Player Matchup

Agni
Agni
MiKiLL7
Agni
Level 11
God Stats
21W - 18L
1,749 SR
Queue Stats
135W - 144L
1,326 Elo+
Party 1
Sobek
Sobek
Sefh
Sobek
Level 85
God Stats
0W - 1L
1,731 SR
Queue Stats
13W - 10L
1,521 Elo+
Solo
Bastet
Bastet
Srecko223
Bastet
Level 3
God Stats
1W - 3L
1,294 SR
Queue Stats
63W - 72L
1,182 Elo+
Party 1
Team Averages
Level 33
1,591 SR
1,343 Elo+

VS

Team Averages
Level 86
1,495 SR
1,390 Elo+
Izanami
Izanami
IgorIstoricar
Izanami
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 9L
1,364 Elo+
Solo
Sylvanus
Sylvanus
klaver2428
Sylvanus
Level 141
God Stats
12W - 9L
1,484 SR
Queue Stats
278W - 364L
1,511 Elo+
Party 2
Olorun
Olorun
pzdcman996
Olorun
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
224W - 293L
1,295 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
MiKiLL7
Agni
10
1 / 5 / 1
7,027
639
8,456
9,521
3,758
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Sefh
Sobek
9
0 / 5 / 2
6,341
576
4,680
13,752
10,759
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bastet
Srecko223
Bastet
10
1 / 3 / 1
6,676
607
5,967
8,519
2,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
5 / 1 / 5
8,297
754
7,713
9,023
3,901
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
klaver2428
Sylvanus
12
3 / 0 / 10
8,615
783
4,567
10,391
11,374
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
pzdcman996
Olorun
13
5 / 1 / 8
8,700
791
10,923
11,076
5,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
2
Kills
13
13
Deaths
2
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Izanami
5
1
5
7.5
L
Agni
MiKiLL7
Agni
1
5
1
0.3
L
Sobek
Sefh
Sobek
0
5
2
0.2
L
Bastet
Srecko223
Bastet
1
3
1
0.5
W
Sylvanus
klaver2428
Sylvanus
3
0
10
8
W
Olorun
pzdcman996
Olorun
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,103
Damage
23,203
31,792
Taken
30,490
17,490
Mitigated
21,072
3,291
Healing
17,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
7,713
5,005
0
0
9,023
3,901
733
4,221
4,802
0
32,042
L
Agni
MiKiLL7
Agni
8,456
892
42
1,189
9,521
3,758
0
5,471
4,050
29,552
0
L
Sobek
Sefh
Sobek
4,680
310
0
1,358
13,752
10,759
0
5,380
8,372
10,685
0
L
Bastet
Srecko223
Bastet
5,967
1,154
0
702
8,519
2,973
0
3,702
4,817
0
17,751
W
Sylvanus
klaver2428
Sylvanus
4,567
1,034
6,596
4,687
10,391
11,374
151
3,509
6,882
11,998
0
W
Olorun
pzdcman996
Olorun
10,923
6,352
1,584
4,416
11,076
5,797
1,703
5,520
5,556
31,133
3,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,044
Gold Earned
25,612
78
Minions Killed
138
3
Camps Cleared
6
571,748
Distance Traveled
636,396
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,297
754
67
6
3
203,741
0
L
Agni
7,027
639
45
4
2
166,673
0
L
Sobek
6,341
576
14
1
0
193,181
2
L
Bastet
6,676
607
19
2
1
211,894
0
W
Sylvanus
8,615
783
20
2
0
231,472
0
W
Olorun
8,700
791
51
5
3
201,183
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role