Player Matchup

Olorun
Olorun
AC_SASY_09
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Izanami
Izanami
HikaruAkio
Izanami
Level 26
God Stats
31W - 50L
1,416 SR
Queue Stats
126W - 243L
1,253 Elo+
Party 2
Achilles
Achilles
Mirix1024
Achilles
Level 28
God Stats
97W - 139L
1,393 SR
Queue Stats
155W - 271L
1,242 Elo+
Party 2
Bakasura
Bakasura
SAUCE II IV
Bakasura
Level 23
God Stats
21W - 42L
1,316 SR
Queue Stats
132W - 225L
1,270 Elo+
Party 2
Nemesis
Nemesis
ottonero84
Nemesis
Level 5
God Stats
0W - 1L
1,275 SR
Queue Stats
0W - 2L
1,118 Elo+
Party 3
Team Averages
Level 17
1,380 SR
1,277 Elo+

VS

Team Averages
Level 22
1,500 SR
1,428 Elo+
Ra
Ra
David-rodri-san
Ra
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 12L
1,500 Elo+
Party 4
Sobek
Sobek
FutureGold6932
Sobek
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 19L
1,389 Elo+
Party 1
Tiamat
Tiamat
JAKGAMING1874
Tiamat
Level 27
God Stats
4W - 7L
1,500 SR
Queue Stats
201W - 246L
1,301 Elo+
Solo
Neith
Neith
KidRaptor69
Neith
Level 23
God Stats
10W - 8L
1,501 SR
Queue Stats
14W - 12L
1,448 Elo+
Party 1
Bastet
Bastet
pabloesxulo7
Bastet
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 13L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AC_SASY_09
Olorun
11
0 / 10 / 2
7,538
377
4,579
15,896
5,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
HikaruAkio
Izanami
15
2 / 5 / 4
9,721
486
10,500
11,950
4,259
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
Mirix1024
Achilles
18
6 / 0 / 0
10,301
515
10,825
12,853
8,157
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bakasura
SAUCE II IV
Bakasura
16
8 / 6 / 0
10,093
505
10,122
15,711
7,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis
ottonero84
Nemesis
8
0 / 7 / 3
6,485
324
866
7,930
2,022

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 0
8,587
429
4,626
14,198
4,960
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
3 / 1 / 11
10,128
506
6,812
14,680
16,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
4 / 4 / 2
9,783
489
7,359
10,307
5,565
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
8 / 2 / 2
10,220
511
9,466
9,114
3,006
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bastet
15
10 / 1 / 4
10,120
506
8,391
9,458
3,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
44
16
Kills
25
28
Deaths
16
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Olorun
AC_SASY_09
Olorun
0
10
2
0.1
W
0
8
0
0
W
3
1
11
8.5
L
Izanami
HikaruAkio
Izanami
2
5
4
0.8
W
4
4
2
1.25
W
8
2
2
4.5
L
Achilles
Mirix1024
Achilles
6
0
0
6
L
Bakasura
SAUCE II IV
Bakasura
8
6
0
1.33
L
Nemesis
ottonero84
Nemesis
0
7
3
0.21
W
Bastet
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,892
Damage
36,654
64,340
Taken
57,757
27,550
Mitigated
33,690
17,861
Healing
17,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
AC_SASY_09
Olorun
4,579
2,648
123
4,843
15,896
5,593
449
6,514
9,368
35,533
0
W
4,626
1,510
0
3,198
14,198
4,960
625
159
14,029
39,771
0
W
6,812
825
0
4,790
14,680
16,289
1,147
301
14,161
23,818
0
L
Izanami
HikaruAkio
Izanami
10,500
6,709
0
3,716
11,950
4,259
0
4,014
7,936
0
63,412
W
7,359
232
0
1,875
10,307
5,565
1,310
2,452
7,541
52,379
0
W
9,466
5,003
0
3,915
9,114
3,006
4,104
104
8,925
0
57,786
L
Achilles
Mirix1024
Achilles
10,825
3,374
0
4,379
12,853
8,157
736
3,235
9,406
0
66,359
L
Bakasura
SAUCE II IV
Bakasura
10,122
6,186
0
4,687
15,711
7,519
440
3,687
12,024
0
53,873
L
Nemesis
ottonero84
Nemesis
866
297
0
113
7,930
2,022
0
1,121
6,809
0
5,219
W
Bastet
8,391
2,598
0
3,439
9,458
3,870
747
1,821
7,556
0
37,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,138
Gold Earned
48,838
383
Minions Killed
374
0
Camps Cleared
0
1,682,218
Distance Traveled
1,768,944
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,538
377
76
4
0
295,388
0
W
Ra
8,587
429
85
4
0
304,654
0
W
Sobek
10,128
506
31
2
0
345,120
2
L
Izanami
9,721
486
94
5
0
349,403
0
W
Tiamat
9,783
489
100
5
0
359,266
1
W
Neith
10,220
511
102
5
0
321,019
0
L
Achilles
10,301
515
111
6
0
383,695
0
L
Bakasura
10,093
505
100
5
0
361,804
0
L
Nemesis
6,485
324
2
0
0
291,928
1
W
Bastet
10,120
506
56
3
0
438,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role