Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Sola Lupuss
Fenrir
Level 27
God Stats
1W - 2L
1,517 SR
Queue Stats
50W - 63L
1,460 Elo+
Solo
Yemoja
Yemoja
glee3407512
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,661 Elo+
Solo
Izanami
Izanami
komplex_Akku
Izanami
Level 14
God Stats
16W - 5L
1,850 SR
Queue Stats
41W - 24L
1,657 Elo+
Solo
Hou Yi
Hou Yi
valdinho0371
Hou Yi
Level 23
God Stats
4W - 5L
1,500 SR
Queue Stats
57W - 62L
1,403 Elo+
Solo
Team Averages
Level 19
1,573 SR
1,536 Elo+

VS

Team Averages
Level 21
1,569 SR
1,589 Elo+
Hades
Hades
CR7 THE GOAT580
Hades
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,757 Elo+
Solo
Neith
Neith
Chihaya_buru
Neith
Level 22
God Stats
30W - 21L
1,653 SR
Queue Stats
137W - 143L
1,529 Elo+
Solo
Nemesis
Nemesis
LeviPtrp
Nemesis
Level 17
God Stats
13W - 10L
1,387 SR
Queue Stats
34W - 34L
1,458 Elo+
Solo
Ymir
Ymir
Spuros_piperias
Ymir
Level 52
God Stats
5W - 3L
1,617 SR
Queue Stats
240W - 159L
1,558 Elo+
Party 1
Chaac
Chaac
gordonfackgei
Chaac
Level 2
God Stats
6W - 0L
1,688 SR
Queue Stats
17W - 1L
1,641 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
4
0 / 1 / 1
2,850
570
527
1,705
399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
4
1 / 1 / 0
3,155
631
725
2,519
755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
2
0 / 1 / 1
2,673
535
252
1,527
408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Izanami
komplex_Akku
Izanami
3
0 / 1 / 0
2,799
560
1,130
1,088
315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Hou Yi
1
0 / 0 / 0
927
185
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
3,670
734
1,884
1,890
571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

6
1 / 0 / 1
3,684
737
573
1,504
328
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
LeviPtrp
Nemesis
5
2 / 1 / 0
3,817
763
813
2,845
598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
1 / 0 / 1
3,605
721
472
2,192
974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

7
0 / 0 / 1
4,057
811
491
1,313
390

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
1
Kills
4
4
Deaths
1
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
1
1
0.5
W
0
0
1
0.5
W
1
0
1
1.5
W
Nemesis
LeviPtrp
Nemesis
2
1
0
2
L
Fenrir
1
1
0
1
W
1
0
1
1.5
L
Yemoja
0
1
1
0.5
W
0
0
1
0.5
L
Izanami
komplex_Akku
Izanami
0
1
0
0
L
Hou Yi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,634
Damage
4,233
6,839
Taken
9,744
1,877
Mitigated
2,861
941
Healing
4,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
527
211
0
0
1,705
399
0
713
870
6,429
0
W
1,884
199
41
1,131
1,890
571
0
529
1,315
15,714
0
W
573
214
0
873
1,504
328
288
0
1,504
0
12,922
W
Nemesis
LeviPtrp
Nemesis
813
432
0
460
2,845
598
0
26
2,819
0
13,502
L
Fenrir
725
110
0
694
2,519
755
0
735
1,736
0
7,060
W
472
146
0
1,209
2,192
974
0
0
2,192
9,424
0
L
Yemoja
252
209
44
27
1,527
408
0
501
982
954
0
W
491
0
0
488
1,313
390
0
178
1,135
0
17,871
L
Izanami
komplex_Akku
Izanami
1,130
703
0
176
1,088
315
0
193
895
0
8,348
L
Hou Yi
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,404
Gold Earned
18,833
42
Minions Killed
154
0
Camps Cleared
0
289,373
Distance Traveled
484,172
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
2,850
570
12
2
0
56,479
1
W
Hades
3,670
734
31
6
0
88,349
0
W
Neith
3,684
737
31
6
0
84,172
1
W
Nemesis
3,817
763
29
6
0
114,975
1
L
Fenrir
3,155
631
18
4
0
104,163
2
W
Ymir
3,605
721
21
4
0
90,592
0
L
Yemoja
2,673
535
0
0
0
83,077
0
W
Chaac
4,057
811
42
8
0
106,084
2
L
Izanami
2,799
560
12
2
0
45,654
0
L
Hou Yi
927
185
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role