Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Prow
Bellona
Level 57
God Stats
5W - 1L
1,500 SR
Queue Stats
7W - 8L
1,362 Elo+
Solo
Hel
Hel
WillG2k2
Hel
Level 29
God Stats
10W - 4L
1,548 SR
Queue Stats
228W - 150L
1,579 Elo+
Party 2
Team Averages
Level 61
1,516 SR
1,480 Elo+

VS

Team Averages
Level 32
1,742 SR
1,601 Elo+
Izanami
Izanami
ZetsukiOG
Izanami
Level 56
God Stats
1W - 1L
1,715 SR
Queue Stats
296W - 104L
1,753 Elo+
Party 1
Ra
Ra
bobbylefunky
Ra
Level 24
God Stats
2W - 1L
1,773 SR
Queue Stats
160W - 51L
1,730 Elo+
Party 1
Da Ji
Da Ji
sSMooNLighTSs
Da Ji
Level 16
God Stats
1W - 1L
1,739 SR
Queue Stats
5W - 8L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
5 / 2 / 12
10,192
849
7,205
15,300
18,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
Prow
Bellona
12
6 / 2 / 8
9,564
797
11,598
14,462
15,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
6 / 3 / 10
10,024
835
9,586
14,543
7,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ZetsukiOG
Izanami
12
4 / 3 / 3
8,632
719
19,125
10,393
4,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 4 / 4
8,079
673
10,991
7,917
3,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 10 / 5
7,075
590
5,457
12,326
4,127
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
17
Kills
7
7
Deaths
17
30
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
5
2
12
5.5
W
Bellona
Prow
Bellona
6
2
8
5
W
6
3
10
3.67
L
Izanami
ZetsukiOG
Izanami
4
3
3
1.83
L
3
4
4
1.25
L
0
10
5
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,389
Damage
35,573
44,305
Taken
30,636
41,321
Mitigated
11,391
25,707
Healing
6,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
7,205
1,263
4,369
5,185
15,300
18,480
593
4,602
10,698
18,977
0
W
Bellona
Prow
Bellona
11,598
2,298
0
1,445
14,462
15,340
1,135
3,451
11,011
0
27,765
W
9,586
592
7,067
7,641
14,543
7,501
893
3,675
10,868
45,353
0
L
Izanami
ZetsukiOG
Izanami
19,125
12,946
0
2,058
10,393
4,153
0
5,435
4,531
0
45,907
L
10,991
572
2,471
2,080
7,917
3,111
0
5,031
2,763
25,212
0
L
5,457
1,483
0
0
12,326
4,127
0
6,563
5,365
0
8,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,780
Gold Earned
23,786
135
Minions Killed
114
6
Camps Cleared
3
745,376
Distance Traveled
602,224
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,192
849
26
2
0
228,619
3
W
Bellona
9,564
797
35
3
3
251,770
3
W
Hel
10,024
835
74
6
3
264,987
4
L
Izanami
8,632
719
73
6
0
205,893
3
L
Ra
8,079
673
31
3
3
230,471
4
L
Da Ji
7,075
590
10
1
0
165,860
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role