Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Adecause
Cernunnos
Level 108
God Stats
4W - 12L
1,396 SR
Queue Stats
523W - 492L
1,461 Elo+
Solo
Da Ji
Da Ji
PoisonxV--89
Da Ji
Level 90
God Stats
13W - 9L
1,573 SR
Queue Stats
190W - 225L
1,497 Elo+
Solo
Nu Wa
Nu Wa
The_Destroyer027
Nu Wa
Level 118
God Stats
4W - 7L
1,428 SR
Queue Stats
254W - 273L
1,352 Elo+
Solo
Sun Wukong
Sun Wukong
weazal321
Sun Wukong
Level 127
God Stats
14W - 13L
1,458 SR
Queue Stats
769W - 751L
1,447 Elo+
Solo
Team Averages
Level 121
1,471 SR
1,451 Elo+

VS

Team Averages
Level 115
1,528 SR
1,521 Elo+
Bastet
Bastet
Hawkem33
Bastet
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 103L
1,483 Elo+
Solo
Geb
Geb
MegaMcChorizo
Geb
Level 96
God Stats
8W - 4L
1,250 SR
Queue Stats
213W - 200L
1,536 Elo+
Solo
Guan Yu
Guan Yu
SCOOBYROOO
Guan Yu
Level 116
God Stats
1W - 1L
1,637 SR
Queue Stats
312W - 302L
1,496 Elo+
Solo
Medusa
Medusa
Sarujin
Medusa
Level 110
God Stats
6W - 5L
1,465 SR
Queue Stats
160W - 118L
1,542 Elo+
Solo
Merlin
Merlin
Scary_Dead3
Merlin
Level 157
God Stats
2W - 1L
1,788 SR
Queue Stats
203W - 204L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
5
0 / 1 / 1
3,134
627
595
2,131
844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cernunnos
Adecause
Cernunnos
6
2 / 0 / 0
3,493
699
826
1,357
409
Short Bow

Short Bow

+15%
Attack Speed

6
0 / 0 / 2
3,685
737
684
2,850
738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 0 / 0
3,841
768
888
1,734
407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
weazal321
Sun Wukong
7
2 / 0 / 0
3,877
775
1,620
2,609
737
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Hawkem33
Bastet
5
0 / 2 / 0
3,071
614
359
2,559
734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

1
0 / 0 / 0
2,418
484
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Guan Yu
SCOOBYROOO
Guan Yu
5
0 / 1 / 0
2,945
589
903
2,333
1,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Sarujin
Medusa
6
0 / 1 / 1
3,039
608
572
1,826
308
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
6
1 / 2 / 0
3,376
675
1,172
2,479
412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
5
Kills
1
1
Deaths
6
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
1
1
0.5
W
Cernunnos
Adecause
Cernunnos
2
0
0
2
L
Bastet
Hawkem33
Bastet
0
2
0
0
L
0
0
0
0
W
0
0
2
1
L
Guan Yu
SCOOBYROOO
Guan Yu
0
1
0
0
L
Medusa
Sarujin
Medusa
0
1
1
0.5
L
Merlin
1
2
0
0.5
W
1
0
0
1
W
Sun Wukong
weazal321
Sun Wukong
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,613
Damage
3,006
10,681
Taken
9,197
3,135
Mitigated
2,465
3,960
Healing
3,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
595
110
164
637
2,131
844
0
336
1,795
9,866
4,349
W
Cernunnos
Adecause
Cernunnos
826
415
0
348
1,357
409
88
183
1,174
0
9,400
L
Bastet
Hawkem33
Bastet
359
19
0
845
2,559
734
0
253
2,248
0
9,480
L
0
0
0
0
0
0
0
0
0
0
0
W
684
226
0
510
2,850
738
0
86
2,725
0
15,479
L
Guan Yu
SCOOBYROOO
Guan Yu
903
244
0
1,114
2,333
1,011
0
0
2,333
0
6,035
L
Medusa
Sarujin
Medusa
572
51
0
500
1,826
308
0
205
1,621
0
9,428
L
Merlin
1,172
0
0
1,044
2,479
412
0
869
1,528
13,065
0
W
888
332
0
1,038
1,734
407
238
567
1,167
14,249
0
W
Sun Wukong
weazal321
Sun Wukong
1,620
83
0
1,263
2,609
737
0
0
2,457
0
15,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,030
Gold Earned
14,849
157
Minions Killed
79
0
Camps Cleared
0
472,196
Distance Traveled
344,274
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
3,134
627
25
5
0
83,116
1
W
Cernunnos
3,493
699
25
5
0
83,663
2
L
Bastet
3,071
614
25
5
0
88,394
0
L
Geb
2,418
484
0
0
0
0
0
W
Da Ji
3,685
737
41
8
0
109,752
2
L
Guan Yu
2,945
589
16
3
0
89,897
1
L
Medusa
3,039
608
17
3
0
92,192
2
L
Merlin
3,376
675
21
4
0
73,791
1
W
Nu Wa
3,841
768
33
7
0
88,230
1
W
Sun Wukong
3,877
775
33
7
0
107,435
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role