Player Matchup

Medusa
Medusa
 
Medusa
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Caernum
Tsukuyomi
Level 118
God Stats
6W - 8L
1,435 SR
Queue Stats
250W - 272L
1,463 Elo+
Solo
Danzaburou
Danzaburou
RoShamBo12345
Danzaburou
Level 32
God Stats
21W - 31L
1,404 SR
Queue Stats
23W - 41L
1,280 Elo+
Party 2
Baron Samedi
Baron Samedi
Smudgahh
Baron Samedi
Level 40
God Stats
20W - 17L
1,371 SR
Queue Stats
90W - 124L
1,287 Elo+
Party 2
King Arthur
King Arthur
Woidlpeter
King Arthur
Level 39
God Stats
10W - 19L
1,160 SR
Queue Stats
145W - 180L
1,358 Elo+
Solo
Team Averages
Level 74
1,374 SR
1,378 Elo+

VS

Team Averages
Level 88
1,445 SR
1,407 Elo+
Skadi
Skadi
 
Skadi
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Deskwing
Nemesis
Level 24
God Stats
9W - 5L
1,589 SR
Queue Stats
67W - 70L
1,364 Elo+
Party 1
Jormungandr
Jormungandr
DnPrime17
Jormungandr
Level 60
God Stats
2W - 3L
1,207 SR
Queue Stats
147W - 165L
1,260 Elo+
Solo
Mulan
Mulan
J00L5
Mulan
Level 158
God Stats
25W - 10L
1,431 SR
Queue Stats
538W - 612L
1,383 Elo+
Solo
Hel
Hel
italianfrenko
Hel
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 130L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
7 / 2 / 6
10,827
541
13,555
10,309
3,508
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
Caernum
Tsukuyomi
13
5 / 5 / 7
9,156
458
12,221
14,392
4,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
RoShamBo12345
Danzaburou
13
3 / 6 / 5
8,843
442
10,437
15,190
4,374
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
Smudgahh
Baron Samedi
14
2 / 6 / 5
9,004
450
8,231
15,036
5,193
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
Woidlpeter
King Arthur
17
2 / 1 / 4
10,194
510
11,565
16,596
19,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
5 / 4 / 6
9,632
482
13,271
16,058
6,150
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
Deskwing
Nemesis
16
3 / 3 / 6
9,798
490
6,961
13,009
5,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
DnPrime17
Jormungandr
15
2 / 6 / 10
9,873
494
7,843
22,056
23,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mulan
J00L5
Mulan
17
1 / 3 / 1
10,065
503
10,369
15,490
14,216
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
9 / 4 / 2
11,770
589
14,839
15,145
6,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
45
19
Kills
20
20
Deaths
20
27
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
7
2
6
5
W
Skadi
 
Skadi
5
4
6
2
L
Tsukuyomi
Caernum
Tsukuyomi
5
5
7
1.7
W
Nemesis
Deskwing
Nemesis
3
3
6
2
W
Jormungandr
DnPrime17
Jormungandr
2
6
10
1.17
W
Mulan
J00L5
Mulan
1
3
1
0.5
L
Danzaburou
RoShamBo12345
Danzaburou
3
6
5
0.92
L
Baron Samedi
Smudgahh
Baron Samedi
2
6
5
0.75
L
King Arthur
Woidlpeter
King Arthur
2
1
4
4
W
9
4
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,009
Damage
53,283
71,523
Taken
81,758
37,358
Mitigated
55,201
13,736
Healing
29,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
13,555
6,435
0
1,766
10,309
3,508
521
3,815
6,480
0
67,338
W
Skadi
 
Skadi
13,271
4,852
0
5,468
16,058
6,150
188
1,077
14,981
334
51,670
L
Tsukuyomi
Caernum
Tsukuyomi
12,221
3,795
0
2,365
14,392
4,975
68
4,263
9,987
0
38,164
W
Nemesis
Deskwing
Nemesis
6,961
1,863
0
4,208
13,009
5,321
488
3,963
9,003
0
57,107
W
Jormungandr
DnPrime17
Jormungandr
7,843
1,733
0
4,527
22,056
23,235
1,021
1,223
20,781
53,249
0
W
Mulan
J00L5
Mulan
10,369
1,302
0
5,911
15,490
14,216
559
154
14,182
229
69,230
L
Danzaburou
RoShamBo12345
Danzaburou
10,437
3,364
0
3,106
15,190
4,374
322
3,576
11,572
0
42,551
L
Baron Samedi
Smudgahh
Baron Samedi
8,231
240
348
3,484
15,036
5,193
766
9,061
5,567
52,551
0
L
King Arthur
Woidlpeter
King Arthur
11,565
1,120
0
2,667
16,596
19,308
382
1,975
14,599
0
59,081
W
14,839
677
2,444
6,903
15,145
6,279
2,232
1,989
13,056
93,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,024
Gold Earned
51,138
434
Minions Killed
549
0
Camps Cleared
0
1,770,383
Distance Traveled
1,793,607
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,827
541
91
5
0
380,180
0
W
Skadi
9,632
482
60
3
0
350,974
3
L
Tsukuyomi
9,156
458
57
3
0
408,035
1
W
Nemesis
9,798
490
88
4
0
397,812
2
W
Jormungandr
9,873
494
104
5
0
364,852
2
W
Mulan
10,065
503
140
7
0
329,998
0
L
Danzaburou
8,843
442
70
4
0
298,439
3
L
Baron Samedi
9,004
450
95
5
0
304,840
3
L
King Arthur
10,194
510
121
6
0
378,889
3
W
Hel
11,770
589
157
8
0
349,971
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role