,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
yagoikari
Yemoja
9
0 / 6 / 8
6,957
409
5,109
11,706
7,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Artur_Sem_H
Gilgamesh
16
12 / 1 / 5
10,143
597
11,328
11,556
11,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fafnir
Khayrom
Fafnir
10
3 / 5 / 8
7,602
447
4,279
12,385
11,070
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
Thalbath
Danzaburou
15
6 / 0 / 6
9,925
584
9,521
10,718
3,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mercury
gabinaudsf
Mercury
13
6 / 6 / 8
8,365
492
5,854
13,057
5,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 4 / 12
7,561
445
10,391
10,285
6,041
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
67
15
Kills
28
27
Deaths
16
19
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Artur_Sem_H
Gilgamesh
12
1
5
14.5
L
5
6
2
1
L
Bakasura
Franzineo
Bakasura
4
5
6
1.4
W
Fafnir
Khayrom
Fafnir
3
5
8
1.4
L
2
6
2
0.5
W
Danzaburou
Thalbath
Danzaburou
6
0
6
9
W
Mercury
gabinaudsf
Mercury
6
6
8
1.67
W
1
4
12
1.75
L
Persephone
reidusnub
Persephone
4
4
1
1.13
L
Yemoja
yagoikari
Yemoja
0
6
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,518
Damage
41,373
55,170
Taken
58,001
26,427
Mitigated
36,896
8,986
Healing
15,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Artur_Sem_H
Gilgamesh
11,328
4,109
0
1,940
11,556
11,033
1,063
1,546
9,892
0
61,333
L
5,078
2,545
0
1,200
9,143
2,842
0
2,642
6,501
0
23,080
L
Bakasura
Franzineo
Bakasura
7,658
5,524
481
3,448
13,057
7,093
1,432
3,385
9,672
0
27,412
W
Fafnir
Khayrom
Fafnir
4,279
1,056
674
2,226
12,385
11,070
0
4,031
8,018
21,614
0
L
3,347
403
0
305
12,851
6,047
386
1,571
11,280
0
24,682
W
Danzaburou
Thalbath
Danzaburou
9,521
4,022
0
6,287
10,718
3,737
1,466
2,596
7,964
0
61,669
W
Mercury
gabinaudsf
Mercury
5,854
2,761
0
0
13,057
5,015
171
2,370
10,575
0
45,231
W
10,391
1,156
754
3,549
10,285
6,041
374
2,329
7,739
36,112
0
L
Persephone
reidusnub
Persephone
8,326
818
0
1,238
8,413
2,489
360
1,203
7,206
43,276
0
L
Yemoja
yagoikari
Yemoja
5,109
656
556
1,758
11,706
7,956
72
5,868
5,838
19,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,530
Gold Earned
43,596
261
Minions Killed
355
0
Camps Cleared
0
1,449,695
Distance Traveled
1,511,459
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,143
597
91
5
0
319,765
0
L
Neith
7,146
420
54
3
0
286,752
4
L
Bakasura
8,129
478
67
4
0
330,841
2
W
Fafnir
7,602
447
28
2
0
248,886
3
L
Nike
6,916
407
47
3
0
281,785
0
W
Danzaburou
9,925
584
110
6
0
309,775
10
W
Mercury
8,365
492
77
5
0
351,726
2
W
Tiamat
7,561
445
49
3
0
281,307
3
L
Persephone
8,382
493
79
5
0
284,508
0
L
Yemoja
6,957
409
14
1
0
265,809
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role