Player Matchup

Hou Yi
Hou Yi
Feetpic4sale921
Hou Yi
Level 7
God Stats
3W - 1L
1,704 SR
Queue Stats
18W - 20L
1,408 Elo+
Solo
Ymir
Ymir
JanOlekXbox1
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Odin
Odin
yuzutaka
Odin
Level 23
God Stats
8W - 7L
1,554 SR
Queue Stats
65W - 82L
1,401 Elo+
Solo
Team Averages
Level 11
1,586 SR
1,436 Elo+

VS

Team Averages
Level 69
1,492 SR
1,398 Elo+
Mulan
Mulan
CravenMirror236
Mulan
Level 23
God Stats
28W - 3L
1,875 SR
Queue Stats
465W - 139L
1,726 Elo+
Party 1
Nu Wa
Nu Wa
EDM Eternal
Nu Wa
Level 160
God Stats
61W - 46L
1,576 SR
Queue Stats
516W - 412L
1,465 Elo+
Party 1
Neith
Neith
Maycombr3033
Neith
Level 23
God Stats
1W - 4L
1,023 SR
Queue Stats
10W - 45L
1,004 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 6 / 0
6,624
736
3,457
11,099
3,719
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

9
0 / 9 / 3
5,915
657
1,716
15,256
8,698
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
9
0 / 5 / 0
5,542
616
932
8,336
3,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 15
8,141
905
9,011
5,924
4,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
14 / 0 / 5
9,421
1,047
15,201
3,505
1,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 2 / 10
7,190
799
4,303
5,352
1,807
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
50
3
Kills
20
20
Deaths
3
3
Assists
30
Player
Kills
Deaths
Assists
KDA
W
4
1
15
11.5
W
14
0
5
16.5
L
3
6
0
0.5
L
0
9
3
0.17
W
2
2
10
3.5
L
Odin
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,105
Damage
28,515
34,691
Taken
14,781
15,881
Mitigated
7,496
1,153
Healing
3,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,011
1,826
0
1,338
5,924
4,629
565
788
5,136
0
16,896
W
15,201
4,545
42
1,562
3,505
1,060
1,017
74
3,431
37,855
0
L
3,457
1,125
101
526
11,099
3,719
0
3,608
7,070
0
15,397
L
1,716
67
0
0
15,256
8,698
0
6,873
7,670
6,962
0
W
4,303
1,931
0
681
5,352
1,807
150
1,394
3,958
0
21,094
L
Odin
932
0
0
526
8,336
3,464
0
4,938
3,022
0
11,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,081
Gold Earned
24,752
53
Minions Killed
121
3
Camps Cleared
5
438,910
Distance Traveled
486,396
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,141
905
23
3
1
157,806
1
W
Nu Wa
9,421
1,047
70
8
2
165,633
2
L
Hou Yi
6,624
736
33
4
2
148,314
0
L
Ymir
5,915
657
7
1
0
142,188
1
W
Neith
7,190
799
28
3
2
162,957
3
L
Odin
5,542
616
13
1
1
148,408
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role