Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
EA-HD223
Nemesis
Level 92
God Stats
8W - 4L
1,988 SR
Queue Stats
368W - 357L
1,491 Elo+
Solo
Ao Kuang
Ao Kuang
ORFC Rugger
Ao Kuang
Level 151
God Stats
3W - 3L
1,327 SR
Queue Stats
304W - 282L
1,485 Elo+
Party 1
Sobek
Sobek
TrippinOnTae
Sobek
Level 143
God Stats
15W - 21L
1,508 SR
Queue Stats
370W - 373L
1,549 Elo+
Solo
Charybdis
Charybdis
XCurie
Charybdis
Level 105
God Stats
1W - 7L
1,252 SR
Queue Stats
257W - 245L
1,501 Elo+
Solo
Team Averages
Level 129
1,515 SR
1,505 Elo+

VS

Team Averages
Level 140
1,592 SR
1,523 Elo+
Sol
Sol
 
Sol
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
King_Skoot
Charybdis
Level 160
God Stats
17W - 18L
1,588 SR
Queue Stats
608W - 593L
1,553 Elo+
Party 2
Sylvanus
Sylvanus
Mucho-_Mango-_
Sylvanus
Level 129
God Stats
239W - 168L
1,623 SR
Queue Stats
428W - 392L
1,496 Elo+
Party 2
Artio
Artio
Xeal AlZaRe
Artio
Level 155
God Stats
2W - 2L
1,747 SR
Queue Stats
78W - 77L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 5 / 4
5,619
562
6,693
7,084
1,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
EA-HD223
Nemesis
10
3 / 2 / 2
6,204
620
3,217
6,100
1,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ao Kuang
ORFC Rugger
Ao Kuang
9
0 / 3 / 0
4,911
491
909
5,182
1,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

1
0 / 0 / 0
1,869
187
0
0
0
Charybdis
XCurie
Charybdis
8
2 / 2 / 1
5,068
507
3,957
7,750
2,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 3 / 2
5,947
595
4,457
6,861
2,126
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Loki
 
Loki
8
4 / 2 / 3
5,775
578
3,186
5,374
1,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
King_Skoot
Charybdis
11
3 / 1 / 3
6,402
640
3,673
5,063
1,266
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
12
2 / 0 / 0
6,649
665
2,424
2,089
1,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
3 / 0 / 5
5,989
599
4,534
8,000
3,461
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
6
Kills
12
12
Deaths
6
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
5
4
0.6
W
Sol
 
Sol
0
3
2
0.33
W
Loki
 
Loki
4
2
3
2.75
L
Nemesis
EA-HD223
Nemesis
3
2
2
2
W
Charybdis
King_Skoot
Charybdis
3
1
3
4.5
W
Sylvanus
2
0
0
2
L
Ao Kuang
ORFC Rugger
Ao Kuang
0
3
0
0
L
0
0
0
0
L
Charybdis
XCurie
Charybdis
2
2
1
1.25
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,776
Damage
18,274
26,116
Taken
27,387
6,976
Mitigated
9,091
7,991
Healing
13,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
6,693
1,764
0
1,345
7,084
1,387
0
2,002
5,082
29,945
0
W
Sol
 
Sol
4,457
1,777
0
2,540
6,861
2,126
570
1,496
5,365
39,733
0
W
Loki
 
Loki
3,186
1,085
0
1,936
5,374
1,187
0
1,115
4,259
0
15,816
L
Nemesis
EA-HD223
Nemesis
3,217
980
0
2,740
6,100
1,739
0
1,747
4,353
0
28,460
W
Charybdis
King_Skoot
Charybdis
3,673
534
0
1,165
5,063
1,266
1,590
2,648
2,415
0
34,478
W
Sylvanus
2,424
472
282
890
2,089
1,051
0
408
1,681
31,343
7,920
L
Ao Kuang
ORFC Rugger
Ao Kuang
909
173
0
819
5,182
1,501
0
2,703
2,479
18,698
2,967
L
0
0
0
0
0
0
0
0
0
0
0
L
Charybdis
XCurie
Charybdis
3,957
2,506
0
3,087
7,750
2,349
0
4,782
2,968
0
17,932
W
4,534
880
597
5,840
8,000
3,461
324
1,855
6,145
19,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,671
Gold Earned
30,762
192
Minions Killed
309
0
Camps Cleared
0
746,069
Distance Traveled
948,633
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,619
562
43
4
0
176,617
2
W
Sol
5,947
595
79
8
0
175,848
2
W
Loki
5,775
578
34
3
0
217,740
3
L
Nemesis
6,204
620
68
7
0
220,651
3
W
Charybdis
6,402
640
81
8
0
174,208
3
W
Sylvanus
6,649
665
86
9
0
174,496
4
L
Ao Kuang
4,911
491
43
4
0
194,640
0
L
Sobek
1,869
187
0
0
0
0
0
L
Charybdis
5,068
507
38
4
0
154,161
0
W
Artio
5,989
599
29
3
0
206,341
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role