Player Matchup

Serqet
Serqet
Platinum III
 
Serqet
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold I
 
Danzaburou
Gold I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Platinum IV
Bianconer
Achilles
Platinum IV
Level 128
God Stats
3W - 6L
1,589 SR
Queue Stats
75W - 72L
1,826 MMR
Party 2
Sylvanus
Sylvanus
Platinum II
Gumersio
Sylvanus
Platinum II
Level 139
God Stats
1W - 2L
1,790 SR
Queue Stats
76W - 61L
1,914 MMR
Party 1
Nu Wa
Nu Wa
Platinum II
OmegaOrgasm
Nu Wa
Platinum II
Level 156
God Stats
0W - 1L
1,580 SR
Queue Stats
68W - 67L
1,892 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 146
1,592 SR
1,726 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 137
1,522 SR
1,811 MMR
Cerberus
Cerberus
Platinum V
Dovydαs
Cerberus
Platinum V
Level 157
God Stats
2W - 3L
1,297 SR
Queue Stats
44W - 40L
1,775 MMR
Solo
Chiron
Chiron
Platinum V
lokaso15
Chiron
Platinum V
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 122L
1,767 MMR
Solo
Hel
Hel
Platinum I
sukhishvili
Hel
Platinum I
Level 131
God Stats
2W - 1L
1,592 SR
Queue Stats
171W - 167L
1,819 MMR
Solo
Ne Zha
Ne Zha
Platinum II
uselessmonkey
Ne Zha
Platinum II
Level 122
God Stats
17W - 13L
1,592 SR
Queue Stats
406W - 380L
1,872 MMR
Solo
Artio
Artio
Platinum II
вσкαιѕєя
Artio
Platinum II
Level 145
God Stats
47W - 42L
1,631 SR
Queue Stats
419W - 397L
1,821 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
3 / 1 / 2
6,060
606
3,213
6,236
1,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
 
Danzaburou
8
0 / 4 / 0
4,918
492
3,499
6,821
1,392
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Achilles
Bianconer
Achilles
10
1 / 3 / 1
5,540
554
4,097
6,978
4,238
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Gumersio
Sylvanus
8
0 / 4 / 1
4,691
469
1,669
8,947
4,143
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 4 / 2
5,462
546
4,039
4,442
1,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
TiamatAthenaMorgan Le FayPersephoneOdin

VS

Bans
TsukuyomiSetAnhurGilgameshSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dovydαs
Cerberus
10
1 / 2 / 2
5,780
578
3,041
7,276
5,080
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chiron
lokaso15
Chiron
12
7 / 0 / 0
6,943
694
5,700
5,387
1,645
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
3 / 3 / 0
6,032
603
2,408
6,054
1,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
4 / 0 / 6
6,500
650
6,361
7,284
2,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
1 / 0 / 10
5,866
587
3,612
4,954
2,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
5
Kills
16
16
Deaths
5
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
3
1
2
4
L
Danzaburou
 
Danzaburou
0
4
0
0
L
Achilles
Bianconer
Achilles
1
3
1
0.5
W
Cerberus
Dovydαs
Cerberus
1
2
2
1
L
Sylvanus
Gumersio
Sylvanus
0
4
1
0.13
L
1
4
2
0.5
W
Chiron
lokaso15
Chiron
7
0
0
7
W
3
3
0
1
W
4
0
6
7
W
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,517
Damage
21,122
33,424
Taken
30,955
12,794
Mitigated
13,233
7,515
Healing
15,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
3,213
911
0
460
6,236
1,923
0
563
5,673
0
31,222
L
Danzaburou
 
Danzaburou
3,499
2,082
0
1,450
6,821
1,392
0
905
5,916
0
29,200
L
Achilles
Bianconer
Achilles
4,097
416
0
2,272
6,978
4,238
0
2,882
4,096
0
21,223
W
Cerberus
Dovydαs
Cerberus
3,041
122
0
2,496
7,276
5,080
0
354
6,418
27,807
0
L
Sylvanus
Gumersio
Sylvanus
1,669
710
840
2,148
8,947
4,143
0
3,705
5,242
10,556
0
L
4,039
565
0
345
4,442
1,098
78
1,006
3,436
34,166
0
W
Chiron
lokaso15
Chiron
5,700
3,355
441
2,256
5,387
1,645
0
1,007
4,318
0
45,827
W
2,408
184
1,089
2,638
6,054
1,684
191
2,895
2,925
35,805
0
W
6,361
3,148
0
3,135
7,284
2,165
0
571
6,629
0
39,306
W
3,612
281
786
2,587
4,954
2,659
0
581
4,311
11,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,671
Gold Earned
31,121
260
Minions Killed
357
0
Camps Cleared
0
990,453
Distance Traveled
1,061,966
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,060
606
65
7
0
250,762
4
L
Danzaburou
4,918
492
55
6
0
186,738
2
L
Achilles
5,540
554
50
5
0
193,018
1
W
Cerberus
5,780
578
78
8
0
194,680
0
L
Sylvanus
4,691
469
14
1
0
179,007
3
L
Nu Wa
5,462
546
76
8
0
180,928
3
W
Chiron
6,943
694
100
10
0
196,466
5
W
Hel
6,032
603
81
8
0
188,353
4
W
Ne Zha
6,500
650
75
8
0
252,888
2
W
Artio
5,866
587
23
2
0
229,579
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role