Player Matchup

Ymir
Ymir
benzbruno
Ymir
Level 4
God Stats
0W - 1L
1,689 SR
Queue Stats
0W - 2L
1,182 Elo+
Party 2
Pele
Pele
gelolnv16
Pele
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,182 Elo+
Party 2
Bacchus
Bacchus
lufifr
Bacchus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,308 Elo+
Party 2
Team Averages
Level 46
1,563 SR
1,224 Elo+

VS

Team Averages
Level 71
1,408 SR
1,272 Elo+
Fenrir
Fenrir
FREAkkING 01
Fenrir
Level 126
God Stats
4W - 2L
1,445 SR
Queue Stats
103W - 172L
1,337 Elo+
Party 1
Hera
Hera
HappyKitten6540
Hera
Level 66
God Stats
6W - 6L
1,480 SR
Queue Stats
82W - 150L
1,344 Elo+
Party 1
Jing Wei
Jing Wei
Heroic Undyne
Jing Wei
Level 22
God Stats
2W - 2L
1,299 SR
Queue Stats
10W - 22L
1,134 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
0 / 10 / 1
5,915
592
1,764
11,492
4,178
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
10
3 / 8 / 1
7,392
739
4,057
11,661
3,682
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
lufifr
Bacchus
9
1 / 4 / 3
6,601
660
3,771
10,453
9,198
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
7 / 2 / 11
8,659
866
10,308
9,094
7,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
8 / 1 / 11
9,121
912
9,694
3,976
1,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
Heroic Undyne
Jing Wei
12
7 / 1 / 10
8,478
848
5,860
4,381
1,372
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
54
4
Kills
22
22
Deaths
4
5
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Fenrir
7
2
11
6.25
W
8
1
11
13.5
W
Jing Wei
Heroic Undyne
Jing Wei
7
1
10
12
L
Ymir
0
10
1
0.05
L
Pele
3
8
1
0.44
L
Bacchus
lufifr
Bacchus
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,592
Damage
25,862
33,606
Taken
17,451
17,058
Mitigated
9,744
1,190
Healing
3,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
10,308
2,559
0
2,476
9,094
7,128
212
2,543
6,551
0
20,888
W
9,694
2,752
212
566
3,976
1,244
446
1,672
2,304
31,989
0
W
Jing Wei
Heroic Undyne
Jing Wei
5,860
5,356
0
306
4,381
1,372
1,357
2,051
2,330
0
20,074
L
Ymir
1,764
797
0
0
11,492
4,178
633
2,713
8,272
10,298
0
L
Pele
4,057
1,325
0
1,190
11,661
3,682
82
2,364
8,830
0
21,712
L
Bacchus
lufifr
Bacchus
3,771
621
0
0
10,453
9,198
0
4,352
5,624
11,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,908
Gold Earned
26,258
69
Minions Killed
113
1
Camps Cleared
8
485,048
Distance Traveled
591,898
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,659
866
16
2
3
181,855
3
W
Hera
9,121
912
61
6
2
198,310
4
W
Jing Wei
8,478
848
36
4
3
211,733
0
L
Ymir
5,915
592
18
2
0
127,881
0
L
Pele
7,392
739
42
4
1
175,611
1
L
Bacchus
6,601
660
9
1
0
181,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role