Player Matchup

Sol
Sol
Brobabyface
Sol
Level 26
God Stats
20W - 32L
1,387 SR
Queue Stats
105W - 126L
1,411 Elo+
Solo
Chaac
Chaac
Dam13n81
Chaac
Level 14
God Stats
6W - 1L
1,500 SR
Queue Stats
8W - 5L
1,112 Elo+
Solo
Ra
Ra
zSney
Ra
Level 13
God Stats
2W - 0L
1,691 SR
Queue Stats
15W - 14L
1,455 Elo+
Solo
Team Averages
Level 18
1,526 SR
1,326 Elo+

VS

Team Averages
Level 66
1,544 SR
1,386 Elo+
Skadi
Skadi
Daintiez
Skadi
Level 20
God Stats
10W - 10L
1,689 SR
Queue Stats
90W - 78L
1,400 Elo+
Solo
Jormungandr
Jormungandr
KnotAPastry
Jormungandr
Level 149
God Stats
3W - 4L
1,445 SR
Queue Stats
70W - 119L
1,415 Elo+
Solo
Sol
Sol
xNUMBBOYx
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 37L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 10
10,534
702
15,033
14,744
4,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
Dam13n81
Chaac
13
8 / 1 / 6
10,859
724
10,910
13,771
11,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ra
15
4 / 0 / 11
10,606
707
9,925
8,878
2,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Daintiez
Skadi
11
0 / 5 / 3
8,307
554
6,842
10,815
3,754
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Jormungandr
KnotAPastry
Jormungandr
13
3 / 3 / 1
9,544
636
13,326
18,285
17,672
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
1 / 10 / 2
9,105
607
8,639
13,228
4,648
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
18
Kills
4
4
Deaths
18
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
6
3
10
3.67
L
Skadi
Daintiez
Skadi
0
5
3
0.3
W
Chaac
Dam13n81
Chaac
8
1
6
11
L
Jormungandr
KnotAPastry
Jormungandr
3
3
1
1.17
L
1
10
2
0.2
W
Ra
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,868
Damage
28,807
37,393
Taken
42,328
18,996
Mitigated
26,074
16,829
Healing
5,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,033
4,976
0
3,852
14,744
4,276
1,901
9,119
5,451
33,243
0
L
Skadi
Daintiez
Skadi
6,842
2,817
0
245
10,815
3,754
0
6,808
3,662
0
17,477
W
Chaac
Dam13n81
Chaac
10,910
2,037
0
4,539
13,771
11,842
825
7,810
5,793
0
31,831
L
Jormungandr
KnotAPastry
Jormungandr
13,326
2,539
391
2,345
18,285
17,672
0
10,332
7,174
44,866
0
L
8,639
1,150
203
1,987
13,228
4,648
0
7,704
5,047
29,463
0
W
Ra
9,925
1,097
4,241
4,197
8,878
2,878
442
6,074
2,674
43,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,999
Gold Earned
26,956
156
Minions Killed
130
7
Camps Cleared
6
776,503
Distance Traveled
717,472
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,534
702
34
2
2
247,943
1
L
Skadi
8,307
554
24
2
0
239,240
0
W
Chaac
10,859
724
39
3
3
249,342
0
L
Jormungandr
9,544
636
62
4
3
246,114
2
L
Sol
9,105
607
44
3
3
232,118
3
W
Ra
10,606
707
83
6
2
279,218
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role