Player Matchup

He Bo
He Bo
EvilShadow14
He Bo
Level 121
God Stats
6W - 2L
1,789 SR
Queue Stats
87W - 69L
1,607 Elo+
Solo
Charybdis
Charybdis
Samsonight
Charybdis
Level 98
God Stats
1W - 8L
1,334 SR
Queue Stats
502W - 481L
1,559 Elo+
Solo
Raijin
Raijin
joey1274joey
Raijin
Level 63
God Stats
2W - 5L
1,281 SR
Queue Stats
140W - 116L
1,554 Elo+
Solo
Jormungandr
Jormungandr
l Le Tardif l
Jormungandr
Level 147
God Stats
6W - 4L
1,639 SR
Queue Stats
867W - 871L
1,586 Elo+
Solo
Terra
Terra
mielbiel
Terra
Level 84
God Stats
1W - 6L
1,233 SR
Queue Stats
487W - 516L
1,576 Elo+
Solo
Team Averages
Level 103
1,455 SR
1,577 Elo+

VS

Team Averages
Level 88
1,457 SR
1,615 Elo+
Cthulhu
Cthulhu
ChewKokRong
Cthulhu
Level 78
God Stats
1W - 0L
1,225 SR
Queue Stats
27W - 20L
1,644 Elo+
Party 1
Xing Tian
Xing Tian
Chunksoup
Xing Tian
Level 84
God Stats
2W - 0L
1,747 SR
Queue Stats
24W - 16L
1,691 Elo+
Party 1
Sol
Sol
JK77489
Sol
Level 107
God Stats
2W - 1L
1,621 SR
Queue Stats
91W - 81L
1,596 Elo+
Solo
Ra
Ra
Nalascatan
Ra
Level 84
God Stats
3W - 1L
1,155 SR
Queue Stats
47W - 60L
1,519 Elo+
Solo
Anhur
Anhur
rudeyv
Anhur
Level 89
God Stats
6W - 1L
1,537 SR
Queue Stats
162W - 136L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 6 / 7
10,122
723
15,696
12,199
5,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Samsonight
Charybdis
17
2 / 5 / 9
9,798
700
14,673
11,813
5,070
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
17
3 / 6 / 7
10,354
740
15,644
9,839
4,673
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
l Le Tardif l
Jormungandr
14
2 / 7 / 6
9,417
673
10,833
18,389
18,572
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Terra
mielbiel
Terra
17
3 / 4 / 5
10,093
721
5,626
17,013
27,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChewKokRong
Cthulhu
17
9 / 3 / 17
11,147
796
15,382
16,778
26,329
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xing Tian
Chunksoup
Xing Tian
18
4 / 2 / 20
11,532
824
6,760
19,449
28,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
18
5 / 3 / 17
10,874
777
15,944
12,925
6,858
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
3 / 3 / 20
10,701
764
11,646
10,171
5,983
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
rudeyv
Anhur
18
7 / 3 / 11
10,983
785
12,468
11,955
6,368
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
113
13
Kills
28
28
Deaths
14
34
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ChewKokRong
Cthulhu
9
3
17
5.83
W
Xing Tian
Chunksoup
Xing Tian
4
2
20
7
L
3
6
7
1.08
W
Sol
5
3
17
4.5
W
3
3
20
4.33
L
Charybdis
Samsonight
Charybdis
2
5
9
1.3
L
Raijin
3
6
7
1.08
L
Jormungandr
l Le Tardif l
Jormungandr
2
7
6
0.71
L
Terra
mielbiel
Terra
3
4
5
1.38
W
Anhur
rudeyv
Anhur
7
3
11
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,472
Damage
62,200
69,253
Taken
71,278
61,570
Mitigated
73,710
21,819
Healing
35,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ChewKokRong
Cthulhu
15,382
933
4,481
1,249
16,778
26,329
337
9,798
6,980
28,620
0
W
Xing Tian
Chunksoup
Xing Tian
6,760
968
792
2,641
19,449
28,172
431
12,038
7,411
13,510
0
L
15,696
471
1,557
1,595
12,199
5,644
51
10,045
2,053
26,314
0
W
Sol
15,944
8,650
2,064
3,978
12,925
6,858
3,629
9,914
3,011
36,749
0
W
11,646
454
9,279
3,807
10,171
5,983
285
8,208
1,963
37,557
0
L
Charybdis
Samsonight
Charybdis
14,673
5,610
1,327
2,074
11,813
5,070
25
7,662
4,105
0
29,652
L
Raijin
15,644
789
1,223
262
9,839
4,673
0
7,161
2,666
40,812
0
L
Jormungandr
l Le Tardif l
Jormungandr
10,833
2,844
449
947
18,389
18,572
28
12,107
6,186
19,093
0
L
Terra
mielbiel
Terra
5,626
126
7,340
5,045
17,013
27,611
0
12,316
4,511
10,498
0
W
Anhur
rudeyv
Anhur
12,468
4,832
4,428
2,873
11,955
6,368
1,222
7,841
4,114
0
22,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,784
Gold Earned
55,237
137
Minions Killed
167
0
Camps Cleared
0
1,121,622
Distance Traveled
1,318,943
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,147
796
25
2
0
273,984
2
W
Xing Tian
11,532
824
4
0
0
277,360
0
L
He Bo
10,122
723
22
2
0
241,081
1
W
Sol
10,874
777
49
4
0
253,357
0
W
Ra
10,701
764
66
5
0
281,609
1
L
Charybdis
9,798
700
39
3
0
220,394
1
L
Raijin
10,354
740
64
5
0
207,863
2
L
Jormungandr
9,417
673
7
1
0
214,363
0
L
Terra
10,093
721
5
0
0
237,921
0
W
Anhur
10,983
785
23
2
0
232,633
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role