Player Matchup

Anubis
Anubis
DiJVuk
Anubis
Level 7
God Stats
1W - 1L
1,186 SR
Queue Stats
3W - 6L
1,324 Elo+
Solo
Nu Wa
Nu Wa
RobertDJS
Nu Wa
Level 21
God Stats
46W - 44L
1,406 SR
Queue Stats
93W - 96L
1,456 Elo+
Solo
Izanami
Izanami
Sirael
Izanami
Level 49
God Stats
8W - 3L
1,744 SR
Queue Stats
11W - 13L
1,536 Elo+
Party 2
Cerberus
Cerberus
TaitaiFTW98
Cerberus
Level 7
God Stats
3W - 2L
1,500 SR
Queue Stats
12W - 14L
1,501 Elo+
Party 2
Chaac
Chaac
spintroller
Chaac
Level 17
God Stats
6W - 3L
1,742 SR
Queue Stats
30W - 31L
1,439 Elo+
Solo
Team Averages
Level 20
1,516 SR
1,451 Elo+

VS

Team Averages
Level 25
1,600 SR
1,497 Elo+
Hercules
Hercules
Lavahound1109
Hercules
Level 28
God Stats
4W - 3L
1,761 SR
Queue Stats
92W - 100L
1,504 Elo+
Solo
Raijin
Raijin
PonyJackMa
Raijin
Level 27
God Stats
4W - 5L
1,733 SR
Queue Stats
67W - 59L
1,550 Elo+
Party 1
Bellona
Bellona
Prim4ry01
Bellona
Level 27
God Stats
1W - 3L
1,304 SR
Queue Stats
13W - 16L
1,532 Elo+
Solo
Artio
Artio
UtopiaRanger
Artio
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 55L
1,501 Elo+
Party 1
Danzaburou
Danzaburou
VentusVolt
Danzaburou
Level 14
God Stats
2W - 2L
1,702 SR
Queue Stats
16W - 17L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DiJVuk
Anubis
17
5 / 2 / 16
10,956
476
12,278
14,194
7,220
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
RobertDJS
Nu Wa
18
12 / 5 / 9
12,374
538
25,559
12,678
4,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Sirael
Izanami
18
10 / 3 / 17
12,257
533
15,484
12,024
4,053
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
TaitaiFTW98
Cerberus
17
8 / 5 / 20
11,355
494
19,946
22,857
21,359
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
5 / 3 / 15
11,460
498
12,410
21,006
19,605
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Lavahound1109
Hercules
17
5 / 6 / 6
11,066
481
14,244
21,889
9,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Raijin
PonyJackMa
Raijin
15
1 / 5 / 5
9,684
421
11,087
14,493
5,092
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Prim4ry01
Bellona
15
2 / 10 / 5
9,946
432
11,026
20,575
13,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 9 / 8
9,307
405
10,779
25,160
17,694
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
VentusVolt
Danzaburou
15
6 / 10 / 7
10,773
468
14,504
20,105
6,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
49
40
Kills
18
18
Deaths
40
77
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Anubis
DiJVuk
Anubis
5
2
16
6.5
L
Hercules
Lavahound1109
Hercules
5
6
6
1.33
L
Raijin
PonyJackMa
Raijin
1
5
5
0.7
L
Bellona
Prim4ry01
Bellona
2
10
5
0.45
W
Nu Wa
RobertDJS
Nu Wa
12
5
9
3.3
W
Izanami
Sirael
Izanami
10
3
17
6.17
W
Cerberus
TaitaiFTW98
Cerberus
8
5
20
3.6
L
4
9
8
0.89
L
Danzaburou
VentusVolt
Danzaburou
6
10
7
0.95
W
5
3
15
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,677
Damage
61,640
82,759
Taken
102,222
56,485
Mitigated
51,586
30,165
Healing
18,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
DiJVuk
Anubis
12,278
713
0
5,435
14,194
7,220
705
4,112
10,082
67,409
0
L
Hercules
Lavahound1109
Hercules
14,244
3,343
0
6,902
21,889
9,293
0
9,687
11,716
0
76,890
L
Raijin
PonyJackMa
Raijin
11,087
758
0
2,378
14,493
5,092
256
7,586
6,625
59,369
0
L
Bellona
Prim4ry01
Bellona
11,026
2,554
0
535
20,575
13,036
273
12,414
7,789
5,431
44,335
W
Nu Wa
RobertDJS
Nu Wa
25,559
5,513
0
3,518
12,678
4,248
2,785
3,559
9,119
73,673
0
W
Izanami
Sirael
Izanami
15,484
11,410
0
3,956
12,024
4,053
2,264
3,469
8,454
0
74,573
W
Cerberus
TaitaiFTW98
Cerberus
19,946
1,797
0
7,620
22,857
21,359
264
8,709
14,148
48,983
0
L
10,779
1,014
859
3,068
25,160
17,694
0
15,943
8,667
34,629
0
L
Danzaburou
VentusVolt
Danzaburou
14,504
7,097
0
4,424
20,105
6,471
864
10,541
9,277
0
56,113
W
12,410
2,434
1,858
7,778
21,006
19,605
984
3,439
17,407
0
40,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,402
Gold Earned
50,776
451
Minions Killed
470
0
Camps Cleared
0
2,081,184
Distance Traveled
1,949,877
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,956
476
93
4
0
397,301
0
L
Hercules
11,066
481
131
6
0
428,918
5
L
Raijin
9,684
421
107
5
0
377,289
5
L
Bellona
9,946
432
94
4
0
393,703
3
W
Nu Wa
12,374
538
109
5
0
393,203
6
W
Izanami
12,257
533
124
5
0
424,114
4
W
Cerberus
11,355
494
61
3
0
422,685
6
L
Artio
9,307
405
39
2
0
405,597
1
L
Danzaburou
10,773
468
99
4
0
344,370
1
W
Chaac
11,460
498
64
3
0
443,881
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role