Player Matchup

Cerberus
Cerberus
DinoMiester
Cerberus
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 131L
1,439 Elo+
Solo
Merlin
Merlin
Espos
Merlin
Level 5
God Stats
1W - 5L
1,363 SR
Queue Stats
4W - 13L
1,207 Elo+
Solo
Scylla
Scylla
Foz9205
Scylla
Level 7
God Stats
2W - 7L
1,073 SR
Queue Stats
7W - 20L
1,295 Elo+
Party 1
Artemis
Artemis
Ravingrabbids
Artemis
Level 3
God Stats
0W - 1L
1,313 SR
Queue Stats
2W - 9L
1,133 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SmiteThoughith
Cu Chulainn
Level 29
God Stats
8W - 15L
1,411 SR
Queue Stats
107W - 115L
1,555 Elo+
Solo
Team Averages
Level 14
1,332 SR
1,326 Elo+

VS

Team Averages
Level 21
1,459 SR
1,449 Elo+
Scylla
Scylla
JoBangles
Scylla
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,246 Elo+
Solo
Nemesis
Nemesis
Korosansai772
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Chaac
Chaac
TheLengend629
Chaac
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
107W - 96L
1,520 Elo+
Solo
Yemoja
Yemoja
YellowBee999
Yemoja
Level 25
God Stats
6W - 8L
1,274 SR
Queue Stats
59W - 54L
1,445 Elo+
Solo
Rama
Rama
moomoplayz
Rama
Level 29
God Stats
29W - 32L
1,519 SR
Queue Stats
197W - 184L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DinoMiester
Cerberus
11
0 / 6 / 4
7,498
395
3,963
19,858
17,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
Espos
Merlin
12
2 / 8 / 2
7,928
417
6,496
13,664
3,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Scylla
Foz9205
Scylla
11
2 / 16 / 1
7,875
414
5,438
15,231
3,827
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
9
0 / 12 / 0
6,014
317
5,279
12,033
3,282
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cu Chulainn
SmiteThoughith
Cu Chulainn
9
1 / 2 / 1
6,602
347
3,280
6,722
4,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
JoBangles
Scylla
14
6 / 4 / 7
9,680
509
7,150
11,410
3,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
16
9 / 1 / 11
10,636
560
8,917
10,465
4,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
14 / 0 / 7
10,914
574
11,073
13,009
13,547
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Yemoja
14
5 / 1 / 17
10,011
527
7,759
13,848
11,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
10 / 1 / 16
10,288
541
16,436
11,442
3,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
102
5
Kills
44
44
Deaths
7
8
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Cerberus
DinoMiester
Cerberus
0
6
4
0.33
L
Merlin
Espos
Merlin
2
8
2
0.38
L
Scylla
Foz9205
Scylla
2
16
1
0.16
W
Scylla
JoBangles
Scylla
6
4
7
2.38
W
Nemesis
9
1
11
14.5
L
Artemis
0
12
0
0
L
Cu Chulainn
SmiteThoughith
Cu Chulainn
1
2
1
0.75
W
14
0
7
17.5
W
Yemoja
5
1
17
13.5
W
10
1
16
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,456
Damage
51,335
67,508
Taken
60,174
32,906
Mitigated
36,946
11,257
Healing
23,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
DinoMiester
Cerberus
3,963
218
0
4,870
19,858
17,452
0
3,995
15,621
28,511
0
L
Merlin
Espos
Merlin
6,496
1,403
0
2,568
13,664
3,942
0
2,660
10,861
36,226
0
L
Scylla
Foz9205
Scylla
5,438
880
0
1,827
15,231
3,827
0
4,076
10,920
21,542
0
W
Scylla
JoBangles
Scylla
7,150
1,452
0
3,427
11,410
3,752
2,025
4,133
7,237
43,995
0
W
Nemesis
8,917
2,164
0
3,114
10,465
4,098
4,373
2,233
8,108
0
63,628
L
Artemis
5,279
2,542
0
560
12,033
3,282
0
3,768
8,117
0
27,967
L
Cu Chulainn
SmiteThoughith
Cu Chulainn
3,280
325
0
1,432
6,722
4,403
0
1,831
4,801
0
15,681
W
11,073
1,270
0
4,514
13,009
13,547
801
1,671
11,020
7,603
54,362
W
Yemoja
7,759
2,004
3,618
5,332
13,848
11,709
1,339
4,119
9,643
35,015
0
W
16,436
10,915
0
3,762
11,442
3,840
3,439
3,741
7,660
0
67,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,917
Gold Earned
51,529
242
Minions Killed
440
0
Camps Cleared
0
1,270,244
Distance Traveled
1,675,291
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,498
395
55
3
0
302,135
1
L
Merlin
7,928
417
68
4
0
271,932
4
L
Scylla
7,875
414
38
2
0
284,936
2
W
Scylla
9,680
509
83
4
0
313,766
5
W
Nemesis
10,636
560
116
6
0
388,547
0
L
Artemis
6,014
317
44
2
0
229,987
2
L
Cu Chulainn
6,602
347
37
2
0
181,254
1
W
Chaac
10,914
574
101
5
0
360,962
0
W
Yemoja
10,011
527
44
2
0
305,184
2
W
Rama
10,288
541
96
5
0
306,832
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role