Player Matchup

Cerberus
Cerberus
Platinum I
 
Cerberus
Platinum I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Diamond V
CALVINCROWNN
Chang'e
Diamond V
Level 140
God Stats
16W - 13L
1,705 SR
Queue Stats
394W - 391L
1,990 MMR
Solo
Geb
Geb
Platinum IV
Udieforme69
Geb
Platinum IV
Level 158
God Stats
7W - 5L
1,729 SR
Queue Stats
139W - 124L
1,928 MMR
Solo
Kali
Kali
Diamond IV
daboytoodope
Kali
Diamond IV
Level 143
God Stats
2W - 1L
1,898 SR
Queue Stats
290W - 285L
1,967 MMR
Solo
Anhur
Anhur
Diamond V
pRoSpper
Anhur
Diamond V
Level 156
God Stats
4W - 7L
1,471 SR
Queue Stats
621W - 615L
1,944 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 151
1,661 SR
1,866 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 138
1,584 SR
1,875 MMR
Skadi
Skadi
Platinum I
 
Skadi
Platinum I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum I
Lvl1Mew
Sol
Platinum I
Level 123
God Stats
37W - 23L
1,690 SR
Queue Stats
140W - 140L
2,015 MMR
Solo
Ymir
Ymir
Platinum I
Maxaronie
Ymir
Platinum I
Level 128
God Stats
2W - 6L
1,417 SR
Queue Stats
123W - 112L
1,857 MMR
Party 1
King Arthur
King Arthur
Diamond IV
SirLagsAndFrags
King Arthur
Diamond IV
Level 157
God Stats
9W - 10L
1,581 SR
Queue Stats
148W - 135L
2,065 MMR
Party 1
Arachne
Arachne
Platinum IV
vapingmexican
Arachne
Platinum IV
Level 156
God Stats
0W - 1L
1,733 SR
Queue Stats
84W - 71L
1,936 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
17
0 / 1 / 1
9,756
574
9,376
15,011
13,375
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
CALVINCROWNN
Chang'e
16
5 / 0 / 3
10,281
605
13,141
7,794
3,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 1 / 4
8,327
490
6,326
10,591
8,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
4 / 1 / 3
9,189
541
11,330
13,156
6,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anhur
pRoSpper
Anhur
16
2 / 0 / 3
9,434
555
5,758
8,630
2,898
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
AthenaMorgan Le FayArtemisTiamatGilgamesh

VS

Bans
ArtioFenrirCthulhuMercuryApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
0 / 3 / 0
8,066
474
4,364
8,390
2,217
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
12
0 / 3 / 1
7,528
443
7,339
8,963
2,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
11
0 / 2 / 1
7,041
414
1,528
14,446
9,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
SirLagsAndFrags
King Arthur
14
2 / 1 / 0
8,789
517
14,144
20,331
12,205
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arachne
13
0 / 4 / 1
7,747
456
3,624
15,805
6,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
13
Kills
2
3
Deaths
13
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
1
1
0.5
L
Skadi
 
Skadi
0
3
0
0
W
Chang'e
CALVINCROWNN
Chang'e
5
0
3
6.5
L
Sol
0
3
1
0.17
L
Ymir
0
2
1
0.25
L
King Arthur
SirLagsAndFrags
King Arthur
2
1
0
2
W
2
1
4
4
W
4
1
3
5.5
W
Anhur
pRoSpper
Anhur
2
0
3
3.5
L
Arachne
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,931
Damage
30,999
55,182
Taken
67,935
34,101
Mitigated
32,878
27,536
Healing
19,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
9,376
828
0
7,479
15,011
13,375
0
0
15,011
78,571
0
L
Skadi
 
Skadi
4,364
1,557
0
1,858
8,390
2,217
0
1,981
6,409
0
58,851
W
Chang'e
CALVINCROWNN
Chang'e
13,141
631
2,867
5,368
7,794
3,026
236
2,669
4,909
67,249
0
L
Sol
7,339
781
0
2,752
8,963
2,821
221
4,907
4,056
43,411
0
L
Ymir
1,528
438
0
1,716
14,446
9,426
0
5,830
8,616
24,198
0
L
King Arthur
SirLagsAndFrags
King Arthur
14,144
2,571
0
8,071
20,331
12,205
0
11,727
8,604
0
60,341
W
6,326
706
0
2,104
10,591
8,599
531
3,657
6,698
24,258
0
W
11,330
5,036
0
6,060
13,156
6,203
168
763
12,271
0
73,352
W
Anhur
pRoSpper
Anhur
5,758
3,019
0
3,658
8,630
2,898
2,856
1,342
7,256
0
65,250
L
Arachne
3,624
1,859
0
5,042
15,805
6,209
0
4,468
11,337
0
67,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,987
Gold Earned
39,171
605
Minions Killed
466
0
Camps Cleared
0
1,710,687
Distance Traveled
1,556,650
26
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,756
574
197
12
0
302,448
4
L
Skadi
8,066
474
122
7
0
289,547
1
W
Chang'e
10,281
605
142
8
0
365,619
7
L
Sol
7,528
443
92
5
0
288,861
6
L
Ymir
7,041
414
33
2
0
300,720
3
L
King Arthur
8,789
517
111
7
0
319,518
4
W
Geb
8,327
490
26
2
0
344,101
4
W
Kali
9,189
541
94
6
0
364,980
11
W
Anhur
9,434
555
146
9
0
333,539
0
L
Arachne
7,747
456
108
6
0
358,004
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role