Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
SerbianBoy99
Janus
Level 122
God Stats
6W - 8L
1,554 SR
Queue Stats
207W - 200L
1,550 Elo+
Solo
Ra
Ra
Thunderførce
Ra
Level 152
God Stats
2W - 2L
1,720 SR
Queue Stats
170W - 195L
1,558 Elo+
Solo
King Arthur
King Arthur
robotben1
King Arthur
Level 108
God Stats
2W - 2L
1,555 SR
Queue Stats
40W - 21L
1,822 Elo+
Solo
Skadi
Skadi
stoyx
Skadi
Level 160
God Stats
17W - 11L
1,652 SR
Queue Stats
739W - 577L
1,675 Elo+
Solo
Team Averages
Level 138
1,596 SR
1,621 Elo+

VS

Team Averages
Level 119
1,634 SR
1,557 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
CravenRaven3841
Tsukuyomi
Level 67
God Stats
3W - 1L
1,618 SR
Queue Stats
76W - 73L
1,581 Elo+
Solo
Achilles
Achilles
HydroBlits
Achilles
Level 149
God Stats
5W - 1L
1,615 SR
Queue Stats
180W - 155L
1,557 Elo+
Solo
Thoth
Thoth
Naytars
Thoth
Level 126
God Stats
3W - 5L
1,790 SR
Queue Stats
72W - 57L
1,625 Elo+
Party 1
Medusa
Medusa
iDropss
Medusa
Level 147
God Stats
1W - 0L
1,646 SR
Queue Stats
26W - 41L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
1 / 2 / 0
7,628
587
6,385
5,193
2,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 6 / 1
7,746
596
5,104
11,924
3,445
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 1 / 1
7,505
577
5,856
6,182
2,594
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

King Arthur
robotben1
King Arthur
13
0 / 5 / 1
7,277
560
4,792
17,454
7,004
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Skadi
stoyx
Skadi
15
1 / 3 / 1
8,364
643
4,526
7,766
2,679
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
15
3 / 2 / 7
10,326
794
2,926
11,713
16,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
CravenRaven3841
Tsukuyomi
17
3 / 1 / 5
9,924
763
7,038
9,103
4,046
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Achilles
HydroBlits
Achilles
15
1 / 0 / 8
9,356
720
5,087
6,822
6,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Thoth
Naytars
Thoth
16
1 / 0 / 5
8,807
677
11,423
5,906
2,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
iDropss
Medusa
18
9 / 0 / 5
11,663
897
17,669
8,646
4,004
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
3
Kills
17
17
Deaths
3
4
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
2
0
0.5
W
Cabrakan
 
Cabrakan
3
2
7
3.25
W
Tsukuyomi
CravenRaven3841
Tsukuyomi
3
1
5
5.5
W
Achilles
HydroBlits
Achilles
1
0
8
5
W
Thoth
Naytars
Thoth
1
0
5
3.5
L
1
6
1
0.25
L
0
1
1
0.5
W
Medusa
iDropss
Medusa
9
0
5
11.5
L
King Arthur
robotben1
King Arthur
0
5
1
0.1
L
Skadi
stoyx
Skadi
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,663
Damage
44,143
48,519
Taken
42,190
18,597
Mitigated
33,511
10,817
Healing
7,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
6,385
377
0
992
5,193
2,875
0
2,431
2,607
24,603
0
W
Cabrakan
 
Cabrakan
2,926
428
0
1,561
11,713
16,874
630
3,814
7,644
12,597
0
W
Tsukuyomi
CravenRaven3841
Tsukuyomi
7,038
967
0
2,014
9,103
4,046
642
4,421
4,628
0
41,775
W
Achilles
HydroBlits
Achilles
5,087
1,119
0
2,169
6,822
6,216
664
2,973
3,737
0
27,427
W
Thoth
Naytars
Thoth
11,423
221
138
939
5,906
2,371
1,940
2,950
2,837
35,222
0
L
5,104
453
69
2,120
11,924
3,445
1
2,054
9,724
27,162
0
L
5,856
254
702
1,973
6,182
2,594
0
2,012
4,170
27,588
0
W
Medusa
iDropss
Medusa
17,669
5,985
0
250
8,646
4,004
4,697
3,163
5,481
0
63,266
L
King Arthur
robotben1
King Arthur
4,792
122
0
4,531
17,454
7,004
0
5,773
11,510
0
21,223
L
Skadi
stoyx
Skadi
4,526
1,325
0
430
7,766
2,679
0
2,244
5,484
0
34,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,520
Gold Earned
50,076
299
Minions Killed
337
5
Camps Cleared
12
1,092,423
Distance Traveled
1,271,488
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,628
587
51
4
0
170,980
4
W
Cabrakan
10,326
794
13
1
0
248,529
1
W
Tsukuyomi
9,924
763
90
7
2
264,891
3
W
Achilles
9,356
720
50
4
4
244,011
0
W
Thoth
8,807
677
64
5
2
252,438
3
L
Janus
7,746
596
54
4
1
205,721
3
L
Ra
7,505
577
70
5
3
284,462
5
W
Medusa
11,663
897
120
9
4
261,619
7
L
King Arthur
7,277
560
47
4
0
233,926
4
L
Skadi
8,364
643
77
6
1
197,334
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role