Player Matchup

Cu Chulainn
Cu Chulainn
Pi Charisma
Cu Chulainn
Level 129
God Stats
6W - 3L
1,643 SR
Queue Stats
120W - 126L
1,480 Elo+
Party 1
Kukulkan
Kukulkan
XxI Yarger IxX
Kukulkan
Level 105
God Stats
11W - 6L
1,660 SR
Queue Stats
271W - 265L
1,481 Elo+
Party 1
Apollo
Apollo
ag Cordeuf
Apollo
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 13L
1,423 Elo+
Party 1
Team Averages
Level 120
1,601 SR
1,461 Elo+

VS

Team Averages
Level 26
1,529 SR
1,272 Elo+
Agni
Agni
KiingCriiimson
Agni
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,269 Elo+
Party 2
Thoth
Thoth
RaVaGe_Xenom
Thoth
Level 25
God Stats
0W - 2L
1,473 SR
Queue Stats
2W - 10L
1,222 Elo+
Party 2
Ravana
Ravana
WeiZi_SwYZz
Ravana
Level 38
God Stats
1W - 2L
1,614 SR
Queue Stats
29W - 52L
1,327 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Pi Charisma
Cu Chulainn
16
4 / 6 / 7
12,626
631
15,682
29,673
18,690
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kukulkan
17
3 / 1 / 9
12,845
642
15,096
8,305
2,970
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
ag Cordeuf
Apollo
16
6 / 4 / 6
12,748
637
8,274
13,180
5,181
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 7
11,817
591
15,620
19,003
6,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 4 / 4
12,160
608
9,441
10,828
3,600
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
14
2 / 3 / 6
12,209
610
8,743
16,199
18,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
28
13
Kills
11
11
Deaths
13
22
Assists
17
Player
Kills
Deaths
Assists
KDA
L
4
6
7
1.25
W
Cu Chulainn
Pi Charisma
Cu Chulainn
4
6
7
1.25
L
5
4
4
1.75
L
Ravana
2
3
6
1.67
W
Kukulkan
3
1
9
7.5
W
Apollo
ag Cordeuf
Apollo
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,052
Damage
33,804
51,158
Taken
46,030
26,841
Mitigated
29,089
18,270
Healing
9,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,620
278
144
3,921
19,003
6,923
0
5,614
13,389
51,458
0
W
Cu Chulainn
Pi Charisma
Cu Chulainn
15,682
2,805
0
8,851
29,673
18,690
598
13,263
16,007
0
36,996
L
9,441
1,138
71
1,007
10,828
3,600
0
3,237
7,591
46,199
0
L
Ravana
8,743
1,970
0
4,400
16,199
18,566
0
6,861
9,338
0
24,655
W
Kukulkan
15,096
139
963
4,405
8,305
2,970
371
5,899
2,095
69,820
0
W
Apollo
ag Cordeuf
Apollo
8,274
4,579
851
3,200
13,180
5,181
1,154
5,712
7,180
0
39,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,219
Gold Earned
36,186
215
Minions Killed
184
10
Camps Cleared
7
1,048,666
Distance Traveled
1,050,214
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
11,817
591
89
4
4
339,838
8
W
Cu Chulainn
12,626
631
37
2
1
360,432
1
L
Thoth
12,160
608
71
4
1
377,096
2
L
Ravana
12,209
610
24
1
2
333,280
1
W
Kukulkan
12,845
642
119
6
6
356,532
3
W
Apollo
12,748
637
59
3
3
331,702
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role