Player Matchup

Janus
Janus
BilisKounoupidis
Janus
Level 24
God Stats
4W - 2L
1,675 SR
Queue Stats
68W - 40L
1,611 Elo+
Party 1
Arachne
Arachne
Ghost_HamaOG
Arachne
Level 24
God Stats
49W - 33L
1,548 SR
Queue Stats
62W - 49L
1,478 Elo+
Solo
Ullr
Ullr
Spuros_piperias
Ullr
Level 52
God Stats
5W - 2L
1,617 SR
Queue Stats
240W - 159L
1,576 Elo+
Party 1
Cthulhu
Cthulhu
WiryZephyr
Cthulhu
Level 29
God Stats
5W - 2L
1,661 SR
Queue Stats
30W - 37L
1,671 Elo+
Solo
Chaac
Chaac
gordonfackgei
Chaac
Level 4
God Stats
6W - 0L
1,851 SR
Queue Stats
17W - 1L
1,872 Elo+
Party 1
Team Averages
Level 27
1,671 SR
1,641 Elo+

VS

Team Averages
Level 11
1,414 SR
1,583 Elo+
Nemesis
Nemesis
Kiora667
Nemesis
Level 13
God Stats
3W - 4L
1,323 SR
Queue Stats
45W - 44L
1,473 Elo+
Solo
Hou Yi
Hou Yi
StrappedCrane64
Hou Yi
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 21L
1,392 Elo+
Solo
Susano
Susano
Twitch_Ciruzz
Susano
Level 7
God Stats
0W - 4L
1,500 SR
Queue Stats
34W - 38L
1,742 Elo+
Party 2
Kukulkan
Kukulkan
iWantGreenBuff
Kukulkan
Level 11
God Stats
0W - 3L
1,175 SR
Queue Stats
18W - 17L
1,567 Elo+
Solo
Set
Set
xTheuz19_
Set
Level 3
God Stats
3W - 9L
1,570 SR
Queue Stats
252W - 248L
1,742 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 4
6,097
610
2,835
4,231
1,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
Ghost_HamaOG
Arachne
10
7 / 2 / 0
6,379
638
3,441
5,582
2,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
7 / 0 / 6
6,037
604
4,706
5,304
1,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
WiryZephyr
Cthulhu
10
4 / 0 / 5
6,484
648
4,084
4,842
4,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
4 / 0 / 1
6,937
694
3,077
4,147
2,788
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Kiora667
Nemesis
8
1 / 5 / 0
5,139
514
2,206
6,471
2,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
1 / 5 / 0
4,536
454
1,890
5,502
1,423
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

5
0 / 4 / 0
3,682
368
1,034
5,304
1,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
10
1 / 4 / 0
5,510
551
3,768
5,555
1,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 6 / 0
3,954
395
1,157
4,805
1,484
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
24
Kills
3
3
Deaths
24
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
W
Arachne
Ghost_HamaOG
Arachne
7
2
0
3.5
L
Nemesis
Kiora667
Nemesis
1
5
0
0.2
W
7
0
6
10
L
1
5
0
0.2
L
0
4
0
0
W
Cthulhu
WiryZephyr
Cthulhu
4
0
5
6.5
W
4
0
1
4.5
L
Kukulkan
1
4
0
0.25
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,143
Damage
10,055
24,106
Taken
27,637
11,967
Mitigated
8,349
9,020
Healing
1,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,835
211
0
974
4,231
1,132
0
1,676
2,391
32,620
0
W
Arachne
Ghost_HamaOG
Arachne
3,441
1,844
0
1,706
5,582
2,144
86
1,586
3,936
0
30,145
L
Nemesis
Kiora667
Nemesis
2,206
1,111
0
845
6,471
2,380
756
556
5,873
0
21,763
W
4,706
1,574
0
2,144
5,304
1,695
0
276
5,022
0
25,977
L
1,890
749
0
213
5,502
1,423
0
1,612
3,881
0
14,228
L
1,034
0
0
106
5,304
1,290
0
1,819
3,443
0
6,567
W
Cthulhu
WiryZephyr
Cthulhu
4,084
138
87
1,993
4,842
4,208
0
0
4,842
17,860
0
W
3,077
539
0
2,116
4,147
2,788
0
0
4,147
6,589
36,515
L
Kukulkan
3,768
218
0
217
5,555
1,772
0
868
4,589
31,542
0
L
1,157
463
0
10
4,805
1,484
0
2,116
2,609
0
5,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,934
Gold Earned
22,821
306
Minions Killed
185
0
Camps Cleared
0
1,042,259
Distance Traveled
843,144
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,097
610
69
7
0
218,991
1
W
Arachne
6,379
638
56
6
0
223,537
4
L
Nemesis
5,139
514
50
5
0
164,346
0
W
Ullr
6,037
604
50
5
0
197,206
0
L
Hou Yi
4,536
454
41
4
0
175,244
0
L
Susano
3,682
368
6
1
0
173,280
0
W
Cthulhu
6,484
648
14
1
0
196,631
4
W
Chaac
6,937
694
117
12
0
205,894
0
L
Kukulkan
5,510
551
74
7
0
160,859
1
L
Set
3,954
395
14
1
0
169,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role