Player Matchup

Nu Wa
Nu Wa
HeavenCanWaitPog
Nu Wa
Level 28
God Stats
3W - 2L
1,631 SR
Queue Stats
74W - 61L
1,495 Elo+
Solo
Merlin
Merlin
LightningGL
Merlin
Level 16
God Stats
1W - 4L
1,199 SR
Queue Stats
1W - 4L
1,289 Elo+
Solo
Ares
Ares
OwenbyJay
Ares
Level 5
God Stats
1W - 2L
1,464 SR
Queue Stats
3W - 13L
1,274 Elo+
Solo
Hachiman
Hachiman
Oxady9
Hachiman
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 36L
1,484 Elo+
Solo
Gilgamesh
Gilgamesh
Ryse3345379
Gilgamesh
Level 25
God Stats
25W - 21L
1,600 SR
Queue Stats
42W - 34L
1,431 Elo+
Solo
Team Averages
Level 20
1,479 SR
1,395 Elo+

VS

Team Averages
Level 24
1,598 SR
1,429 Elo+
Izanami
Izanami
 
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
CaPitan_MorGan69
Medusa
Level 28
God Stats
118W - 96L
1,679 SR
Queue Stats
205W - 217L
1,468 Elo+
Solo
Arachne
Arachne
Ghost_HamaOG
Arachne
Level 24
God Stats
49W - 33L
1,551 SR
Queue Stats
62W - 49L
1,481 Elo+
Solo
Ymir
Ymir
Ivan_pt2008
Ymir
Level 17
God Stats
12W - 3L
1,760 SR
Queue Stats
29W - 35L
1,306 Elo+
Party 1
Tiamat
Tiamat
valdinho0371
Tiamat
Level 23
God Stats
4W - 2L
1,500 SR
Queue Stats
57W - 62L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 4 / 1
6,763
520
8,154
7,113
1,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
4
2 / 2 / 0
4,624
356
506
1,515
279
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
9
0 / 7 / 3
5,606
431
1,515
9,672
7,118
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
Oxady9
Hachiman
9
2 / 5 / 2
5,869
451
4,139
10,037
2,596
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
Ryse3345379
Gilgamesh
12
2 / 6 / 0
7,165
551
5,211
11,728
4,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
8 / 4 / 3
7,926
610
7,637
7,297
1,922
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
7 / 0 / 1
8,242
634
8,189
5,474
1,823
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Ghost_HamaOG
Arachne
15
6 / 1 / 1
8,142
626
4,595
8,084
3,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
2 / 3 / 6
6,861
528
3,754
6,863
4,359
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
12
1 / 2 / 5
6,787
522
5,462
8,182
3,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
10
Kills
24
24
Deaths
10
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
8
4
3
2.38
W
7
0
1
7.5
W
Arachne
Ghost_HamaOG
Arachne
6
1
1
6.5
L
4
4
1
1.13
W
2
3
6
1.67
L
Merlin
2
2
0
1
L
Ares
0
7
3
0.21
L
Hachiman
Oxady9
Hachiman
2
5
2
0.6
L
Gilgamesh
Ryse3345379
Gilgamesh
2
6
0
0.33
W
Tiamat
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,525
Damage
29,637
40,065
Taken
35,900
16,857
Mitigated
15,447
5,660
Healing
10,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,637
5,450
0
944
7,297
1,922
1,994
2,197
5,100
0
38,744
W
8,189
4,352
0
2,264
5,474
1,823
530
1,776
3,698
0
45,437
W
Arachne
Ghost_HamaOG
Arachne
4,595
2,769
0
3,794
8,084
3,750
100
1,358
6,726
0
62,556
L
8,154
1,583
0
1,091
7,113
1,946
112
2,009
4,954
28,146
0
W
3,754
1,782
0
0
6,863
4,359
63
2,144
4,719
16,272
0
L
Merlin
506
176
0
500
1,515
279
0
358
1,157
2,934
0
L
Ares
1,515
354
0
298
9,672
7,118
282
2,274
7,078
17,549
0
L
Hachiman
Oxady9
Hachiman
4,139
1,981
0
2,311
10,037
2,596
198
2,023
8,004
0
22,365
L
Gilgamesh
Ryse3345379
Gilgamesh
5,211
1,722
0
1,460
11,728
4,918
0
1,884
9,656
0
33,993
W
Tiamat
5,462
742
119
3,830
8,182
3,593
1,194
2,700
5,482
34,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,027
Gold Earned
37,958
169
Minions Killed
371
0
Camps Cleared
0
930,927
Distance Traveled
1,246,919
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,926
610
71
5
0
246,107
4
W
Medusa
8,242
634
85
7
0
256,945
2
W
Arachne
8,142
626
119
9
0
306,678
6
L
Nu Wa
6,763
520
36
3
0
213,784
2
W
Ymir
6,861
528
26
2
0
213,537
1
L
Merlin
4,624
356
1
0
0
64,098
0
L
Ares
5,606
431
25
2
0
211,534
0
L
Hachiman
5,869
451
32
2
0
225,515
3
L
Gilgamesh
7,165
551
75
6
0
215,996
0
W
Tiamat
6,787
522
70
5
0
223,652
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role