Player Matchup

Chaac
Chaac
LurkingYoMama
Chaac
Level 88
God Stats
2W - 2L
1,616 SR
Queue Stats
117W - 105L
1,495 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TheWearyWizard
Ah Muzen Cab
Level 99
God Stats
4W - 6L
1,465 SR
Queue Stats
170W - 175L
1,537 Elo+
Solo
He Bo
He Bo
Wutski
He Bo
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 20L
1,590 Elo+
Party 2
Team Averages
Level 84
1,527 SR
1,541 Elo+

VS

Team Averages
Level 61
1,590 SR
1,530 Elo+
Scylla
Scylla
BrowniMaki
Scylla
Level 128
God Stats
16W - 15L
1,517 SR
Queue Stats
137W - 145L
1,506 Elo+
Solo
Yemoja
Yemoja
WishedSpn18
Yemoja
Level 27
God Stats
8W - 4L
1,569 SR
Queue Stats
101W - 57L
1,567 Elo+
Party 1
Artemis
Artemis
minecraftrule34
Artemis
Level 29
God Stats
5W - 3L
1,685 SR
Queue Stats
191W - 128L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 6
11,016
612
15,786
22,674
26,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Muzen Cab
TheWearyWizard
Ah Muzen Cab
14
4 / 6 / 7
11,292
627
16,124
14,757
5,738
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
Wutski
He Bo
15
6 / 8 / 4
11,628
646
12,771
17,831
6,955
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BrowniMaki
Scylla
15
2 / 6 / 13
11,861
659
11,840
16,447
6,403
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
17
4 / 1 / 15
13,632
757
12,357
17,416
22,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
13 / 6 / 5
14,784
821
24,031
17,304
7,261
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
52
13
Kills
19
19
Deaths
13
17
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Scylla
BrowniMaki
Scylla
2
6
13
1.42
L
3
5
6
1.2
L
Ah Muzen Cab
TheWearyWizard
Ah Muzen Cab
4
6
7
1.25
W
Yemoja
4
1
15
11.5
L
He Bo
Wutski
He Bo
6
8
4
1
W
13
6
5
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,681
Damage
48,228
55,262
Taken
51,167
38,733
Mitigated
36,177
9,925
Healing
17,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
BrowniMaki
Scylla
11,840
1,513
0
5,224
16,447
6,403
819
6,370
9,476
43,569
0
L
15,786
2,154
0
4,244
22,674
26,040
176
8,941
13,733
0
45,500
L
Ah Muzen Cab
TheWearyWizard
Ah Muzen Cab
16,124
3,496
479
3,474
14,757
5,738
553
6,905
7,852
0
35,265
W
Yemoja
12,357
2,144
4,415
6,019
17,416
22,513
345
3,191
13,605
37,444
0
L
He Bo
Wutski
He Bo
12,771
436
120
1,608
17,831
6,955
193
9,055
8,776
43,329
0
W
24,031
15,480
0
1,918
17,304
7,261
1,274
3,095
13,644
0
51,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,936
Gold Earned
40,277
180
Minions Killed
213
11
Camps Cleared
5
884,642
Distance Traveled
946,298
2
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,861
659
71
4
0
310,942
5
L
Chaac
11,016
612
48
3
1
305,251
0
L
Ah Muzen Cab
11,292
627
49
3
4
338,034
2
W
Yemoja
13,632
757
78
4
1
322,110
11
L
He Bo
11,628
646
83
5
6
241,357
0
W
Artemis
14,784
821
64
4
4
313,246
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role