Player Matchup

Fenrir
Fenrir
CheeseNherbs
Fenrir
Level 24
God Stats
2W - 4L
1,413 SR
Queue Stats
18W - 22L
1,254 Elo+
Solo
Artio
Artio
Kaden_Mankey
Artio
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 45L
1,281 Elo+
Solo
Bacchus
Bacchus
cxete33
Bacchus
Level 35
God Stats
0W - 2L
1,751 SR
Queue Stats
1W - 8L
1,075 Elo+
Solo
Team Averages
Level 39
1,555 SR
1,203 Elo+

VS

Team Averages
Level 70
1,434 SR
1,271 Elo+
Neith
Neith
Big_B71_EG
Neith
Level 29
God Stats
1W - 5L
1,354 SR
Queue Stats
2W - 7L
1,173 Elo+
Party 1
Thoth
Thoth
SideShowLow
Thoth
Level 54
God Stats
2W - 1L
1,392 SR
Queue Stats
13W - 21L
1,297 Elo+
Party 1
Odin
Odin
WickedClubBoy99
Odin
Level 126
God Stats
2W - 0L
1,557 SR
Queue Stats
41W - 46L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
2 / 9 / 3
8,915
686
8,315
14,149
9,963
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
3 / 8 / 1
8,948
688
4,580
20,519
14,213
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
cxete33
Bacchus
11
2 / 9 / 2
8,406
647
4,625
17,590
13,779
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
12 / 2 / 10
11,021
848
18,079
7,982
3,014
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
13 / 3 / 11
11,242
865
13,653
9,290
3,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 2 / 21
9,416
724
9,534
10,599
7,605
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
68
7
Kills
26
26
Deaths
7
6
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Neith
12
2
10
8.5
L
Fenrir
2
9
3
0.39
L
3
8
1
0.44
W
13
3
11
6.17
W
1
2
21
5.75
L
Bacchus
cxete33
Bacchus
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,520
Damage
41,266
52,258
Taken
27,871
37,955
Mitigated
13,802
6,397
Healing
8,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
18,079
10,783
0
2,457
7,982
3,014
1,542
4,042
3,940
0
39,161
L
Fenrir
8,315
700
0
696
14,149
9,963
0
4,620
9,529
0
32,556
L
4,580
595
466
4,245
20,519
14,213
0
5,816
14,703
15,668
0
W
13,653
1,776
631
2,403
9,290
3,183
823
2,906
6,384
42,429
0
W
9,534
3,584
698
2,551
10,599
7,605
328
2,550
8,049
0
24,851
L
Bacchus
cxete33
Bacchus
4,625
246
254
736
17,590
13,779
0
4,220
13,370
14,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,269
Gold Earned
31,679
85
Minions Killed
116
6
Camps Cleared
6
608,028
Distance Traveled
655,824
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,021
848
45
3
1
199,404
0
L
Fenrir
8,915
686
50
4
5
209,509
2
L
Artio
8,948
688
12
1
1
209,787
1
W
Thoth
11,242
865
44
3
2
226,079
4
W
Odin
9,416
724
27
2
3
230,341
1
L
Bacchus
8,406
647
23
2
0
188,732
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role