Player Matchup

Sylvanus
Sylvanus
DRK_Leviathan
Sylvanus
Level 115
God Stats
9W - 6L
1,702 SR
Queue Stats
172W - 172L
1,463 Elo+
Solo
Discordia
Discordia
Wim_Wam
Discordia
Level 107
God Stats
20W - 16L
1,537 SR
Queue Stats
316W - 332L
1,450 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
indyesau
Ah Muzen Cab
Level 129
God Stats
23W - 22L
1,563 SR
Queue Stats
105W - 102L
1,523 Elo+
Solo
Team Averages
Level 117
1,601 SR
1,479 Elo+

VS

Team Averages
Level 65
1,777 SR
1,672 Elo+
Guan Yu
Guan Yu
BamboozlePrime5
Guan Yu
Level 47
God Stats
9W - 0L
1,959 SR
Queue Stats
324W - 139L
1,671 Elo+
Party 1
Ah Puch
Ah Puch
MonkeyBrainTime
Ah Puch
Level 26
God Stats
9W - 1L
1,896 SR
Queue Stats
158W - 85L
1,605 Elo+
Party 1
Ne Zha
Ne Zha
SuperGort64
Ne Zha
Level 123
God Stats
2W - 2L
1,477 SR
Queue Stats
252W - 87L
1,739 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DRK_Leviathan
Sylvanus
10
0 / 9 / 0
8,150
509
9,581
17,175
17,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Discordia
Wim_Wam
Discordia
11
0 / 4 / 0
8,346
522
14,093
9,498
2,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
indyesau
Ah Muzen Cab
12
0 / 4 / 0
8,633
540
16,476
11,893
5,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 13
10,434
652
6,302
25,672
21,775
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
6 / 0 / 11
10,704
669
17,139
14,806
5,129
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ne Zha
15
7 / 0 / 10
11,144
697
12,298
13,429
8,906
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
51
0
Kills
17
17
Deaths
0
0
Assists
34
Player
Kills
Deaths
Assists
KDA
W
4
0
13
10.5
L
Sylvanus
DRK_Leviathan
Sylvanus
0
9
0
0
W
6
0
11
11.5
W
Ne Zha
7
0
10
12
L
Discordia
Wim_Wam
Discordia
0
4
0
0
L
Ah Muzen Cab
indyesau
Ah Muzen Cab
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,150
Damage
35,739
38,566
Taken
53,907
24,898
Mitigated
35,810
12,397
Healing
34,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,302
1,509
12,080
13,620
25,672
21,775
636
9,297
15,379
0
20,029
L
Sylvanus
DRK_Leviathan
Sylvanus
9,581
2,776
2,443
3,513
17,175
17,206
78
7,132
10,043
18,343
3,419
W
17,139
663
0
5,623
14,806
5,129
840
6,970
7,534
50,639
0
W
Ne Zha
12,298
3,061
737
2,013
13,429
8,906
1,145
6,826
5,795
0
50,690
L
Discordia
Wim_Wam
Discordia
14,093
429
0
1,485
9,498
2,594
150
4,281
5,217
34,438
0
L
Ah Muzen Cab
indyesau
Ah Muzen Cab
16,476
3,794
856
4,100
11,893
5,098
348
5,845
6,048
0
47,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,129
Gold Earned
32,282
163
Minions Killed
205
3
Camps Cleared
10
818,140
Distance Traveled
976,943
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,434
652
46
3
6
350,443
4
L
Sylvanus
8,150
509
37
2
2
213,816
13
W
Ah Puch
10,704
669
82
5
1
291,855
0
W
Ne Zha
11,144
697
77
5
3
334,645
2
L
Discordia
8,346
522
42
3
0
297,463
3
L
Ah Muzen Cab
8,633
540
84
5
1
306,861
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role