Player Matchup

Odin
Odin
Lugger
Odin
Level 29
God Stats
2W - 1L
1,712 SR
Queue Stats
5W - 7L
1,322 Elo+
Party 1
Ares
Ares
Miirsadn
Ares
Level 21
God Stats
5W - 1L
1,612 SR
Queue Stats
14W - 13L
1,463 Elo+
Party 1
Anhur
Anhur
Stenkastare
Anhur
Level 29
God Stats
1W - 1L
1,696 SR
Queue Stats
24W - 26L
1,417 Elo+
Party 1
Terra
Terra
alejandroMR2003
Terra
Level 29
God Stats
3W - 2L
1,391 SR
Queue Stats
116W - 111L
1,463 Elo+
Solo
Ao Kuang
Ao Kuang
zkralle
Ao Kuang
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 6L
1,610 Elo+
Party 1
Team Averages
Level 23
1,582 SR
1,455 Elo+

VS

Team Averages
Level 23
1,604 SR
1,423 Elo+
Sol
Sol
ArcticFoxSekki
Sol
Level 18
God Stats
13W - 17L
1,466 SR
Queue Stats
60W - 62L
1,439 Elo+
Solo
Hun Batz
Hun Batz
EinyeLifETV
Hun Batz
Level 29
God Stats
1W - 1L
1,774 SR
Queue Stats
58W - 54L
1,536 Elo+
Solo
Chernobog
Chernobog
Goulibi
Chernobog
Level 27
God Stats
2W - 3L
1,428 SR
Queue Stats
57W - 54L
1,512 Elo+
Solo
Hercules
Hercules
Gueche33
Hercules
Level 25
God Stats
2W - 6L
1,541 SR
Queue Stats
62W - 67L
1,405 Elo+
Solo
Kumbhakarna
Kumbhakarna
deadciul
Kumbhakarna
Level 18
God Stats
2W - 1L
1,813 SR
Queue Stats
13W - 34L
1,223 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Lugger
Odin
15
1 / 2 / 9
9,584
479
5,495
13,860
11,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ares
15
6 / 4 / 7
10,562
528
7,557
17,121
19,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
5 / 4 / 11
10,493
525
17,770
12,626
5,435
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
5 / 3 / 6
10,668
533
11,606
17,123
8,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
zkralle
Ao Kuang
15
4 / 5 / 6
9,412
471
5,227
14,175
5,830
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 4 / 4
11,221
561
17,606
14,537
5,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
EinyeLifETV
Hun Batz
16
4 / 5 / 8
10,154
508
12,057
12,501
5,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chernobog
Goulibi
Chernobog
16
4 / 4 / 4
9,604
480
7,056
11,952
4,179
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
Gueche33
Hercules
14
3 / 3 / 6
9,526
476
8,325
19,135
16,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Kumbhakarna
deadciul
Kumbhakarna
10
0 / 5 / 9
7,721
386
4,449
11,820
5,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
49
21
Kills
18
18
Deaths
21
39
Assists
31
Player
Kills
Deaths
Assists
KDA
L
7
4
4
2.25
L
Hun Batz
EinyeLifETV
Hun Batz
4
5
8
1.6
L
Chernobog
Goulibi
Chernobog
4
4
4
1.5
L
Hercules
Gueche33
Hercules
3
3
6
2
W
Odin
Lugger
Odin
1
2
9
2.75
W
Ares
6
4
7
2.38
W
5
4
11
2.63
W
5
3
6
2.67
L
Kumbhakarna
deadciul
Kumbhakarna
0
5
9
0.9
W
Ao Kuang
zkralle
Ao Kuang
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,655
Damage
49,493
74,905
Taken
69,945
50,827
Mitigated
36,458
22,492
Healing
19,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,606
5,709
0
7,282
14,537
5,153
2,651
8,356
5,998
78,700
0
L
Hun Batz
EinyeLifETV
Hun Batz
12,057
3,718
0
1,630
12,501
5,732
0
3,691
8,431
0
75,395
L
Chernobog
Goulibi
Chernobog
7,056
4,654
0
3,017
11,952
4,179
2,512
2,760
9,192
0
78,067
L
Hercules
Gueche33
Hercules
8,325
2,903
0
3,939
19,135
16,308
691
4,326
14,439
0
39,054
W
Odin
Lugger
Odin
5,495
1,064
0
1,011
13,860
11,086
829
2,055
11,805
0
39,763
W
Ares
7,557
729
1,076
3,967
17,121
19,549
736
4,703
12,418
29,493
0
W
17,770
8,858
0
2,229
12,626
5,435
737
2,039
10,587
0
78,596
W
11,606
1,917
1,731
7,543
17,123
8,927
0
7,971
9,152
61,551
8,267
L
Kumbhakarna
deadciul
Kumbhakarna
4,449
1,090
926
2,855
11,820
5,086
600
4,679
7,141
11,464
0
W
Ao Kuang
zkralle
Ao Kuang
5,227
1,483
262
4,673
14,175
5,830
2,255
5,392
8,783
36,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,719
Gold Earned
48,226
387
Minions Killed
481
0
Camps Cleared
0
1,830,899
Distance Traveled
1,691,682
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,221
561
145
7
0
352,823
2
L
Hun Batz
10,154
508
115
6
0
367,374
0
L
Chernobog
9,604
480
128
6
0
348,933
5
L
Hercules
9,526
476
78
4
0
332,836
5
W
Odin
9,584
479
66
3
0
389,316
6
W
Ares
10,562
528
28
1
0
362,813
9
W
Anhur
10,493
525
120
6
0
346,973
3
W
Terra
10,668
533
108
5
0
380,967
1
L
Kumbhakarna
7,721
386
15
1
0
289,716
5
W
Ao Kuang
9,412
471
65
3
0
350,830
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role