Player Matchup

Baron Samedi
Baron Samedi
Gold IV
IDroX-_-NeGo
Baron Samedi
Gold IV
Level 83
God Stats
43W - 35L
1,589 SR
Queue Stats
76W - 82L
1,411 MMR
Solo
Hun Batz
Hun Batz
Bronze III
R6xDEM0N
Hun Batz
Bronze III
Level 75
God Stats
0W - 2L
1,661 SR
Queue Stats
4W - 10L
1,365 MMR
Solo
Bellona
Bellona
Gold IV
Sensei_Shisui_
Bellona
Gold IV
Level 137
God Stats
10W - 8L
1,694 SR
Queue Stats
297W - 302L
1,488 MMR
Solo
Bacchus
Bacchus
Gold I
TrueRageCraft
Bacchus
Gold I
Level 121
God Stats
43W - 28L
1,635 SR
Queue Stats
445W - 430L
1,545 MMR
Solo
Heimdallr
Heimdallr
Bronze III
jdogsmoke
Heimdallr
Bronze III
Level 43
God Stats
0W - 1L
1,490 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 92
1,614 SR
1,462 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,506 SR
1,462 MMR
Mercury
Mercury
Gold III
MzD SKiTTlZ
Mercury
Gold III
Level 69
God Stats
37W - 22L
1,595 SR
Queue Stats
143W - 145L
1,611 MMR
Party 1
Merlin
Merlin
Silver II
XxShadow07
Merlin
Silver II
Level 60
God Stats
1W - 1L
1,278 SR
Queue Stats
16W - 22L
1,474 MMR
Solo
Medusa
Medusa
Gold IV
estecaruno
Medusa
Gold IV
Level 157
God Stats
38W - 29L
1,628 SR
Queue Stats
162W - 164L
1,346 MMR
Solo
Sylvanus
Sylvanus
Gold III
lucasdufour
Sylvanus
Gold III
Level 89
God Stats
8W - 12L
1,463 SR
Queue Stats
117W - 116L
1,503 MMR
Party 1
Erlang Shen
Erlang Shen
Gold V
pandaloup83
Erlang Shen
Gold V
Level 160
God Stats
16W - 20L
1,566 SR
Queue Stats
691W - 731L
1,375 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
IDroX-_-NeGo
Baron Samedi
19
4 / 7 / 7
13,096
452
21,522
23,768
13,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hun Batz
R6xDEM0N
Hun Batz
20
6 / 7 / 6
14,018
483
12,872
30,689
22,554
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
1 / 6 / 2
13,256
457
14,129
27,941
32,491
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
20
7 / 2 / 10
15,048
519
17,971
22,434
44,255
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heimdallr
jdogsmoke
Heimdallr
20
0 / 9 / 3
12,450
429
7,507
24,514
9,845
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
Morgan Le FayAthenaGilgameshTiamatZhong Kui

VS

Bans
SetCu ChulainnDanzaburouPersephoneKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
MzD SKiTTlZ
Mercury
20
9 / 2 / 9
17,910
618
26,169
20,193
10,718
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Merlin
XxShadow07
Merlin
20
3 / 7 / 9
14,585
503
16,095
18,640
9,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
estecaruno
Medusa
20
9 / 2 / 3
17,917
618
22,588
25,690
12,728
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
lucasdufour
Sylvanus
20
5 / 4 / 9
14,473
499
14,674
29,171
39,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Erlang Shen
pandaloup83
Erlang Shen
20
5 / 3 / 9
18,377
634
26,863
29,251
38,934
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
70
18
Kills
31
31
Deaths
18
28
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
IDroX-_-NeGo
Baron Samedi
4
7
7
1.07
W
Mercury
MzD SKiTTlZ
Mercury
9
2
9
6.75
L
Hun Batz
R6xDEM0N
Hun Batz
6
7
6
1.29
L
1
6
2
0.33
L
Bacchus
7
2
10
6
W
Merlin
XxShadow07
Merlin
3
7
9
1.07
W
Medusa
estecaruno
Medusa
9
2
3
5.25
L
Heimdallr
jdogsmoke
Heimdallr
0
9
3
0.17
W
Sylvanus
lucasdufour
Sylvanus
5
4
9
2.38
W
Erlang Shen
pandaloup83
Erlang Shen
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,001
Damage
106,389
129,346
Taken
122,945
122,982
Mitigated
111,040
27,140
Healing
47,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
IDroX-_-NeGo
Baron Samedi
21,522
740
3,022
6,498
23,768
13,837
0
9,860
13,908
85,043
0
W
Mercury
MzD SKiTTlZ
Mercury
26,169
14,885
0
633
20,193
10,718
1,176
7,961
12,232
0
195,049
L
Hun Batz
R6xDEM0N
Hun Batz
12,872
4,611
0
7,292
30,689
22,554
1,176
8,284
22,405
0
94,176
L
14,129
5,098
197
3,846
27,941
32,491
0
7,014
20,927
13,914
78,996
L
Bacchus
17,971
1,196
0
2,169
22,434
44,255
0
8,309
14,125
56,065
0
W
Merlin
XxShadow07
Merlin
16,095
1,882
251
3,447
18,640
9,465
3,718
11,195
7,445
94,636
0
W
Medusa
estecaruno
Medusa
22,588
9,746
0
15,945
25,690
12,728
3,495
5,305
20,385
0
179,579
L
Heimdallr
jdogsmoke
Heimdallr
7,507
3,820
0
4,116
24,514
9,845
0
2,106
22,408
0
89,251
W
Sylvanus
lucasdufour
Sylvanus
14,674
3,410
6,891
10,382
29,171
39,195
821
10,902
18,269
59,760
14,539
W
Erlang Shen
pandaloup83
Erlang Shen
26,863
8,380
0
9,883
29,251
38,934
2,307
8,272
20,979
26,383
124,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,868
Gold Earned
83,262
718
Minions Killed
996
0
Camps Cleared
0
2,640,146
Distance Traveled
2,788,752
45
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
13,096
452
123
4
0
481,417
9
W
Mercury
17,910
618
212
7
0
680,892
1
L
Hun Batz
14,018
483
153
5
0
572,125
6
L
Bellona
13,256
457
178
6
0
489,769
6
L
Bacchus
15,048
519
69
2
0
606,058
17
W
Merlin
14,585
503
151
5
0
501,139
2
W
Medusa
17,917
618
229
8
0
575,567
5
L
Heimdallr
12,450
429
195
7
0
490,777
7
W
Sylvanus
14,473
499
122
4
0
474,981
2
W
Erlang Shen
18,377
634
282
10
0
556,173
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role