Player Matchup

Bakasura
Bakasura
AloneELF
Bakasura
Level 17
God Stats
2W - 3L
1,471 SR
Queue Stats
16W - 27L
1,304 Elo+
Solo
Kukulkan
Kukulkan
Flusha368
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
MrCraZy129
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ullr
Ullr
VolodorS
Ullr
Level 65
God Stats
3W - 2L
1,718 SR
Queue Stats
78W - 94L
1,436 Elo+
Party 2
Da Ji
Da Ji
iPraidex
Da Ji
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,340 Elo+
Solo
Team Averages
Level 22
1,538 SR
1,416 Elo+

VS

Team Averages
Level 9
1,473 SR
1,289 Elo+
Odin
Odin
Marielas15V
Odin
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 3
Neith
Neith
Parsniptoes
Neith
Level 13
God Stats
2W - 3L
1,182 SR
Queue Stats
7W - 8L
1,119 Elo+
Party 1
Arachne
Arachne
Regretamine
Arachne
Level 6
God Stats
7W - 1L
1,684 SR
Queue Stats
19W - 13L
1,381 Elo+
Party 1
Geb
Geb
liamrenGG
Geb
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 12L
1,370 Elo+
Party 1
Anubis
Anubis
sergio785789
Anubis
Level 18
God Stats
6W - 6L
1,500 SR
Queue Stats
13W - 19L
1,077 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AloneELF
Bakasura
12
6 / 4 / 0
7,032
639
7,955
8,688
2,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kukulkan
Flusha368
Kukulkan
7
0 / 3 / 4
5,371
488
979
2,855
751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yemoja
MrCraZy129
Yemoja
7
0 / 4 / 0
4,991
454
2,102
8,033
4,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ullr
8
0 / 5 / 0
5,091
463
1,924
6,916
1,578
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
iPraidex
Da Ji
9
1 / 5 / 1
5,629
512
5,254
6,381
2,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 0
6,397
582
2,729
4,887
1,734
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
6 / 0 / 6
6,927
630
6,288
3,894
1,403
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
Regretamine
Arachne
12
8 / 0 / 2
7,443
677
6,233
7,092
2,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 0 / 9
6,521
593
4,215
5,163
3,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anubis
10
1 / 7 / 2
6,198
563
2,513
8,753
2,776
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
7
Kills
21
21
Deaths
7
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Bakasura
AloneELF
Bakasura
6
4
0
1.5
L
Kukulkan
Flusha368
Kukulkan
0
3
4
0.67
W
4
0
0
4
L
Yemoja
MrCraZy129
Yemoja
0
4
0
0
W
6
0
6
9
W
Arachne
Regretamine
Arachne
8
0
2
9
L
Ullr
0
5
0
0
L
Da Ji
iPraidex
Da Ji
1
5
1
0.3
W
2
0
9
6.5
W
Anubis
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,214
Damage
21,978
32,873
Taken
29,789
11,309
Mitigated
11,849
4,030
Healing
6,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
AloneELF
Bakasura
7,955
5,131
0
1,580
8,688
2,533
600
1,844
6,844
0
31,064
L
Kukulkan
Flusha368
Kukulkan
979
88
0
0
2,855
751
0
523
2,332
12,478
0
W
2,729
1,219
0
0
4,887
1,734
806
0
4,887
0
23,162
L
Yemoja
MrCraZy129
Yemoja
2,102
960
308
765
8,033
4,237
184
2,207
5,826
9,903
0
W
6,288
2,930
0
1,295
3,894
1,403
580
496
3,398
0
32,263
W
Arachne
Regretamine
Arachne
6,233
4,532
0
1,693
7,092
2,171
0
324
6,139
0
37,327
L
Ullr
1,924
1,042
0
900
6,916
1,578
140
1,391
5,525
0
26,279
L
Da Ji
iPraidex
Da Ji
5,254
1,324
0
477
6,381
2,210
799
763
5,618
0
20,835
W
4,215
1,218
0
1,684
5,163
3,765
227
1,606
3,557
16,368
0
W
Anubis
2,513
279
0
1,803
8,753
2,776
742
489
7,087
26,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,114
Gold Earned
33,486
231
Minions Killed
229
0
Camps Cleared
0
991,696
Distance Traveled
1,082,532
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,032
639
81
7
0
242,199
1
L
Kukulkan
5,371
488
36
3
0
122,458
2
W
Odin
6,397
582
46
4
0
234,884
0
L
Yemoja
4,991
454
22
2
0
190,232
1
W
Neith
6,927
630
52
5
0
209,191
4
W
Arachne
7,443
677
60
5
0
237,537
2
L
Ullr
5,091
463
51
5
0
217,018
0
L
Da Ji
5,629
512
41
4
0
219,789
1
W
Geb
6,521
593
22
2
0
228,945
1
W
Anubis
6,198
563
49
4
0
171,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role