Player Matchup

Fenrir
Fenrir
DC RYdH3ad
Fenrir
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
72W - 112L
1,678 Elo+
Party 1
Thanatos
Thanatos
FroZe Myst
Thanatos
Level 28
God Stats
14W - 22L
1,541 SR
Queue Stats
185W - 250L
1,421 Elo+
Party 1
Olorun
Olorun
Kuboid225
Olorun
Level 22
God Stats
17W - 16L
1,564 SR
Queue Stats
88W - 98L
1,530 Elo+
Solo
Yemoja
Yemoja
SpE ASH MAIN
Yemoja
Level 16
God Stats
4W - 1L
1,716 SR
Queue Stats
71W - 101L
1,507 Elo+
Party 1
Ra
Ra
SpE Reaper
Ra
Level 18
God Stats
2W - 1L
1,587 SR
Queue Stats
142W - 190L
1,429 Elo+
Party 1
Team Averages
Level 18
1,582 SR
1,513 Elo+

VS

Team Averages
Level 19
1,616 SR
1,511 Elo+
Bacchus
Bacchus
KOESCHI2008
Bacchus
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 33L
1,476 Elo+
Party 2
Ullr
Ullr
LovecoreT
Ullr
Level 5
God Stats
5W - 2L
1,907 SR
Queue Stats
20W - 15L
1,652 Elo+
Party 2
Amaterasu
Amaterasu
TheXLDGamer
Amaterasu
Level 28
God Stats
21W - 20L
1,535 SR
Queue Stats
83W - 108L
1,369 Elo+
Solo
Ra
Ra
estebanxx10
Ra
Level 29
God Stats
2W - 0L
1,636 SR
Queue Stats
84W - 76L
1,435 Elo+
Solo
Apollo
Apollo
nekchc11
Apollo
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DC RYdH3ad
Fenrir
17
1 / 12 / 2
12,073
377
12,734
24,092
15,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thanatos
FroZe Myst
Thanatos
20
9 / 12 / 3
15,533
485
17,491
29,121
14,752
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
Kuboid225
Olorun
20
2 / 13 / 2
14,025
438
18,558
38,609
16,796
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Yemoja
17
0 / 5 / 5
11,053
345
3,150
20,400
24,483
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
6 / 7 / 8
15,340
479
14,383
26,535
10,303
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KOESCHI2008
Bacchus
20
8 / 2 / 22
16,665
521
23,729
26,872
56,099
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ullr
20
27 / 2 / 5
20,484
640
37,655
29,188
13,629
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
TheXLDGamer
Amaterasu
20
4 / 2 / 12
16,318
510
12,651
27,013
30,177
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

20
9 / 12 / 10
16,892
528
30,937
26,075
9,457
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
nekchc11
Apollo
8
0 / 1 / 4
10,465
327
88
2,350
660

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
101
18
Kills
48
49
Deaths
19
20
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DC RYdH3ad
Fenrir
1
12
2
0.17
L
Thanatos
FroZe Myst
Thanatos
9
12
3
0.88
W
Bacchus
KOESCHI2008
Bacchus
8
2
22
9.5
L
Olorun
Kuboid225
Olorun
2
13
2
0.23
W
Ullr
27
2
5
14.75
L
Yemoja
0
5
5
0.5
L
6
7
8
1.43
W
Amaterasu
TheXLDGamer
Amaterasu
4
2
12
5
W
9
12
10
1.17
W
Apollo
nekchc11
Apollo
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,316
Damage
105,060
138,757
Taken
111,498
82,170
Mitigated
110,022
46,756
Healing
29,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DC RYdH3ad
Fenrir
12,734
4,688
0
2,018
24,092
15,836
258
7,598
15,726
0
54,059
L
Thanatos
FroZe Myst
Thanatos
17,491
4,224
0
13,344
29,121
14,752
0
8,625
19,981
0
97,586
W
Bacchus
KOESCHI2008
Bacchus
23,729
2,421
0
1,565
26,872
56,099
752
7,492
19,139
47,026
0
L
Olorun
Kuboid225
Olorun
18,558
9,668
1,322
14,408
38,609
16,796
1,818
14,064
24,029
131,595
0
W
Ullr
37,655
17,461
0
10,166
29,188
13,629
11,671
10,883
18,301
0
199,457
L
Yemoja
3,150
1,124
4,408
1,593
20,400
24,483
406
7,364
12,668
19,519
0
L
14,383
2,709
2,064
7,599
26,535
10,303
1,033
16,581
9,042
85,866
0
W
Amaterasu
TheXLDGamer
Amaterasu
12,651
4,437
0
5,922
27,013
30,177
1,765
4,561
22,320
0
99,735
W
30,937
3,478
4,058
7,929
26,075
9,457
2,542
12,289
13,488
120,294
0
W
Apollo
nekchc11
Apollo
88
16
0
0
2,350
660
0
260
2,090
0
973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,024
Gold Earned
80,824
558
Minions Killed
585
0
Camps Cleared
0
2,494,092
Distance Traveled
2,538,891
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,073
377
99
3
0
539,242
0
L
Thanatos
15,533
485
123
4
0
488,029
1
W
Bacchus
16,665
521
33
1
0
635,579
3
L
Olorun
14,025
438
161
5
0
424,249
10
W
Ullr
20,484
640
242
8
0
627,275
6
L
Yemoja
11,053
345
32
1
0
502,338
1
L
Ra
15,340
479
143
4
0
540,234
0
W
Amaterasu
16,318
510
150
5
0
663,830
0
W
Ra
16,892
528
160
5
0
494,408
0
W
Apollo
10,465
327
0
0
0
117,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role