Player Matchup

Anhur
Anhur
 
Anhur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Kayo_Mayo
Fenrir
Level 109
God Stats
10W - 1L
1,750 SR
Queue Stats
288W - 270L
1,509 Elo+
Solo
Baron Samedi
Baron Samedi
iSpark7
Baron Samedi
Level 157
God Stats
6W - 4L
1,965 SR
Queue Stats
566W - 475L
1,639 Elo+
Solo
Bellona
Bellona
pesdl_
Bellona
Level 123
God Stats
15W - 9L
1,625 SR
Queue Stats
626W - 620L
1,502 Elo+
Solo
Team Averages
Level 131
1,668 SR
1,530 Elo+

VS

Team Averages
Level 120
1,605 SR
1,501 Elo+
Loki
Loki
 
Loki
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Gianpaolo_jp
Danzaburou
Level 116
God Stats
10W - 2L
1,836 SR
Queue Stats
111W - 100L
1,504 Elo+
Solo
Gilgamesh
Gilgamesh
Skyzzz_Rolin
Gilgamesh
Level 123
God Stats
22W - 24L
1,555 SR
Queue Stats
218W - 230L
1,453 Elo+
Solo
Scylla
Scylla
WackoJacko3108
Scylla
Level 107
God Stats
125W - 111L
1,633 SR
Queue Stats
439W - 470L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
5 / 1 / 2
6,909
628
7,550
7,681
2,005
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sol
 
Sol
11
3 / 1 / 5
6,670
606
3,681
6,097
1,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
Kayo_Mayo
Fenrir
11
6 / 1 / 4
6,820
620
5,667
7,343
2,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
iSpark7
Baron Samedi
10
2 / 3 / 10
6,348
577
5,737
7,908
5,988
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
pesdl_
Bellona
12
2 / 0 / 2
7,222
657
4,605
6,147
4,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
0 / 2 / 0
6,358
578
2,697
8,654
2,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
 
Ne Zha
7
1 / 6 / 3
5,277
480
3,369
10,085
4,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Gianpaolo_jp
Danzaburou
8
2 / 5 / 1
5,427
493
5,585
8,997
2,070
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Skyzzz_Rolin
Gilgamesh
9
2 / 2 / 2
5,644
513
4,035
6,432
2,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 3 / 1
5,998
545
5,990
5,004
1,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
18
Kills
6
6
Deaths
18
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
1
2
6
W
Sol
 
Sol
3
1
5
5.5
L
Loki
 
Loki
0
2
0
0
L
Ne Zha
 
Ne Zha
1
6
3
0.42
L
Danzaburou
Gianpaolo_jp
Danzaburou
2
5
1
0.5
W
Fenrir
Kayo_Mayo
Fenrir
6
1
4
8
L
Gilgamesh
Skyzzz_Rolin
Gilgamesh
2
2
2
1.5
L
1
3
1
0.5
W
Baron Samedi
iSpark7
Baron Samedi
2
3
10
2.33
W
Bellona
pesdl_
Bellona
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,240
Damage
21,676
35,176
Taken
39,172
16,570
Mitigated
12,260
16,603
Healing
10,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,550
5,416
0
3,116
7,681
2,005
0
856
6,797
0
43,022
W
Sol
 
Sol
3,681
1,082
0
3,100
6,097
1,686
0
1,576
4,421
34,188
0
L
Loki
 
Loki
2,697
672
0
3,962
8,654
2,605
0
0
8,654
0
42,679
L
Ne Zha
 
Ne Zha
3,369
719
0
1,873
10,085
4,227
0
3,544
6,515
0
12,564
L
Danzaburou
Gianpaolo_jp
Danzaburou
5,585
2,228
0
2,380
8,997
2,070
0
1,667
7,316
0
23,276
W
Fenrir
Kayo_Mayo
Fenrir
5,667
965
0
1,976
7,343
2,406
0
1,271
5,992
0
30,379
L
Gilgamesh
Skyzzz_Rolin
Gilgamesh
4,035
1,407
0
1,648
6,432
2,173
0
2,035
4,269
0
26,560
L
5,990
526
0
636
5,004
1,185
0
1,882
3,000
36,260
0
W
Baron Samedi
iSpark7
Baron Samedi
5,737
1,301
1,181
3,001
7,908
5,988
0
1,560
6,244
19,285
0
W
Bellona
pesdl_
Bellona
4,605
1,117
0
4,229
6,147
4,485
570
470
5,669
0
45,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,969
Gold Earned
28,704
351
Minions Killed
285
0
Camps Cleared
0
1,078,347
Distance Traveled
1,082,985
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,909
628
79
7
0
187,030
1
W
Sol
6,670
606
92
8
0
214,585
2
L
Loki
6,358
578
106
10
0
244,975
3
L
Ne Zha
5,277
480
20
2
0
214,384
4
L
Danzaburou
5,427
493
32
3
0
187,902
3
W
Fenrir
6,820
620
54
5
0
252,798
2
L
Gilgamesh
5,644
513
48
4
0
217,353
0
L
Scylla
5,998
545
79
7
0
218,371
4
W
Baron Samedi
6,348
577
25
2
0
213,222
9
W
Bellona
7,222
657
101
9
0
210,712
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role