Player Matchup

Hachiman
Hachiman
Ezeve
Hachiman
Level 100
God Stats
7W - 7L
1,497 SR
Queue Stats
576W - 599L
1,487 Elo+
Solo
Discordia
Discordia
Munkeyh
Discordia
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 42L
1,495 Elo+
Party 2
Geb
Geb
PoKe ZaptosHD
Geb
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,423 Elo+
Party 3
Ra
Ra
Urstoater
Ra
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,525 Elo+
Party 3
Zeus
Zeus
carimede
Zeus
Level 114
God Stats
1W - 1L
1,296 SR
Queue Stats
129W - 99L
1,500 Elo+
Party 2
Team Averages
Level 102
1,459 SR
1,486 Elo+

VS

Team Averages
Level 63
1,459 SR
1,543 Elo+
Neith
Neith
 
Neith
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Cheeselove
Ra
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,412 Elo+
Party 1
Ne Zha
Ne Zha
Smufflor
Ne Zha
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,541 Elo+
Party 1
Xing Tian
Xing Tian
SocketScience
Xing Tian
Level 27
God Stats
0W - 1L
1,294 SR
Queue Stats
1W - 2L
1,747 Elo+
Party 1
Sol
Sol
Wytham
Sol
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Ezeve
Hachiman
14
4 / 2 / 14
8,519
947
8,252
6,783
2,816
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
Munkeyh
Discordia
15
6 / 2 / 12
8,768
974
11,269
7,929
3,371
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 1 / 11
8,297
922
3,541
10,508
11,747
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
4 / 0 / 11
9,184
1,020
7,265
5,928
3,167
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zeus
15
8 / 2 / 12
9,379
1,042
16,858
6,702
2,982
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
1 / 4 / 3
7,521
836
9,119
10,533
4,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 6 / 4
6,874
764
3,757
9,078
4,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
Smufflor
Ne Zha
11
0 / 5 / 7
6,435
715
3,870
9,443
4,877
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
SocketScience
Xing Tian
13
2 / 3 / 5
7,504
834
3,952
11,457
11,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sol
Wytham
Sol
13
3 / 5 / 3
7,426
825
9,244
9,593
3,586
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
29
23
Kills
7
7
Deaths
23
60
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
4
3
0.63
L
1
6
4
0.5
W
Hachiman
Ezeve
Hachiman
4
2
14
5.5
W
Discordia
Munkeyh
Discordia
6
2
12
6
W
1
1
11
6.5
L
Ne Zha
Smufflor
Ne Zha
0
5
7
0.7
L
Xing Tian
SocketScience
Xing Tian
2
3
5
1.5
W
4
0
11
9.5
L
Sol
Wytham
Sol
3
5
3
0.9
W
Zeus
8
2
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,185
Damage
29,942
37,850
Taken
50,104
24,083
Mitigated
27,637
20,384
Healing
17,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,119
2,673
389
3,235
10,533
4,151
0
6,722
3,811
0
27,195
L
3,757
354
3,335
2,093
9,078
4,004
0
8,147
931
10,481
0
W
Hachiman
Ezeve
Hachiman
8,252
2,229
1,962
1,563
6,783
2,816
1,352
3,503
3,178
0
17,127
W
Discordia
Munkeyh
Discordia
11,269
261
982
1,844
7,929
3,371
752
3,651
4,226
17,084
0
W
3,541
270
1,028
1,512
10,508
11,747
244
4,367
5,995
9,617
0
L
Ne Zha
Smufflor
Ne Zha
3,870
313
1,277
1,964
9,443
4,877
0
7,956
1,487
0
5,512
L
Xing Tian
SocketScience
Xing Tian
3,952
176
1,139
1,497
11,457
11,019
0
8,827
2,630
8,095
0
W
7,265
820
6,883
3,300
5,928
3,167
795
2,681
3,247
27,751
0
L
Sol
Wytham
Sol
9,244
1,400
735
1,786
9,593
3,586
0
7,281
2,312
14,467
0
W
Zeus
16,858
1,129
1,022
288
6,702
2,982
2,080
2,389
4,251
28,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,147
Gold Earned
35,760
109
Minions Killed
78
0
Camps Cleared
0
891,139
Distance Traveled
832,686
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,521
836
29
3
0
157,003
0
L
Ra
6,874
764
26
3
0
163,315
0
W
Hachiman
8,519
947
27
3
0
162,556
0
W
Discordia
8,768
974
9
1
0
179,125
4
W
Geb
8,297
922
8
1
0
167,062
0
L
Ne Zha
6,435
715
6
1
0
176,744
2
L
Xing Tian
7,504
834
4
0
0
174,242
1
W
Ra
9,184
1,020
40
4
0
207,390
2
L
Sol
7,426
825
13
1
0
161,382
0
W
Zeus
9,379
1,042
25
3
0
175,006
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role