Player Matchup

Pele
Pele
Flambointgeyboi
Pele
Level 159
God Stats
0W - 2L
1,363 SR
Queue Stats
276W - 141L
1,657 Elo+
Party 2
Geb
Geb
Jedd9
Geb
Level 103
God Stats
2W - 4L
1,500 SR
Queue Stats
205W - 168L
1,581 Elo+
Party 2
Set
Set
Koburaa
Set
Level 139
God Stats
15W - 10L
1,662 SR
Queue Stats
572W - 309L
1,551 Elo+
Party 2
Hou Yi
Hou Yi
OMGitsJESUS
Hou Yi
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 80L
1,524 Elo+
Solo
Hel
Hel
setnah
Hel
Level 78
God Stats
3W - 4L
1,819 SR
Queue Stats
566W - 508L
1,605 Elo+
Party 2
Team Averages
Level 108
1,569 SR
1,583 Elo+

VS

Team Averages
Level 111
1,545 SR
1,552 Elo+
Mercury
Mercury
FcknGee
Mercury
Level 114
God Stats
11W - 13L
1,494 SR
Queue Stats
126W - 140L
1,529 Elo+
Party 1
Tiamat
Tiamat
Hankankyo
Tiamat
Level 128
God Stats
13W - 14L
1,509 SR
Queue Stats
166W - 160L
1,544 Elo+
Party 1
Baron Samedi
Baron Samedi
Humanivore
Baron Samedi
Level 116
God Stats
7W - 8L
1,522 SR
Queue Stats
380W - 429L
1,531 Elo+
Solo
Athena
Athena
MemeingLion
Athena
Level 49
God Stats
10W - 4L
1,674 SR
Queue Stats
79W - 85L
1,571 Elo+
Party 1
Anhur
Anhur
YT-Klax
Anhur
Level 146
God Stats
127W - 175L
1,527 SR
Queue Stats
1,607W - 1,648L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 4 / 4
12,485
595
18,172
16,459
6,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Geb
Jedd9
Geb
15
2 / 4 / 9
10,169
484
10,531
22,937
21,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Set
17
2 / 8 / 3
10,932
521
14,665
22,149
21,156
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hou Yi
18
3 / 7 / 1
10,817
515
8,703
15,876
5,328
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hel
setnah
Hel
15
1 / 9 / 9
9,859
469
8,481
17,873
6,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
FcknGee
Mercury
18
6 / 5 / 12
11,438
545
12,597
17,808
9,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Hankankyo
Tiamat
18
7 / 3 / 18
12,355
588
21,577
15,438
14,814
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Humanivore
Baron Samedi
15
1 / 5 / 9
10,048
478
8,006
15,680
15,562
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Athena
16
3 / 1 / 20
11,679
556
8,381
21,486
26,596
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anhur
YT-Klax
Anhur
20
15 / 1 / 8
14,683
699
18,460
17,478
8,436
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
99
15
Kills
32
32
Deaths
15
26
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Mercury
FcknGee
Mercury
6
5
12
2.4
L
7
4
4
2.25
W
Tiamat
Hankankyo
Tiamat
7
3
18
5.33
W
Baron Samedi
Humanivore
Baron Samedi
1
5
9
1.1
L
Geb
Jedd9
Geb
2
4
9
1.63
L
Set
2
8
3
0.44
W
Athena
3
1
20
13
L
Hou Yi
3
7
1
0.5
W
Anhur
YT-Klax
Anhur
15
1
8
19
L
Hel
setnah
Hel
1
9
9
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,552
Damage
69,021
95,294
Taken
87,890
60,747
Mitigated
75,078
25,011
Healing
37,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
FcknGee
Mercury
12,597
6,063
0
5,783
17,808
9,670
1,424
3,755
14,053
0
93,742
L
18,172
3,821
0
5,034
16,459
6,830
836
6,095
10,364
0
114,136
W
Tiamat
Hankankyo
Tiamat
21,577
3,777
591
7,546
15,438
14,814
1,009
4,618
10,820
76,631
0
W
Baron Samedi
Humanivore
Baron Samedi
8,006
802
884
5,381
15,680
15,562
210
3,316
12,364
50,267
0
L
Geb
Jedd9
Geb
10,531
1,428
0
2,366
22,937
21,338
0
11,527
11,410
23,089
0
L
Set
14,665
5,944
0
4,184
22,149
21,156
667
9,090
13,059
839
83,354
W
Athena
8,381
2,990
2,569
6,117
21,486
26,596
334
6,940
14,546
19,589
0
L
Hou Yi
8,703
3,798
0
2,389
15,876
5,328
1,169
3,836
12,040
0
81,674
W
Anhur
YT-Klax
Anhur
18,460
9,639
0
8,617
17,478
8,436
4,589
2,887
14,591
0
130,792
L
Hel
setnah
Hel
8,481
467
5,532
5,506
17,873
6,095
32
7,930
9,943
56,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,262
Gold Earned
60,203
619
Minions Killed
527
0
Camps Cleared
0
1,982,141
Distance Traveled
2,087,698
24
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,438
545
114
5
0
466,366
7
L
Pele
12,485
595
176
8
0
458,923
0
W
Tiamat
12,355
588
108
5
0
404,428
3
W
Baron Samedi
10,048
478
89
4
0
359,797
8
L
Geb
10,169
484
21
1
0
411,161
16
L
Set
10,932
521
163
8
0
361,973
4
W
Athena
11,679
556
24
1
0
453,601
4
L
Hou Yi
10,817
515
147
7
0
377,629
4
W
Anhur
14,683
699
192
9
0
403,506
2
L
Hel
9,859
469
112
5
0
372,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role