Player Matchup

Loki
Loki
 
Loki
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
MagicMaster9000
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,690 Elo+
Party 3
Chaac
Chaac
Neeluu
Chaac
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 6L
1,543 Elo+
Party 1
Neith
Neith
Z2pnkt
Neith
Level 2
God Stats
2W - 1L
1,705 SR
Queue Stats
2W - 1L
1,690 Elo+
Party 3
Freya
Freya
openfire110
Freya
Level 26
God Stats
4W - 6L
1,459 SR
Queue Stats
73W - 82L
1,551 Elo+
Solo
Team Averages
Level 32
1,533 SR
1,595 Elo+

VS

Team Averages
Level 36
1,532 SR
1,556 Elo+
Ra
Ra
 
Ra
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Dalilbg
Charybdis
Level 29
God Stats
14W - 9L
1,342 SR
Queue Stats
73W - 61L
1,521 Elo+
Solo
Serqet
Serqet
DasFarmGirl
Serqet
Level 28
God Stats
2W - 3L
1,559 SR
Queue Stats
11W - 11L
1,530 Elo+
Solo
Bakasura
Bakasura
Gabzdul
Bakasura
Level 29
God Stats
9W - 10L
1,570 SR
Queue Stats
105W - 119L
1,515 Elo+
Solo
Sol
Sol
yujiiichan
Sol
Level 7
God Stats
0W - 1L
1,689 SR
Queue Stats
1W - 2L
1,714 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
4 / 0 / 3
6,746
675
3,079
5,599
1,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 1 / 5
5,539
554
3,888
7,892
4,431
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
Neeluu
Chaac
13
3 / 2 / 2
7,204
720
5,479
7,820
3,621
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Z2pnkt
Neith
9
1 / 1 / 2
5,258
526
2,017
2,848
589
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
4 / 1 / 1
6,182
618
7,001
5,789
2,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
2 / 3 / 0
6,351
635
3,003
7,420
3,052
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Dalilbg
Charybdis
9
3 / 3 / 0
5,766
577
5,705
5,733
1,514
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Serqet
8
0 / 2 / 3
5,251
525
2,889
7,181
2,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
Gabzdul
Bakasura
9
0 / 2 / 0
5,168
517
1,595
6,061
1,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 3 / 0
4,888
489
1,606
6,536
2,001
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
13
Kills
5
5
Deaths
13
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
4
0
3
5.5
L
Ra
 
Ra
2
3
0
0.67
L
Charybdis
Dalilbg
Charybdis
3
3
0
1
L
Serqet
0
2
3
0.75
L
Bakasura
Gabzdul
Bakasura
0
2
0
0
W
1
1
5
3.5
W
Chaac
Neeluu
Chaac
3
2
2
2
W
Neith
Z2pnkt
Neith
1
1
2
2
W
4
1
1
4.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,464
Damage
14,798
29,948
Taken
32,931
12,580
Mitigated
11,072
12,503
Healing
8,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
3,079
873
0
3,750
5,599
1,659
714
0
5,431
0
44,266
L
Ra
 
Ra
3,003
686
0
2,776
7,420
3,052
635
0
7,420
41,510
0
L
Charybdis
Dalilbg
Charybdis
5,705
3,010
0
1,482
5,733
1,514
330
2,601
3,132
0
26,453
L
Serqet
2,889
770
0
1,271
7,181
2,679
0
3,582
3,599
0
11,793
L
Bakasura
Gabzdul
Bakasura
1,595
1,218
0
1,575
6,061
1,826
0
294
5,767
0
22,202
W
3,888
100
174
820
7,892
4,431
0
203
7,467
15,267
0
W
Chaac
Neeluu
Chaac
5,479
938
0
3,593
7,820
3,621
0
3,003
4,747
0
47,575
W
Neith
Z2pnkt
Neith
2,017
1,022
0
1,486
2,848
589
462
0
2,848
0
24,818
W
7,001
2,812
0
2,680
5,789
2,280
634
1,403
4,386
25,999
3,064
L
1,606
792
0
1,476
6,536
2,001
1,244
3,428
3,108
18,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,929
Gold Earned
27,424
331
Minions Killed
254
0
Camps Cleared
0
1,050,718
Distance Traveled
977,214
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,746
675
93
9
0
247,954
5
L
Ra
6,351
635
92
9
0
186,443
3
L
Charybdis
5,766
577
44
4
0
191,076
4
L
Serqet
5,251
525
21
2
0
213,940
0
L
Bakasura
5,168
517
64
6
0
241,668
1
W
Ares
5,539
554
19
2
0
219,648
2
W
Chaac
7,204
720
108
11
0
199,287
4
W
Neith
5,258
526
58
6
0
187,801
1
W
Freya
6,182
618
53
5
0
196,028
0
L
Sol
4,888
489
33
3
0
144,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role