Player Matchup

Chaac
Chaac
DAC Emperor
Chaac
Level 62
God Stats
17W - 18L
1,514 SR
Queue Stats
510W - 518L
1,474 Elo+
Party 1
Raijin
Raijin
Gangulphus
Raijin
Level 28
God Stats
7W - 5L
1,432 SR
Queue Stats
170W - 194L
1,435 Elo+
Solo
Tsukuyomi
Tsukuyomi
VargesBM125
Tsukuyomi
Level 29
God Stats
23W - 12L
1,570 SR
Queue Stats
223W - 200L
1,516 Elo+
Party 1
Team Averages
Level 40
1,505 SR
1,475 Elo+

VS

Team Averages
Level 64
1,461 SR
1,432 Elo+
Ares
Ares
ICYS1umb3r
Ares
Level 108
God Stats
5W - 6L
1,381 SR
Queue Stats
86W - 76L
1,446 Elo+
Party 2
Ymir
Ymir
SuperSteveTTV
Ymir
Level 67
God Stats
13W - 7L
1,375 SR
Queue Stats
62W - 49L
1,454 Elo+
Party 2
Cthulhu
Cthulhu
ssbuddha2015
Cthulhu
Level 17
God Stats
12W - 8L
1,627 SR
Queue Stats
16W - 14L
1,396 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 18
10,801
675
10,150
21,261
30,247
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Raijin
Gangulphus
Raijin
15
6 / 3 / 12
11,550
722
14,814
11,039
4,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
VargesBM125
Tsukuyomi
16
12 / 3 / 8
12,589
787
23,174
14,091
7,648
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 5 / 1
11,733
733
15,390
21,947
25,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 8 / 5
9,296
581
6,832
17,780
16,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
ssbuddha2015
Cthulhu
12
3 / 7 / 5
10,135
633
10,849
20,826
23,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
21
20
Kills
10
11
Deaths
20
38
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
5
18
2.2
W
Raijin
Gangulphus
Raijin
6
3
12
4
L
7
5
1
1.5
L
0
8
5
0.31
W
Tsukuyomi
VargesBM125
Tsukuyomi
12
3
8
5.33
L
Cthulhu
ssbuddha2015
Cthulhu
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,138
Damage
33,071
46,391
Taken
60,553
41,979
Mitigated
64,704
14,689
Healing
6,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,150
3,212
0
8,309
21,261
30,247
169
14,175
6,725
0
22,477
W
Raijin
Gangulphus
Raijin
14,814
2,103
524
2,823
11,039
4,084
809
9,210
1,795
45,570
0
L
15,390
1,195
0
1,028
21,947
25,239
24
4,584
16,870
30,947
0
L
6,832
1,110
0
1,146
17,780
16,295
0
4,396
12,941
32,825
0
W
Tsukuyomi
VargesBM125
Tsukuyomi
23,174
7,261
0
3,033
14,091
7,648
1,358
9,790
4,069
0
44,881
L
Cthulhu
ssbuddha2015
Cthulhu
10,849
1,624
2,759
1,865
20,826
23,170
50
4,880
15,507
27,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,940
Gold Earned
31,164
151
Minions Killed
132
6
Camps Cleared
6
853,380
Distance Traveled
734,787
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,801
675
25
2
1
290,780
0
W
Raijin
11,550
722
79
5
4
247,689
3
L
Ares
11,733
733
33
2
0
267,375
3
L
Ymir
9,296
581
59
4
5
223,708
3
W
Tsukuyomi
12,589
787
47
3
1
314,911
1
L
Cthulhu
10,135
633
40
3
1
243,704
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role