Player Matchup

Janus
Janus
HighKingRobert
Janus
Level 28
God Stats
86W - 111L
1,477 SR
Queue Stats
112W - 140L
1,510 Elo+
Solo
Tiamat
Tiamat
JoeCoz15
Tiamat
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 2L
1,643 Elo+
Solo
Chiron
Chiron
Phantomice122
Chiron
Level 21
God Stats
33W - 18L
1,590 SR
Queue Stats
57W - 42L
1,531 Elo+
Solo
Chaac
Chaac
Yoboii
Chaac
Level 29
God Stats
5W - 6L
1,393 SR
Queue Stats
60W - 80L
1,603 Elo+
Solo
Cerberus
Cerberus
Zesthor
Cerberus
Level 29
God Stats
1W - 3L
1,410 SR
Queue Stats
112W - 95L
1,653 Elo+
Solo
Team Averages
Level 22
1,474 SR
1,588 Elo+

VS

Team Averages
Level 17
1,515 SR
1,569 Elo+
Hou Yi
Hou Yi
Bogertt
Hou Yi
Level 17
God Stats
2W - 1L
1,709 SR
Queue Stats
92W - 63L
1,522 Elo+
Solo
Thanatos
Thanatos
KIRLEYs
Thanatos
Level 22
God Stats
57W - 40L
1,507 SR
Queue Stats
269W - 238L
1,496 Elo+
Solo
Ullr
Ullr
LastVileofHate
Ullr
Level 10
God Stats
2W - 1L
1,268 SR
Queue Stats
26W - 21L
1,615 Elo+
Solo
Fenrir
Fenrir
NubbyDude
Fenrir
Level 28
God Stats
29W - 24L
1,635 SR
Queue Stats
116W - 114L
1,589 Elo+
Solo
Ares
Ares
skeelle
Ares
Level 7
God Stats
2W - 2L
1,457 SR
Queue Stats
7W - 4L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 8 / 0
4,706
471
2,316
8,154
1,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tiamat
JoeCoz15
Tiamat
7
0 / 7 / 3
4,544
454
3,127
7,526
2,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
3 / 4 / 4
5,370
537
4,313
6,695
1,625
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chaac
Yoboii
Chaac
9
2 / 3 / 0
5,805
581
3,672
8,627
1,928
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cerberus
Zesthor
Cerberus
7
4 / 1 / 3
5,617
562
3,675
7,630
5,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Bogertt
Hou Yi
8
1 / 4 / 4
5,144
514
3,202
5,551
1,291
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
KIRLEYs
Thanatos
13
10 / 0 / 0
7,401
740
8,019
6,285
2,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
9 / 0 / 3
7,923
792
8,168
6,320
2,255
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Fenrir
NubbyDude
Fenrir
10
2 / 2 / 2
5,818
582
4,264
7,178
3,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ares
skeelle
Ares
8
0 / 3 / 4
4,893
489
2,888
6,117
3,210
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
35
9
Kills
22
23
Deaths
9
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Bogertt
Hou Yi
1
4
4
0.75
L
0
8
0
0
L
Tiamat
JoeCoz15
Tiamat
0
7
3
0.21
W
Thanatos
KIRLEYs
Thanatos
10
0
0
10
W
9
0
3
10.5
W
Fenrir
NubbyDude
Fenrir
2
2
2
1.5
L
3
4
4
1.25
L
Chaac
Yoboii
Chaac
2
3
0
0.67
L
Cerberus
Zesthor
Cerberus
4
1
3
5.5
W
Ares
skeelle
Ares
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,103
Damage
26,541
38,632
Taken
31,451
13,173
Mitigated
12,970
11,301
Healing
13,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Bogertt
Hou Yi
3,202
1,446
0
1,049
5,551
1,291
902
1,864
3,635
0
20,373
L
2,316
256
0
1,351
8,154
1,636
351
0
8,110
20,961
0
L
Tiamat
JoeCoz15
Tiamat
3,127
408
0
1,099
7,526
2,363
0
702
6,824
16,934
0
W
Thanatos
KIRLEYs
Thanatos
8,019
2,834
0
8,843
6,285
2,723
0
1,027
5,176
0
47,393
W
8,168
2,511
0
1,698
6,320
2,255
0
2,885
3,303
0
49,661
W
Fenrir
NubbyDude
Fenrir
4,264
659
0
1,526
7,178
3,491
168
168
7,010
0
21,549
L
4,313
2,479
759
1,973
6,695
1,625
0
616
6,079
0
24,311
L
Chaac
Yoboii
Chaac
3,672
464
0
3,698
8,627
1,928
0
0
8,221
0
23,472
L
Cerberus
Zesthor
Cerberus
3,675
198
0
2,421
7,630
5,621
0
1,844
5,786
16,926
0
W
Ares
skeelle
Ares
2,888
198
0
242
6,117
3,210
168
2,714
3,209
11,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,042
Gold Earned
31,179
198
Minions Killed
273
0
Camps Cleared
0
953,815
Distance Traveled
1,034,147
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
5,144
514
31
3
0
193,308
0
L
Janus
4,706
471
34
3
0
170,637
0
L
Tiamat
4,544
454
30
3
0
168,155
0
W
Thanatos
7,401
740
83
8
0
223,645
2
W
Ullr
7,923
792
94
9
0
210,930
2
W
Fenrir
5,818
582
46
5
0
203,700
2
L
Chiron
5,370
537
59
6
0
184,388
1
L
Chaac
5,805
581
52
5
0
212,854
4
L
Cerberus
5,617
562
23
2
0
217,781
4
W
Ares
4,893
489
19
2
0
202,564
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role