Player Matchup

Rama
Rama
 
Rama
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Morillas2001
Baron Samedi
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,464 Elo+
Party 1
Team Averages
Level 103
1,500 SR
1,488 Elo+

VS

Team Averages
Level 111
1,556 SR
1,552 Elo+
Baron Samedi
Baron Samedi
JohnnyFrinzy
Baron Samedi
Level 28
God Stats
5W - 8L
1,374 SR
Queue Stats
63W - 64L
1,471 Elo+
Solo
Sol
Sol
Samaеl
Sol
Level 159
God Stats
4W - 3L
1,665 SR
Queue Stats
50W - 34L
1,711 Elo+
Solo
Thor
Thor
thiedom
Thor
Level 146
God Stats
11W - 10L
1,628 SR
Queue Stats
193W - 213L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
4 / 7 / 3
8,895
684
7,882
13,405
4,585
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ne Zha
 
Ne Zha
13
1 / 6 / 3
8,338
641
5,829
13,878
11,449
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Morillas2001
Baron Samedi
13
2 / 5 / 5
8,914
686
6,780
14,063
6,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JohnnyFrinzy
Baron Samedi
13
3 / 3 / 14
9,501
731
11,565
9,940
4,318
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sol
16
11 / 3 / 7
10,806
831
16,100
10,626
4,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thor
thiedom
Thor
14
4 / 1 / 13
9,757
751
9,806
9,469
4,748
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
52
7
Kills
18
18
Deaths
7
11
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
4
7
3
0.79
L
Ne Zha
 
Ne Zha
1
6
3
0.42
W
Baron Samedi
JohnnyFrinzy
Baron Samedi
3
3
14
3.33
L
Baron Samedi
Morillas2001
Baron Samedi
2
5
5
0.9
W
Sol
11
3
7
4.83
W
Thor
thiedom
Thor
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,491
Damage
37,471
41,346
Taken
30,035
22,546
Mitigated
13,242
8,863
Healing
9,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
7,882
5,665
0
2,250
13,405
4,585
0
9,023
4,382
0
18,020
L
Ne Zha
 
Ne Zha
5,829
1,326
0
2,112
13,878
11,449
0
7,968
5,910
0
29,069
W
Baron Samedi
JohnnyFrinzy
Baron Samedi
11,565
429
1,223
2,948
9,940
4,318
532
2,557
7,383
27,668
0
L
Baron Samedi
Morillas2001
Baron Samedi
6,780
494
761
3,740
14,063
6,512
0
9,898
4,165
23,572
0
W
Sol
16,100
6,062
0
3,953
10,626
4,176
1,372
2,763
7,863
50,347
5,252
W
Thor
thiedom
Thor
9,806
1,271
0
1,303
9,469
4,748
878
1,795
7,674
0
25,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,147
Gold Earned
30,064
107
Minions Killed
148
4
Camps Cleared
8
580,717
Distance Traveled
691,031
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,895
684
34
3
2
148,540
3
L
Ne Zha
8,338
641
45
3
0
231,854
4
W
Baron Samedi
9,501
731
33
3
1
223,389
2
L
Baron Samedi
8,914
686
28
2
2
200,323
2
W
Sol
10,806
831
83
6
5
219,612
3
W
Thor
9,757
751
32
2
2
248,030
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role