Player Matchup

Tiamat
Tiamat
Gold V
Epic_Skill_Kho
Tiamat
Gold V
Level 119
God Stats
26W - 22L
1,587 SR
Queue Stats
536W - 557L
1,220 MMR
Solo
Bacchus
Bacchus
Bronze III
MrMike4388
Bacchus
Bronze III
Level 52
God Stats
0W - 2L
1,251 SR
Queue Stats
2W - 8L
1,222 MMR
Solo
Nike
Nike
Gold IV
Paul_MUC
Nike
Gold IV
Level 160
God Stats
5W - 8L
1,576 SR
Queue Stats
795W - 808L
1,197 MMR
Solo
Hachiman
Hachiman
Silver V
SEVAROG5891
Hachiman
Silver V
Level 33
God Stats
1W - 3L
1,437 SR
Queue Stats
9W - 23L
1,216 MMR
Solo
Nemesis
Nemesis
Silver II
l-Jxing-l
Nemesis
Silver II
Level 40
God Stats
1W - 7L
1,550 SR
Queue Stats
62W - 73L
1,245 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 81
1,480 SR
1,220 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 90
1,539 SR
1,262 MMR
Gilgamesh
Gilgamesh
Gold IV
 
Gilgamesh
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver I
As-a-seins
Ares
Silver I
Level 41
God Stats
18W - 9L
1,385 SR
Queue Stats
77W - 76L
1,182 MMR
Solo
Bellona
Bellona
Silver I
CFD l ZnZ 10
Bellona
Silver I
Level 107
God Stats
29W - 15L
1,692 SR
Queue Stats
309W - 291L
1,197 MMR
Solo
Scylla
Scylla
Gold V
GanX-130
Scylla
Gold V
Level 103
God Stats
5W - 4L
1,508 SR
Queue Stats
111W - 115L
1,246 MMR
Solo
Ullr
Ullr
Gold V
l--king-arthur-l
Ullr
Gold V
Level 40
God Stats
2W - 4L
1,609 SR
Queue Stats
31W - 56L
1,185 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 8 / 5
11,232
449
10,770
18,492
8,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
MrMike4388
Bacchus
16
6 / 8 / 4
11,931
477
13,150
22,786
33,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nike
19
3 / 6 / 5
12,544
502
19,118
27,344
27,227
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
SEVAROG5891
Hachiman
17
2 / 8 / 5
10,722
429
9,940
16,973
5,003
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
l-Jxing-l
Nemesis
16
3 / 8 / 7
10,881
435
11,778
26,819
13,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AnubisAthenaKukulkanPersephoneArtio

VS

Bans
OdinMorgan Le FayIzanamiCabrakanChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
20
13 / 5 / 9
15,614
625
19,664
22,415
17,142
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
5 / 1 / 12
12,994
520
8,633
21,258
24,860
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bellona
CFD l ZnZ 10
Bellona
20
10 / 2 / 13
14,319
573
22,727
26,006
30,149
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Scylla
GanX-130
Scylla
17
3 / 3 / 12
12,244
490
20,379
15,420
7,587
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
5 / 6 / 10
14,127
565
13,843
19,358
9,272
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
92
17
Kills
36
38
Deaths
17
26
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
13
5
9
3.5
W
5
1
12
11
W
Bellona
CFD l ZnZ 10
Bellona
10
2
13
8.25
L
3
8
5
0.69
W
Scylla
GanX-130
Scylla
3
3
12
3
L
Bacchus
MrMike4388
Bacchus
6
8
4
1
L
Nike
3
6
5
0.92
L
Hachiman
SEVAROG5891
Hachiman
2
8
5
0.56
W
5
6
10
1.67
L
Nemesis
l-Jxing-l
Nemesis
3
8
7
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,756
Damage
85,246
112,414
Taken
104,457
87,592
Mitigated
89,010
27,238
Healing
34,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
19,664
5,993
0
5,952
22,415
17,142
964
4,339
18,076
0
143,599
W
8,633
583
3,942
6,724
21,258
24,860
474
7,662
13,596
47,602
0
W
Bellona
CFD l ZnZ 10
Bellona
22,727
5,202
0
9,956
26,006
30,149
748
8,814
17,192
16,876
76,420
L
10,770
645
284
4,493
18,492
8,097
0
9,078
9,414
56,713
0
W
Scylla
GanX-130
Scylla
20,379
1,264
0
5,358
15,420
7,587
1,429
7,015
8,405
80,437
0
L
Bacchus
MrMike4388
Bacchus
13,150
1,455
116
4,168
22,786
33,845
134
9,621
13,165
27,101
0
L
Nike
19,118
510
0
5,665
27,344
27,227
255
5,635
21,709
19,028
69,001
L
Hachiman
SEVAROG5891
Hachiman
9,940
5,068
0
3,976
16,973
5,003
3,600
3,514
13,459
0
67,237
W
13,843
5,367
0
2,953
19,358
9,272
3,725
4,927
14,431
0
121,212
L
Nemesis
l-Jxing-l
Nemesis
11,778
4,942
0
8,536
26,819
13,420
0
5,923
20,896
0
72,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,310
Gold Earned
69,298
483
Minions Killed
658
0
Camps Cleared
0
2,214,805
Distance Traveled
2,368,157
21
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
15,614
625
171
7
0
490,721
3
W
Ares
12,994
520
51
2
0
463,190
9
W
Bellona
14,319
573
148
6
0
524,679
7
L
Tiamat
11,232
449
91
4
0
436,138
5
W
Scylla
12,244
490
125
5
0
443,688
5
L
Bacchus
11,931
477
23
1
0
412,739
4
L
Nike
12,544
502
167
7
0
434,577
4
L
Hachiman
10,722
429
108
4
0
444,303
4
W
Ullr
14,127
565
163
7
0
445,879
2
L
Nemesis
10,881
435
94
4
0
487,048
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role