Player Matchup

Sol
Sol
AlikhNtolmadaki
Sol
Level 29
God Stats
13W - 6L
1,685 SR
Queue Stats
34W - 15L
1,657 Elo+
Party 1
Ymir
Ymir
BilisKounoupidis
Ymir
Level 24
God Stats
1W - 0L
1,241 SR
Queue Stats
68W - 40L
1,590 Elo+
Party 1
Susano
Susano
Spuros_piperias
Susano
Level 52
God Stats
13W - 7L
1,508 SR
Queue Stats
240W - 159L
1,554 Elo+
Party 1
Anhur
Anhur
Vanix5280
Anhur
Level 26
God Stats
7W - 2L
1,745 SR
Queue Stats
168W - 111L
1,596 Elo+
Solo
Chaac
Chaac
gordonfackgei
Chaac
Level 3
God Stats
6W - 0L
1,793 SR
Queue Stats
17W - 1L
1,808 Elo+
Party 1
Team Averages
Level 27
1,595 SR
1,641 Elo+

VS

Team Averages
Level 15
1,522 SR
1,451 Elo+
Sol
Sol
AidenOtaku
Sol
Level 29
God Stats
3W - 2L
1,611 SR
Queue Stats
63W - 57L
1,457 Elo+
Party 3
Sobek
Sobek
Frank_Porrasxx69
Sobek
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,436 Elo+
Party 2
Bellona
Bellona
krin_jelty-_-
Bellona
Level 28
God Stats
4W - 11L
1,500 SR
Queue Stats
86W - 84L
1,430 Elo+
Party 3
Hel
Hel
wilyrexdesnudo
Hel
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,499 Elo+
Party 2
Loki
Loki
xFrank-_-Porrasx
Loki
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 2 / 1
5,540
791
4,271
3,302
1,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 0 / 6
4,905
701
997
3,054
1,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
4 / 0 / 2
5,401
772
2,111
2,974
730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
Vanix5280
Anhur
9
6 / 0 / 1
5,337
762
3,751
3,136
793
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 0 / 2
5,351
764
3,119
3,829
1,950
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 1
3,431
490
863
4,389
1,036
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

4
0 / 0 / 0
3,246
464
355
2,097
1,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
7
1 / 2 / 0
4,123
589
2,299
5,968
3,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

4
0 / 4 / 0
3,063
438
1,222
3,457
278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 6 / 1
3,525
504
939
4,523
905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
16
Kills
1
2
Deaths
16
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
4
2
1
2.25
W
1
0
6
4
L
0
0
0
0
W
4
0
2
5
W
Anhur
Vanix5280
Anhur
6
0
1
6.5
W
1
0
2
2
L
Bellona
1
2
0
0.5
L
0
4
0
0
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,249
Damage
5,678
16,295
Taken
20,434
5,919
Mitigated
6,808
7,123
Healing
3,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
863
350
0
610
4,389
1,036
0
1,594
2,795
5,983
0
W
4,271
1,682
0
765
3,302
1,126
3,242
322
2,939
22,767
2,333
W
997
462
0
1,239
3,054
1,320
0
491
2,412
11,995
0
L
355
0
0
430
2,097
1,008
0
284
1,813
6,251
0
W
2,111
263
0
1,590
2,974
730
0
313
2,625
0
18,954
W
Anhur
Vanix5280
Anhur
3,751
1,442
0
1,337
3,136
793
24
643
2,302
0
26,278
W
3,119
682
0
2,192
3,829
1,950
0
293
3,218
2,157
25,694
L
Bellona
2,299
625
0
1,160
5,968
3,581
0
1,213
4,755
0
13,536
L
1,222
0
179
983
3,457
278
0
698
2,759
4,997
0
L
939
133
0
332
4,523
905
0
1,197
3,326
0
11,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,534
Gold Earned
17,388
231
Minions Killed
100
0
Camps Cleared
0
688,701
Distance Traveled
561,628
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,431
490
13
2
0
112,043
0
W
Sol
5,540
791
52
7
0
112,352
1
W
Ymir
4,905
701
20
3
0
131,038
0
L
Sobek
3,246
464
16
2
0
80,371
0
W
Susano
5,401
772
44
6
0
163,866
0
W
Anhur
5,337
762
48
7
0
132,018
2
W
Chaac
5,351
764
67
10
0
149,427
0
L
Bellona
4,123
589
39
6
0
128,281
0
L
Hel
3,063
438
6
1
0
105,674
0
L
Loki
3,525
504
26
4
0
135,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role