Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
DaniilMorozov05
Fenrir
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 29L
1,056 Elo+
Party 1
Guan Yu
Guan Yu
Kapusta16
Guan Yu
Level 4
God Stats
1W - 1L
1,279 SR
Queue Stats
4W - 17L
902 Elo+
Party 1
Team Averages
Level 15
1,426 SR
1,153 Elo+

VS

Team Averages
Level 15
1,475 SR
1,226 Elo+
Chaac
Chaac
IPegaZusI
Chaac
Level 28
God Stats
2W - 3L
1,222 SR
Queue Stats
18W - 29L
1,306 Elo+
Solo
Mercury
Mercury
Nietoopi
Mercury
Level 11
God Stats
3W - 4L
1,704 SR
Queue Stats
35W - 47L
1,214 Elo+
Party 2
Ra
Ra
deAUUXXX
Ra
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 37L
1,159 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
2 / 1 / 11
9,838
703
8,906
10,711
6,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
12 / 0 / 4
10,929
781
10,266
10,950
7,014
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Guan Yu
Kapusta16
Guan Yu
13
2 / 4 / 11
9,384
670
4,954
13,303
6,332
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
IPegaZusI
Chaac
11
2 / 4 / 2
8,469
605
9,683
10,106
9,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mercury
Nietoopi
Mercury
11
0 / 6 / 4
8,148
582
6,992
9,500
3,149
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
3 / 6 / 0
9,014
644
9,793
10,737
3,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
16
Kills
5
5
Deaths
16
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
2
1
11
7.5
W
12
0
4
14
L
Chaac
IPegaZusI
Chaac
2
4
2
0.75
W
Guan Yu
Kapusta16
Guan Yu
2
4
11
1.88
L
Mercury
Nietoopi
Mercury
0
6
4
0.33
L
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,126
Damage
26,468
34,964
Taken
30,343
20,293
Mitigated
16,448
12,628
Healing
7,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
8,906
722
1,300
2,138
10,711
6,947
571
1,651
8,466
31,319
0
W
10,266
2,384
0
4,648
10,950
7,014
0
3,497
6,754
0
26,489
L
Chaac
IPegaZusI
Chaac
9,683
1,223
0
3,610
10,106
9,396
0
2,858
7,248
0
19,473
W
Guan Yu
Kapusta16
Guan Yu
4,954
492
620
3,922
13,303
6,332
1,368
5,202
7,233
0
18,782
L
Mercury
Nietoopi
Mercury
6,992
3,580
0
865
9,500
3,149
183
3,529
5,971
0
15,096
L
9,793
1,327
627
2,781
10,737
3,903
136
2,691
8,046
45,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,151
Gold Earned
25,631
91
Minions Killed
135
6
Camps Cleared
6
788,907
Distance Traveled
729,315
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,838
703
40
3
1
243,616
1
W
Fenrir
10,929
781
23
2
3
288,953
2
L
Chaac
8,469
605
27
2
1
230,254
4
W
Guan Yu
9,384
670
28
2
2
256,338
2
L
Mercury
8,148
582
17
1
3
262,030
1
L
Ra
9,014
644
91
7
2
237,031
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role