Player Matchup

Ymir
Ymir
BlooCh33ze
Ymir
Level 28
God Stats
43W - 38L
1,521 SR
Queue Stats
122W - 139L
1,478 Elo+
Solo
Hou Yi
Hou Yi
Daemon215
Hou Yi
Level 29
God Stats
23W - 13L
1,655 SR
Queue Stats
156W - 148L
1,659 Elo+
Solo
Ra
Ra
Deusdaguerraluca
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,543 Elo+
Solo
Sylvanus
Sylvanus
InfernalJesus
Sylvanus
Level 29
God Stats
5W - 3L
1,506 SR
Queue Stats
152W - 127L
1,545 Elo+
Solo
Chaac
Chaac
slipperyChase
Chaac
Level 26
God Stats
6W - 2L
1,521 SR
Queue Stats
96W - 84L
1,554 Elo+
Solo
Team Averages
Level 23
1,540 SR
1,556 Elo+

VS

Team Averages
Level 17
1,514 SR
1,627 Elo+
Merlin
Merlin
Dulkov123123
Merlin
Level 29
God Stats
6W - 8L
1,568 SR
Queue Stats
66W - 51L
1,585 Elo+
Solo
Ganesha
Ganesha
EzlyClapped
Ganesha
Level 29
God Stats
7W - 10L
1,500 SR
Queue Stats
219W - 235L
1,516 Elo+
Solo
Hachiman
Hachiman
JhonnyTestt
Hachiman
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,682 Elo+
Solo
Odin
Odin
MooseIXC
Odin
Level 18
God Stats
4W - 4L
1,500 SR
Queue Stats
86W - 96L
1,551 Elo+
Solo
Bakasura
Bakasura
VaultHunterGriff
Bakasura
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 5L
1,800 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 1
6,758
751
2,862
4,333
1,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
Daemon215
Hou Yi
10
3 / 0 / 6
5,640
627
3,454
4,369
1,278
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 2 / 0
4,906
545
736
3,157
911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sylvanus
InfernalJesus
Sylvanus
8
3 / 2 / 2
5,190
577
3,727
5,265
2,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 0 / 0
5,798
644
4,959
5,498
2,043
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
2 / 3 / 0
5,173
575
2,859
3,694
1,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
EzlyClapped
Ganesha
8
1 / 3 / 1
4,614
513
3,342
7,139
2,642
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
JhonnyTestt
Hachiman
2
0 / 3 / 0
3,331
370
0
1,672
217
Odin
9
0 / 0 / 0
4,429
492
3,689
7,269
3,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
1 / 3 / 0
4,650
517
2,296
5,513
1,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
11
Kills
4
4
Deaths
12
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
4
0
1
4.5
W
Hou Yi
Daemon215
Hou Yi
3
0
6
6
W
1
2
0
0.5
L
Merlin
2
3
0
0.67
L
Ganesha
EzlyClapped
Ganesha
1
3
1
0.5
W
Sylvanus
InfernalJesus
Sylvanus
3
2
2
2
L
Hachiman
JhonnyTestt
Hachiman
0
3
0
0
L
Odin
0
0
0
0
L
1
3
0
0.33
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,738
Damage
12,186
22,622
Taken
25,287
8,803
Mitigated
9,136
11,569
Healing
6,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,862
1,108
0
3,507
4,333
1,745
0
891
3,442
39,701
0
W
Hou Yi
Daemon215
Hou Yi
3,454
2,304
0
2,800
4,369
1,278
0
1,586
2,783
0
29,059
W
736
0
0
213
3,157
911
108
2,114
1,043
13,861
0
L
Merlin
2,859
287
0
443
3,694
1,113
0
1,644
2,010
25,467
0
L
Ganesha
EzlyClapped
Ganesha
3,342
304
257
1,915
7,139
2,642
0
2,495
4,644
18,807
0
W
Sylvanus
InfernalJesus
Sylvanus
3,727
1,651
292
1,683
5,265
2,826
0
1,610
3,605
13,247
7,112
L
Hachiman
JhonnyTestt
Hachiman
0
0
0
0
1,672
217
0
451
1,181
0
916
L
Odin
3,689
778
0
2,874
7,269
3,619
0
0
7,269
0
13,367
L
2,296
2,091
0
553
5,513
1,545
0
1,890
3,591
0
17,307
W
4,959
1,679
0
3,074
5,498
2,043
578
0
4,974
0
30,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,292
Gold Earned
22,197
281
Minions Killed
172
0
Camps Cleared
0
913,157
Distance Traveled
755,873
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,758
751
93
10
0
199,937
4
W
Hou Yi
5,640
627
56
6
0
178,532
3
W
Ra
4,906
545
28
3
0
163,469
1
L
Merlin
5,173
575
53
6
0
162,751
5
L
Ganesha
4,614
513
21
2
0
185,211
0
W
Sylvanus
5,190
577
26
3
0
169,615
2
L
Hachiman
3,331
370
6
1
0
51,597
0
L
Odin
4,429
492
39
4
0
173,914
0
L
Bakasura
4,650
517
53
6
0
182,400
1
W
Chaac
5,798
644
78
9
0
201,604
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role