Player Matchup

Guan Yu
Guan Yu
Dor1to
Guan Yu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 62L
1,359 Elo+
Party 3
Janus
Janus
Lunalikii
Janus
Level 49
God Stats
3W - 1L
1,661 SR
Queue Stats
142W - 197L
1,325 Elo+
Party 1
Izanami
Izanami
Va1sh
Izanami
Level 17
God Stats
4W - 12L
1,267 SR
Queue Stats
20W - 40L
1,316 Elo+
Party 1
Mulan
Mulan
ivanich888
Mulan
Level 35
God Stats
15W - 25L
1,266 SR
Queue Stats
128W - 206L
1,325 Elo+
Party 1
Cthulhu
Cthulhu
kostisGR
Cthulhu
Level 107
God Stats
4W - 4L
1,373 SR
Queue Stats
25W - 34L
1,336 Elo+
Party 3
Team Averages
Level 45
1,413 SR
1,332 Elo+

VS

Team Averages
Level 40
1,326 SR
1,404 Elo+
Merlin
Merlin
 
Merlin
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Gleboti
Skadi
Level 33
God Stats
7W - 11L
1,565 SR
Queue Stats
7W - 13L
1,365 Elo+
Solo
Nike
Nike
LadybirdPati
Nike
Level 23
God Stats
3W - 5L
1,106 SR
Queue Stats
43W - 61L
1,381 Elo+
Party 2
Pele
Pele
Nlovell808
Pele
Level 68
God Stats
6W - 8L
1,255 SR
Queue Stats
62W - 85L
1,380 Elo+
Party 2
Geb
Geb
Woidlpeter
Geb
Level 39
God Stats
2W - 4L
1,202 SR
Queue Stats
145W - 180L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Dor1to
Guan Yu
10
1 / 0 / 1
6,130
557
1,963
4,390
1,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
Lunalikii
Janus
11
4 / 2 / 1
6,932
630
4,170
4,392
907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Va1sh
Izanami
12
8 / 1 / 0
7,176
652
7,069
6,153
1,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
12
5 / 2 / 2
7,131
648
9,228
8,666
4,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
kostisGR
Cthulhu
10
2 / 3 / 5
6,404
582
4,672
9,395
7,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 4 / 3
5,210
474
4,109
7,855
2,011
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Skadi
Gleboti
Skadi
6
0 / 7 / 2
4,319
393
4,002
7,023
1,379
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

8
0 / 5 / 2
4,758
433
1,905
7,987
3,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
7 / 4 / 0
7,417
674
5,178
7,677
2,124
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
1 / 1 / 3
5,510
501
2,816
8,069
2,602
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
18
20
Kills
8
8
Deaths
21
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
4
3
0.38
W
Guan Yu
Dor1to
Guan Yu
1
0
1
1.5
L
Skadi
Gleboti
Skadi
0
7
2
0.14
L
0
5
2
0.2
W
Janus
Lunalikii
Janus
4
2
1
2.25
L
7
4
0
1.75
W
Izanami
Va1sh
Izanami
8
1
0
8
L
1
1
3
2.5
W
Mulan
5
2
2
3
W
Cthulhu
kostisGR
Cthulhu
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,102
Damage
18,010
32,996
Taken
38,611
16,720
Mitigated
11,288
6,885
Healing
9,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,109
736
0
2,995
7,855
2,011
0
3,321
4,375
29,605
0
W
Guan Yu
Dor1to
Guan Yu
1,963
185
60
718
4,390
1,721
521
717
3,673
0
35,369
L
Skadi
Gleboti
Skadi
4,002
2,197
0
465
7,023
1,379
0
1,565
5,458
0
17,685
L
1,905
307
0
2,001
7,987
3,172
368
623
7,332
0
14,201
W
Janus
Lunalikii
Janus
4,170
281
0
345
4,392
907
638
1,298
3,094
31,344
0
L
5,178
1,276
0
457
7,677
2,124
369
1,213
6,418
0
29,054
W
Izanami
Va1sh
Izanami
7,069
4,749
322
1,691
6,153
1,854
3,051
661
5,492
0
52,197
L
2,816
556
967
2,209
8,069
2,602
0
1,857
6,186
9,705
0
W
Mulan
9,228
1,302
0
2,579
8,666
4,544
585
2,494
6,172
0
37,340
W
Cthulhu
kostisGR
Cthulhu
4,672
667
0
1,170
9,395
7,694
75
1,755
7,640
15,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,773
Gold Earned
27,214
344
Minions Killed
171
0
Camps Cleared
0
987,154
Distance Traveled
1,014,594
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,210
474
58
5
0
170,454
0
W
Guan Yu
6,130
557
73
7
0
211,536
0
L
Skadi
4,319
393
25
2
0
174,209
1
L
Nike
4,758
433
28
3
0
199,314
1
W
Janus
6,932
630
74
7
0
211,552
3
L
Pele
7,417
674
50
5
0
237,244
2
W
Izanami
7,176
652
98
9
0
180,369
2
L
Geb
5,510
501
10
1
0
233,373
4
W
Mulan
7,131
648
78
7
0
172,662
0
W
Cthulhu
6,404
582
21
2
0
211,035
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role