Player Matchup

Sobek
Sobek
FutureGold6932
Sobek
Level 38
God Stats
2W - 0L
1,668 SR
Queue Stats
20W - 19L
1,401 Elo+
Party 1
Arachne
Arachne
ItsHashbrown347
Arachne
Level 24
God Stats
5W - 2L
1,931 SR
Queue Stats
14W - 16L
1,352 Elo+
Party 1
Neith
Neith
KidRaptor69
Neith
Level 24
God Stats
10W - 8L
1,530 SR
Queue Stats
14W - 12L
1,465 Elo+
Party 1
Ra
Ra
Zeus12053
Ra
Level 27
God Stats
5W - 8L
1,510 SR
Queue Stats
87W - 90L
1,598 Elo+
Solo
Agni
Agni
liquido-criador
Agni
Level 6
God Stats
15W - 19L
1,500 SR
Queue Stats
204W - 209L
1,085 Elo+
Solo
Team Averages
Level 24
1,628 SR
1,380 Elo+

VS

Team Averages
Level 24
1,464 SR
1,370 Elo+
Anubis
Anubis
AbsintheWolf13
Anubis
Level 22
God Stats
1W - 4L
1,265 SR
Queue Stats
5W - 15L
1,126 Elo+
Solo
Fafnir
Fafnir
AutonomicHail3
Fafnir
Level 16
God Stats
1W - 1L
1,715 SR
Queue Stats
13W - 20L
1,343 Elo+
Solo
Thanatos
Thanatos
RYLQueen
Thanatos
Level 26
God Stats
4W - 6L
1,503 SR
Queue Stats
128W - 163L
1,462 Elo+
Solo
Mercury
Mercury
The-Spectre29
Mercury
Level 28
God Stats
6W - 10L
1,336 SR
Queue Stats
110W - 109L
1,419 Elo+
Solo
Zhong Kui
Zhong Kui
We are cool 3
Zhong Kui
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 1 / 6
5,972
543
1,909
6,642
4,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
2 / 2 / 5
5,277
480
1,746
4,275
1,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
3 / 1 / 6
5,686
517
3,844
5,627
1,342
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
5 / 1 / 0
7,706
701
3,824
6,212
2,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 0 / 1
7,299
664
4,191
3,701
1,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 8 / 2
4,682
426
2,714
6,621
2,420
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
2 / 4 / 1
5,110
465
2,249
7,287
7,128
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
RYLQueen
Thanatos
9
1 / 3 / 0
5,241
476
2,387
7,422
2,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mercury
3
0 / 2 / 0
3,922
357
296
2,213
504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
We are cool 3
Zhong Kui
10
1 / 3 / 0
5,066
461
1,962
5,467
3,022
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
18
Kills
5
5
Deaths
20
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
8
2
0.25
L
2
4
1
0.63
W
3
1
6
6
W
2
2
5
2.25
W
3
1
6
6
L
Thanatos
RYLQueen
Thanatos
1
3
0
0.33
L
Mercury
0
2
0
0
L
Zhong Kui
We are cool 3
Zhong Kui
1
3
0
0.33
W
5
1
0
5
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,514
Damage
9,608
26,457
Taken
29,010
10,585
Mitigated
15,525
10,325
Healing
7,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,714
301
0
1,100
6,621
2,420
256
2,864
3,525
16,044
0
L
2,249
758
0
1,411
7,287
7,128
492
1,371
5,850
14,657
0
W
1,909
330
0
1,784
6,642
4,351
172
2,255
4,387
11,795
0
W
1,746
1,204
0
1,131
4,275
1,620
508
788
3,487
0
17,661
W
3,844
2,378
0
1,972
5,627
1,342
1,411
1,695
3,932
0
20,707
L
Thanatos
RYLQueen
Thanatos
2,387
1,261
0
3,398
7,422
2,451
0
1,661
5,723
0
28,368
L
Mercury
296
186
0
351
2,213
504
0
773
1,440
0
7,108
L
Zhong Kui
We are cool 3
Zhong Kui
1,962
268
0
1,409
5,467
3,022
12
2,885
2,548
19,885
0
W
3,824
688
0
3,513
6,212
2,233
596
1,962
4,250
55,293
0
W
4,191
253
0
1,925
3,701
1,039
731
225
3,476
39,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,940
Gold Earned
24,021
300
Minions Killed
164
0
Camps Cleared
0
1,021,968
Distance Traveled
838,768
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
4,682
426
24
2
0
168,388
0
L
Fafnir
5,110
465
23
2
0
207,548
0
W
Sobek
5,972
543
18
2
0
189,607
4
W
Arachne
5,277
480
25
2
0
230,544
1
W
Neith
5,686
517
43
4
0
192,972
0
L
Thanatos
5,241
476
58
5
0
213,898
0
L
Mercury
3,922
357
19
2
0
49,144
0
L
Zhong Kui
5,066
461
40
4
0
199,790
2
W
Ra
7,706
701
120
11
0
195,032
0
W
Agni
7,299
664
94
9
0
213,813
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role