Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Jelesis
Chang'e
Level 128
God Stats
2W - 5L
1,262 SR
Queue Stats
116W - 134L
1,436 Elo+
Party 1
Rama
Rama
Suncy205
Rama
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 58L
1,462 Elo+
Solo
Jing Wei
Jing Wei
Viper²
Jing Wei
Level 153
God Stats
7W - 15L
1,108 SR
Queue Stats
532W - 552L
1,391 Elo+
Solo
Vamana
Vamana
kirokios
Vamana
Level 29
God Stats
2W - 0L
1,286 SR
Queue Stats
26W - 36L
1,257 Elo+
Party 1
Team Averages
Level 108
1,331 SR
1,409 Elo+

VS

Team Averages
Level 62
1,495 SR
1,497 Elo+
Nemesis
Nemesis
 
Nemesis
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
AMVolk
Cerberus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ullr
Ullr
AbdéllAakrich
Ullr
Level 29
God Stats
1W - 4L
1,402 SR
Queue Stats
60W - 53L
1,537 Elo+
Solo
Chang'e
Chang'e
Andres Kstro
Chang'e
Level 116
God Stats
2W - 2L
1,699 SR
Queue Stats
334W - 355L
1,463 Elo+
Solo
Susano
Susano
tflgamesduh
Susano
Level 87
God Stats
4W - 7L
1,372 SR
Queue Stats
537W - 534L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
5 / 5 / 18
11,439
817
14,394
23,517
27,636
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
Jelesis
Chang'e
19
7 / 3 / 16
11,337
810
12,856
14,249
7,520
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rama
20
13 / 2 / 13
12,581
899
26,324
12,390
5,207
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Jing Wei
Viper²
Jing Wei
19
4 / 3 / 21
11,820
844
21,073
13,786
5,719
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
kirokios
Vamana
17
4 / 7 / 14
10,902
779
8,441
21,916
11,546
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
2 / 7 / 10
9,250
661
13,535
17,463
8,015
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
AMVolk
Cerberus
14
1 / 11 / 12
8,970
641
11,584
28,952
25,597
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
1 / 8 / 12
8,551
611
10,279
15,153
6,935
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
Andres Kstro
Chang'e
20
8 / 3 / 6
11,067
791
14,647
17,336
8,159
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Susano
18
7 / 4 / 9
10,635
760
14,063
13,913
10,836
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
68
33
Kills
19
20
Deaths
33
82
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
5
18
2.8
L
Nemesis
 
Nemesis
2
7
10
1
L
Cerberus
AMVolk
Cerberus
1
11
12
0.64
L
1
8
12
0.88
L
Chang'e
Andres Kstro
Chang'e
8
3
6
3.67
W
Chang'e
Jelesis
Chang'e
7
3
16
5
W
Rama
13
2
13
9.75
W
Jing Wei
Viper²
Jing Wei
4
3
21
4.83
W
Vamana
kirokios
Vamana
4
7
14
1.57
L
Susano
7
4
9
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,088
Damage
64,108
85,858
Taken
92,817
57,628
Mitigated
59,542
31,196
Healing
32,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
14,394
392
1,581
3,056
23,517
27,636
135
4,152
19,365
29,077
0
L
Nemesis
 
Nemesis
13,535
6,751
836
4,140
17,463
8,015
0
5,075
12,388
0
22,679
L
Cerberus
AMVolk
Cerberus
11,584
639
1,778
3,953
28,952
25,597
0
4,631
24,321
22,893
0
L
10,279
5,009
1,210
1,597
15,153
6,935
0
6,792
8,361
0
17,409
L
Chang'e
Andres Kstro
Chang'e
14,647
1,130
5,509
9,344
17,336
8,159
210
5,333
12,003
37,288
0
W
Chang'e
Jelesis
Chang'e
12,856
599
8,491
5,386
14,249
7,520
561
6,528
7,721
24,929
0
W
Rama
26,324
15,292
926
1,690
12,390
5,207
1,790
5,391
6,999
0
45,900
W
Jing Wei
Viper²
Jing Wei
21,073
11,110
1,584
2,595
13,786
5,719
2,828
5,004
8,782
0
46,801
W
Vamana
kirokios
Vamana
8,441
5,350
573
5,314
21,916
11,546
460
5,156
16,435
0
13,048
L
Susano
14,063
2,401
2,077
1,875
13,913
10,836
0
5,419
8,494
0
25,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,079
Gold Earned
48,473
150
Minions Killed
122
0
Camps Cleared
0
1,341,392
Distance Traveled
1,151,225
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,439
817
27
2
0
286,122
1
L
Nemesis
9,250
661
16
1
0
250,941
0
L
Cerberus
8,970
641
22
2
0
205,629
0
L
Ullr
8,551
611
17
1
0
214,455
2
L
Chang'e
11,067
791
43
3
0
243,516
3
W
Chang'e
11,337
810
28
2
0
289,117
2
W
Rama
12,581
899
37
3
0
242,471
1
W
Jing Wei
11,820
844
50
4
0
256,833
1
W
Vamana
10,902
779
8
1
0
266,849
0
L
Susano
10,635
760
24
2
0
236,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role