Player Matchup

Morgan Le Fay
Morgan Le Fay
Platinum V
 
Morgan Le Fay
Platinum V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold V
Amaltess17
Khepri
Gold V
Level 122
God Stats
0W - 3L
1,156 SR
Queue Stats
25W - 25L
1,560 MMR
Party 2
Set
Set
Platinum IV
BIessedI
Set
Platinum IV
Level 124
God Stats
26W - 14L
1,597 SR
Queue Stats
241W - 239L
1,709 MMR
Solo
Jing Wei
Jing Wei
Platinum I
C13_ByAndre
Jing Wei
Platinum I
Level 144
God Stats
4W - 2L
1,862 SR
Queue Stats
633W - 620L
1,679 MMR
Solo
Chaac
Chaac
Platinum II
KiingAria
Chaac
Platinum II
Level 139
God Stats
1W - 3L
1,346 SR
Queue Stats
117W - 108L
1,723 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 137
1,492 SR
1,634 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 109
1,614 SR
1,683 MMR
Poseidon
Poseidon
Platinum IV
Douchekop
Poseidon
Platinum IV
Level 64
God Stats
27W - 17L
1,654 SR
Queue Stats
175W - 173L
1,727 MMR
Solo
Bacchus
Bacchus
Gold I
Fusionland
Bacchus
Gold I
Level 47
God Stats
3W - 3L
1,485 SR
Queue Stats
9W - 10L
1,736 MMR
Solo
Heimdallr
Heimdallr
Platinum V
Ilx-DONTlIxRAGE
Heimdallr
Platinum V
Level 123
God Stats
10W - 12L
1,522 SR
Queue Stats
471W - 454L
1,534 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
KevGoku737
Tsukuyomi
Gold V
Level 160
God Stats
2W - 0L
1,706 SR
Queue Stats
15W - 10L
1,654 MMR
Party 1
Guan Yu
Guan Yu
Gold IV
Tchiki-Wongas
Guan Yu
Gold IV
Level 152
God Stats
12W - 5L
1,703 SR
Queue Stats
20W - 12L
1,762 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
13
1 / 5 / 0
8,148
453
6,198
10,202
3,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Khepri
Amaltess17
Khepri
11
0 / 3 / 1
6,978
388
2,594
11,325
9,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 5 / 2
8,432
468
7,224
12,883
8,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
C13_ByAndre
Jing Wei
14
2 / 10 / 0
8,963
498
5,744
16,843
4,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
KiingAria
Chaac
14
0 / 3 / 1
8,764
487
9,857
17,259
17,478
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
AthenaGilgameshPersephoneCerberusArtemis

VS

Bans
RaijinFenrirTiamatUllrJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Douchekop
Poseidon
16
4 / 0 / 7
9,634
535
6,274
6,039
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
Fusionland
Bacchus
14
3 / 0 / 9
9,383
521
7,788
11,839
13,655
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heimdallr
Ilx-DONTlIxRAGE
Heimdallr
18
8 / 3 / 3
10,788
599
18,141
12,111
6,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
KevGoku737
Tsukuyomi
18
9 / 1 / 3
10,502
583
10,739
12,551
5,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
17
2 / 0 / 2
9,982
555
11,369
16,465
19,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
50
4
Kills
26
26
Deaths
4
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
1
5
0
0.2
L
Khepri
Amaltess17
Khepri
0
3
1
0.17
L
1
5
2
0.4
L
Jing Wei
C13_ByAndre
Jing Wei
2
10
0
0.2
W
Poseidon
Douchekop
Poseidon
4
0
7
7.5
W
Bacchus
Fusionland
Bacchus
3
0
9
7.5
W
Heimdallr
Ilx-DONTlIxRAGE
Heimdallr
8
3
3
3.17
W
Tsukuyomi
KevGoku737
Tsukuyomi
9
1
3
10.5
L
Chaac
KiingAria
Chaac
0
3
1
0.17
W
Guan Yu
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,617
Damage
54,311
68,512
Taken
59,005
43,266
Mitigated
46,489
15,841
Healing
26,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
6,198
154
0
1,304
10,202
3,771
0
4,189
6,013
50,890
0
L
Khepri
Amaltess17
Khepri
2,594
298
0
1,306
11,325
9,393
0
3,540
7,785
13,845
0
L
7,224
3,274
0
2,463
12,883
8,305
0
2,014
10,731
0
61,975
L
Jing Wei
C13_ByAndre
Jing Wei
5,744
4,131
0
3,452
16,843
4,319
848
3,037
13,806
0
52,782
W
Poseidon
Douchekop
Poseidon
6,274
657
47
1,980
6,039
2,057
102
2,245
3,558
72,257
0
W
Bacchus
Fusionland
Bacchus
7,788
1,252
2,114
2,064
11,839
13,655
24
2,931
8,705
25,652
0
W
Heimdallr
Ilx-DONTlIxRAGE
Heimdallr
18,141
8,799
0
3,294
12,111
6,334
2,458
1,570
10,509
0
94,681
W
Tsukuyomi
KevGoku737
Tsukuyomi
10,739
3,277
0
6,328
12,551
5,411
22
1,451
10,835
0
77,681
L
Chaac
KiingAria
Chaac
9,857
2,408
0
7,316
17,259
17,478
0
1,282
14,305
0
61,569
W
Guan Yu
11,369
2,044
442
10,659
16,465
19,032
138
0
15,715
0
67,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,285
Gold Earned
50,289
439
Minions Killed
569
0
Camps Cleared
0
1,647,873
Distance Traveled
1,741,711
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,148
453
114
6
0
325,248
4
L
Khepri
6,978
388
14
1
0
329,643
0
L
Set
8,432
468
99
6
0
375,292
2
L
Jing Wei
8,963
498
93
5
0
294,808
2
W
Poseidon
9,634
535
137
8
0
336,928
4
W
Bacchus
9,383
521
24
1
0
341,412
3
W
Heimdallr
10,788
599
141
8
0
296,609
2
W
Tsukuyomi
10,502
583
140
8
0
393,812
1
L
Chaac
8,764
487
119
7
0
322,882
3
W
Guan Yu
9,982
555
127
7
0
372,950
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role