Player Matchup

Izanami
Izanami
 
Izanami
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Clasxy
Tiamat
Level 60
God Stats
2W - 6L
1,284 SR
Queue Stats
118W - 127L
1,384 Elo+
Party 1
Serqet
Serqet
OhhFlexinq
Serqet
Level 136
God Stats
3W - 3L
1,586 SR
Queue Stats
149W - 127L
1,460 Elo+
Party 1
Athena
Athena
Sovereign96x
Athena
Level 112
God Stats
33W - 31L
1,625 SR
Queue Stats
596W - 581L
1,504 Elo+
Solo
Geb
Geb
andrie321
Geb
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 26L
1,327 Elo+
Party 1
Team Averages
Level 78
1,499 SR
1,435 Elo+

VS

Team Averages
Level 92
1,512 SR
1,480 Elo+
Izanami
Izanami
 
Izanami
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
CodyDaGamer
Geb
Level 106
God Stats
4W - 2L
1,526 SR
Queue Stats
268W - 231L
1,387 Elo+
Solo
Zeus
Zeus
FiercePotato11
Zeus
Level 103
God Stats
12W - 9L
1,411 SR
Queue Stats
372W - 346L
1,470 Elo+
Party 2
Artio
Artio
Juicy_Yeet-
Artio
Level 103
God Stats
2W - 0L
1,831 SR
Queue Stats
84W - 64L
1,543 Elo+
Party 3
Loki
Loki
NUKEM-DOWN
Loki
Level 103
God Stats
10W - 17L
1,293 SR
Queue Stats
284W - 276L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 1 / 1
6,365
424
4,057
4,500
1,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
Clasxy
Tiamat
11
0 / 2 / 4
6,426
428
4,302
8,986
3,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
OhhFlexinq
Serqet
11
3 / 3 / 2
6,660
444
3,708
8,190
3,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
10
0 / 5 / 1
6,274
418
5,576
13,907
11,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

7
1 / 7 / 1
5,531
369
1,862
11,098
6,556
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
4 / 1 / 4
7,642
509
5,069
4,629
1,445
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
4 / 0 / 4
8,492
566
6,743
9,320
5,008
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 1 / 4
7,672
511
5,605
4,388
1,478
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 0 / 6
6,967
464
5,321
9,503
6,003
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
3 / 3 / 4
7,596
506
5,832
7,317
2,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
5
Kills
17
18
Deaths
5
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
1
1
1.5
W
Izanami
 
Izanami
4
1
4
6
L
Tiamat
Clasxy
Tiamat
0
2
4
1
W
4
0
4
6
W
2
1
4
4
W
4
0
6
7
W
3
3
4
1.67
L
Serqet
OhhFlexinq
Serqet
3
3
2
1.33
L
Athena
0
5
1
0.1
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,505
Damage
28,570
46,681
Taken
35,157
25,925
Mitigated
16,617
7,957
Healing
14,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,057
1,974
0
1,350
4,500
1,325
0
964
3,536
0
39,123
W
Izanami
 
Izanami
5,069
2,207
0
1,084
4,629
1,445
0
1,285
2,949
0
50,120
L
Tiamat
Clasxy
Tiamat
4,302
325
78
3,018
8,986
3,499
0
3,925
5,061
36,647
0
W
6,743
1,578
0
4,146
9,320
5,008
820
3,104
5,554
44,887
3,882
W
5,605
276
0
1,544
4,388
1,478
22
1,858
2,330
43,738
0
W
5,321
484
1,302
4,717
9,503
6,003
125
2,545
6,711
19,015
0
W
5,832
1,449
0
1,853
7,317
2,683
0
1,589
5,406
0
45,973
L
Serqet
OhhFlexinq
Serqet
3,708
795
0
961
8,190
3,465
0
1,709
6,481
0
38,831
L
Athena
5,576
1,707
0
2,550
13,907
11,080
0
5,445
8,462
34,895
0
L
1,862
446
0
0
11,098
6,556
0
5,197
5,901
8,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,256
Gold Earned
38,369
303
Minions Killed
390
0
Camps Cleared
0
1,280,552
Distance Traveled
1,433,119
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,365
424
79
5
0
249,447
2
W
Izanami
7,642
509
104
7
0
272,925
3
L
Tiamat
6,426
428
77
5
0
266,742
2
W
Geb
8,492
566
100
7
0
278,066
0
W
Zeus
7,672
511
86
6
0
266,012
2
W
Artio
6,967
464
21
1
0
312,011
9
W
Loki
7,596
506
79
5
0
304,105
2
L
Serqet
6,660
444
65
4
0
284,814
7
L
Athena
6,274
418
71
5
0
239,478
1
L
Geb
5,531
369
11
1
0
240,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role