Player Matchup

Tiamat
Tiamat
TheAnkessBoss
Tiamat
Level 27
God Stats
15W - 18L
1,441 SR
Queue Stats
140W - 145L
1,374 Elo+
Solo
Bacchus
Bacchus
Tr0maa
Bacchus
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 22L
1,223 Elo+
Party 2
Hou Yi
Hou Yi
Twizzz12
Hou Yi
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,248 Elo+
Party 2
Sun Wukong
Sun Wukong
ZNALEGION
Sun Wukong
Level 26
God Stats
13W - 16L
1,490 SR
Queue Stats
63W - 75L
1,391 Elo+
Solo
Serqet
Serqet
mediumWell
Serqet
Level 28
God Stats
1W - 3L
1,363 SR
Queue Stats
3W - 5L
1,454 Elo+
Solo
Team Averages
Level 20
1,459 SR
1,338 Elo+

VS

Team Averages
Level 20
1,563 SR
1,404 Elo+
Chaac
Chaac
CritBullet
Chaac
Level 29
God Stats
9W - 8L
1,443 SR
Queue Stats
30W - 25L
1,528 Elo+
Party 1
Artemis
Artemis
HrbexCZ
Artemis
Level 30
God Stats
2W - 3L
1,500 SR
Queue Stats
26W - 50L
1,169 Elo+
Solo
Tsukuyomi
Tsukuyomi
Jkbadlol
Tsukuyomi
Level 11
God Stats
7W - 6L
1,385 SR
Queue Stats
13W - 12L
1,339 Elo+
Party 1
Vulcan
Vulcan
Ugglaa
Vulcan
Level 28
God Stats
7W - 2L
1,987 SR
Queue Stats
114W - 93L
1,483 Elo+
Solo
Yemoja
Yemoja
lAlkai
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 5 / 1
10,345
493
17,308
15,450
8,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
Tr0maa
Bacchus
13
5 / 5 / 5
9,627
458
8,400
20,305
26,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
Twizzz12
Hou Yi
12
2 / 10 / 2
8,227
392
6,929
16,543
5,465
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
ZNALEGION
Sun Wukong
17
4 / 5 / 1
10,249
488
9,901
15,958
15,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
mediumWell
Serqet
19
5 / 3 / 5
11,618
553
8,021
15,542
6,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
17
6 / 3 / 8
10,993
523
15,386
20,907
22,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
HrbexCZ
Artemis
14
2 / 10 / 3
8,658
412
6,552
10,844
3,337
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
Jkbadlol
Tsukuyomi
19
11 / 4 / 6
11,957
569
18,035
18,056
6,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
Ugglaa
Vulcan
16
5 / 2 / 7
10,458
498
14,729
9,835
3,613
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
lAlkai
Yemoja
14
4 / 3 / 10
10,404
495
5,232
13,985
9,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
62
22
Kills
28
28
Deaths
22
14
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Chaac
6
3
8
3.33
W
Artemis
HrbexCZ
Artemis
2
10
3
0.35
W
Tsukuyomi
Jkbadlol
Tsukuyomi
11
4
6
3.5
L
6
5
1
1.3
L
Bacchus
Tr0maa
Bacchus
5
5
5
1.5
L
Hou Yi
Twizzz12
Hou Yi
2
10
2
0.3
W
Vulcan
Ugglaa
Vulcan
5
2
7
4.25
L
Sun Wukong
ZNALEGION
Sun Wukong
4
5
1
0.9
W
Yemoja
lAlkai
Yemoja
4
3
10
3
L
Serqet
mediumWell
Serqet
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,559
Damage
59,934
83,798
Taken
73,627
62,401
Mitigated
46,108
13,419
Healing
23,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
15,386
1,608
0
7,547
20,907
22,477
247
2,072
17,499
15,921
48,034
W
Artemis
HrbexCZ
Artemis
6,552
2,630
0
413
10,844
3,337
1,775
5,449
5,137
0
29,249
W
Tsukuyomi
Jkbadlol
Tsukuyomi
18,035
4,768
0
6,954
18,056
6,828
680
6,942
10,719
0
78,720
L
17,308
1,154
105
3,926
15,450
8,354
2,333
2,881
12,389
65,717
0
L
Bacchus
Tr0maa
Bacchus
8,400
1,550
0
3,828
20,305
26,393
559
6,906
13,072
25,892
0
L
Hou Yi
Twizzz12
Hou Yi
6,929
3,385
0
2,598
16,543
5,465
133
5,140
11,207
0
38,441
W
Vulcan
Ugglaa
Vulcan
14,729
7,199
98
3,125
9,835
3,613
1,784
3,492
5,799
63,932
0
L
Sun Wukong
ZNALEGION
Sun Wukong
9,901
1,859
0
2,489
15,958
15,905
594
3,870
10,701
0
55,984
W
Yemoja
lAlkai
Yemoja
5,232
1,333
2,873
2,415
13,985
9,853
1,794
6,846
6,822
19,665
0
L
Serqet
mediumWell
Serqet
8,021
2,543
0
473
15,542
6,284
23
3,805
11,599
0
87,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,066
Gold Earned
52,470
469
Minions Killed
408
0
Camps Cleared
0
1,842,491
Distance Traveled
1,826,807
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,993
523
116
6
0
395,697
0
W
Artemis
8,658
412
53
3
0
273,868
2
W
Tsukuyomi
11,957
569
107
5
0
415,499
0
L
Tiamat
10,345
493
122
6
0
348,471
2
L
Bacchus
9,627
458
26
1
0
393,916
3
L
Hou Yi
8,227
392
64
3
0
345,797
2
W
Vulcan
10,458
498
106
5
0
381,102
9
L
Sun Wukong
10,249
488
103
5
0
366,045
1
W
Yemoja
10,404
495
26
1
0
360,641
2
L
Serqet
11,618
553
154
7
0
388,262
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role