Player Matchup

Agni
Agni
 
Agni
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
 
Cernunnos
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Queldar
Ne Zha
Level 129
God Stats
2W - 0L
1,710 SR
Queue Stats
40W - 30L
1,583 Elo+
Party 1
Hel
Hel
VeryBad54
Hel
Level 80
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 36L
1,482 Elo+
Party 2
Sobek
Sobek
VeryGood54
Sobek
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,394 Elo+
Party 2
Team Averages
Level 105
1,542 SR
1,492 Elo+

VS

Team Averages
Level 134
1,487 SR
1,480 Elo+
Ra
Ra
 
Ra
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
 
King Arthur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ganesha
Ganesha
Arcaneter
Ganesha
Level 128
God Stats
11W - 12L
1,532 SR
Queue Stats
589W - 667L
1,480 Elo+
Party 3
Danzaburou
Danzaburou
DrillPonySlayer
Danzaburou
Level 160
God Stats
1W - 4L
1,435 SR
Queue Stats
304W - 318L
1,496 Elo+
Party 3
Nemesis
Nemesis
Rikytossu
Nemesis
Level 81
God Stats
11W - 15L
1,470 SR
Queue Stats
124W - 112L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
18
3 / 0 / 2
10,705
563
8,086
7,890
3,387
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
 
Cernunnos
17
4 / 1 / 3
10,426
549
12,603
13,700
5,881
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ne Zha
Queldar
Ne Zha
18
7 / 3 / 5
11,068
583
13,744
14,274
6,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
5 / 3 / 3
9,732
512
8,030
9,413
5,381
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
13
0 / 2 / 7
7,777
409
3,104
10,782
8,401
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
1 / 3 / 2
9,606
506
6,881
11,299
5,032
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
 
King Arthur
14
3 / 8 / 2
8,859
466
6,622
16,105
14,353
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Ganesha
Arcaneter
Ganesha
12
0 / 1 / 5
7,985
420
4,016
14,415
15,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
DrillPonySlayer
Danzaburou
16
3 / 5 / 0
10,444
550
8,081
10,678
3,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Rikytossu
Nemesis
15
2 / 2 / 1
8,870
467
4,694
12,714
5,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
19
19
Kills
9
9
Deaths
19
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
3
0
2
4
W
Cernunnos
 
Cernunnos
4
1
3
5.5
L
Ra
 
Ra
1
3
2
0.67
L
King Arthur
 
King Arthur
3
8
2
0.5
L
Ganesha
Arcaneter
Ganesha
0
1
5
2.5
L
Danzaburou
DrillPonySlayer
Danzaburou
3
5
0
0.6
W
Ne Zha
Queldar
Ne Zha
7
3
5
3.17
L
Nemesis
Rikytossu
Nemesis
2
2
1
1.25
W
5
3
3
2.17
W
Sobek
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,567
Damage
30,294
56,059
Taken
65,211
29,287
Mitigated
43,621
26,016
Healing
13,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
8,086
952
0
3,095
7,890
3,387
0
2,332
5,558
73,178
0
W
Cernunnos
 
Cernunnos
12,603
6,679
0
7,376
13,700
5,881
3,071
2,085
11,615
0
105,754
L
Ra
 
Ra
6,881
283
216
4,135
11,299
5,032
0
5,256
6,043
77,071
0
L
King Arthur
 
King Arthur
6,622
330
0
1,810
16,105
14,353
0
4,941
11,164
184
46,389
L
Ganesha
Arcaneter
Ganesha
4,016
167
0
3,065
14,415
15,007
0
3,885
10,530
18,825
0
L
Danzaburou
DrillPonySlayer
Danzaburou
8,081
3,879
0
1,542
10,678
3,797
50
906
9,772
0
76,867
W
Ne Zha
Queldar
Ne Zha
13,744
5,595
0
1,939
14,274
6,237
0
3,360
10,914
0
93,827
L
Nemesis
Rikytossu
Nemesis
4,694
1,305
0
2,419
12,714
5,432
0
4,232
8,482
0
59,336
W
8,030
613
6,339
5,208
9,413
5,381
329
1,496
7,917
48,132
0
W
Sobek
3,104
370
0
2,059
10,782
8,401
184
2,041
8,741
12,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,708
Gold Earned
45,764
581
Minions Killed
544
0
Camps Cleared
0
1,877,033
Distance Traveled
1,825,731
27
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,705
563
155
8
0
353,653
11
W
Cernunnos
10,426
549
180
9
0
324,687
4
L
Ra
9,606
506
170
9
0
317,171
10
L
King Arthur
8,859
466
105
6
0
354,386
4
L
Ganesha
7,985
420
11
1
0
377,945
3
L
Danzaburou
10,444
550
158
8
0
329,634
7
W
Ne Zha
11,068
583
143
8
0
411,790
3
L
Nemesis
8,870
467
100
5
0
446,595
3
W
Hel
9,732
512
89
5
0
391,782
2
W
Sobek
7,777
409
14
1
0
395,121
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role