Player Matchup

Cerberus
Cerberus
Asternathx
Cerberus
Level 8
God Stats
2W - 2L
1,523 SR
Queue Stats
31W - 8L
1,815 Elo+
Party 2
Medusa
Medusa
M4h_Logiic
Medusa
Level 102
God Stats
0W - 1L
1,507 SR
Queue Stats
47W - 14L
1,801 Elo+
Party 2
Artemis
Artemis
MiiZ3Ry
Artemis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 10L
1,730 Elo+
Party 2
Team Averages
Level 39
1,510 SR
1,782 Elo+

VS

Team Averages
Level 38
1,540 SR
1,557 Elo+
Rama
Rama
Lonesomefrodo
Rama
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 19L
1,456 Elo+
Party 1
Hercules
Hercules
ThanaToastBoi
Hercules
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 34L
1,645 Elo+
Party 1
Ra
Ra
TuPapiSmurf
Ra
Level 18
God Stats
2W - 1L
1,621 SR
Queue Stats
33W - 26L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Asternathx
Cerberus
13
4 / 4 / 4
10,439
652
11,737
19,968
15,124
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
M4h_Logiic
Medusa
13
1 / 6 / 6
9,828
614
8,186
12,605
4,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
MiiZ3Ry
Artemis
14
5 / 8 / 3
10,367
648
13,549
13,267
5,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 5 / 6
11,492
718
12,571
12,391
4,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
ThanaToastBoi
Hercules
15
1 / 4 / 17
10,826
677
7,728
17,209
20,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
11 / 1 / 7
12,570
786
16,993
11,919
4,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
48
10
Kills
18
18
Deaths
10
13
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Asternathx
Cerberus
4
4
4
1.5
W
6
5
6
1.8
L
Medusa
M4h_Logiic
Medusa
1
6
6
0.67
L
Artemis
MiiZ3Ry
Artemis
5
8
3
0.81
W
Hercules
ThanaToastBoi
Hercules
1
4
17
2.38
W
11
1
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,472
Damage
37,292
45,840
Taken
41,519
25,056
Mitigated
29,051
4,776
Healing
12,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Asternathx
Cerberus
11,737
539
0
2,834
19,968
15,124
0
5,869
13,705
26,799
0
W
12,571
8,033
0
669
12,391
4,126
2,135
2,570
9,821
0
32,882
L
Medusa
M4h_Logiic
Medusa
8,186
2,837
0
764
12,605
4,822
0
5,296
7,099
0
49,487
L
Artemis
MiiZ3Ry
Artemis
13,549
5,353
0
1,178
13,267
5,110
52
5,700
7,241
0
38,929
W
Hercules
ThanaToastBoi
Hercules
7,728
1,995
0
4,571
17,209
20,252
130
5,674
11,535
0
12,675
W
16,993
1,191
2,480
5,112
11,919
4,673
776
3,819
8,100
70,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,634
Gold Earned
34,888
182
Minions Killed
185
5
Camps Cleared
8
807,019
Distance Traveled
861,355
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,439
652
30
2
2
296,772
2
W
Rama
11,492
718
41
3
2
232,767
3
L
Medusa
9,828
614
91
6
2
269,050
3
L
Artemis
10,367
648
61
4
1
241,197
3
W
Hercules
10,826
677
14
1
0
295,817
0
W
Ra
12,570
786
130
8
6
332,771
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role