Player Matchup

Olorun
Olorun
Arnold_Schwarz85
Olorun
Level 32
God Stats
6W - 3L
1,536 SR
Queue Stats
109W - 105L
1,434 Elo+
Party 1
Hercules
Hercules
Beowulfone212
Hercules
Level 48
God Stats
1W - 2L
1,231 SR
Queue Stats
168W - 289L
1,271 Elo+
Party 3
Horus
Horus
ChaosStryker97
Horus
Level 116
God Stats
2W - 5L
1,353 SR
Queue Stats
398W - 415L
1,441 Elo+
Party 1
Hun Batz
Hun Batz
M10_Samuu
Hun Batz
Level 68
God Stats
3W - 2L
1,382 SR
Queue Stats
286W - 424L
1,281 Elo+
Party 3
Ravana
Ravana
epiczxstorm
Ravana
Level 89
God Stats
12W - 6L
1,626 SR
Queue Stats
216W - 220L
1,453 Elo+
Party 1
Team Averages
Level 71
1,426 SR
1,376 Elo+

VS

Team Averages
Level 53
1,444 SR
1,323 Elo+
Ymir
Ymir
BigBearCheeks
Ymir
Level 42
God Stats
9W - 10L
1,584 SR
Queue Stats
133W - 161L
1,448 Elo+
Solo
Nemesis
Nemesis
StraatLamp_
Nemesis
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 173L
1,288 Elo+
Party 2
Nu Wa
Nu Wa
UnfussyPencil3
Nu Wa
Level 47
God Stats
1W - 6L
1,180 SR
Queue Stats
170W - 252L
1,285 Elo+
Party 2
Thanatos
Thanatos
familiar-Karre
Thanatos
Level 44
God Stats
10W - 16L
1,456 SR
Queue Stats
307W - 304L
1,416 Elo+
Solo
Charybdis
Charybdis
hearslooloo
Charybdis
Level 33
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 39L
1,178 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 2
7,962
531
9,081
7,873
3,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
Beowulfone212
Hercules
13
5 / 3 / 2
8,454
564
4,959
8,832
7,732
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 1 / 6
7,707
514
3,720
10,241
6,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hun Batz
M10_Samuu
Hun Batz
14
6 / 3 / 8
8,790
586
6,281
12,328
4,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ravana
14
4 / 1 / 4
8,344
556
5,203
7,618
3,048
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 1
6,489
433
4,891
8,468
4,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
StraatLamp_
Nemesis
13
2 / 5 / 0
7,486
499
4,926
11,171
4,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 6 / 2
6,850
457
5,488
7,123
1,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
12
3 / 5 / 2
7,228
482
6,683
9,523
4,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
hearslooloo
Charybdis
7
1 / 4 / 2
5,739
383
3,932
6,123
1,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
20
Kills
10
10
Deaths
20
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
2
2
2
W
Hercules
Beowulfone212
Hercules
5
3
2
2
L
2
0
1
2.5
W
2
1
6
5
W
Hun Batz
M10_Samuu
Hun Batz
6
3
8
3.33
L
Nemesis
StraatLamp_
Nemesis
2
5
0
0.4
L
2
6
2
0.5
W
Ravana
4
1
4
6
L
Thanatos
3
5
2
0.8
L
Charybdis
hearslooloo
Charybdis
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,244
Damage
25,920
46,892
Taken
42,408
24,344
Mitigated
16,621
18,462
Healing
13,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,081
4,884
263
3,135
7,873
3,316
3,104
2,079
5,714
43,279
8,082
W
Hercules
Beowulfone212
Hercules
4,959
716
545
1,629
8,832
7,732
75
1,047
7,647
9,640
25,882
L
4,891
715
0
2,357
8,468
4,796
0
2,727
5,741
22,387
0
W
3,720
2,078
945
4,568
10,241
6,136
84
3,060
7,141
0
13,460
W
Hun Batz
M10_Samuu
Hun Batz
6,281
1,428
506
4,717
12,328
4,112
99
2,308
9,822
0
44,146
L
Nemesis
StraatLamp_
Nemesis
4,926
1,247
0
1,494
11,171
4,573
0
1,788
9,383
0
49,562
L
5,488
1,660
324
951
7,123
1,672
27
982
6,141
27,995
0
W
Ravana
5,203
1,046
0
2,154
7,618
3,048
480
1,284
6,189
0
54,537
L
Thanatos
6,683
1,069
0
6,200
9,523
4,112
0
1,137
8,386
0
32,164
L
Charybdis
hearslooloo
Charybdis
3,932
1,598
0
1,835
6,123
1,468
0
2,295
3,828
0
17,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,257
Gold Earned
33,792
363
Minions Killed
275
0
Camps Cleared
0
1,454,039
Distance Traveled
1,214,367
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,962
531
83
6
0
257,309
3
W
Hercules
8,454
564
80
5
0
282,179
0
L
Ymir
6,489
433
33
2
0
192,505
1
W
Horus
7,707
514
21
1
0
316,073
1
W
Hun Batz
8,790
586
84
6
0
311,132
3
L
Nemesis
7,486
499
93
6
0
333,581
4
L
Nu Wa
6,850
457
56
4
0
258,495
8
W
Ravana
8,344
556
95
6
0
287,346
8
L
Thanatos
7,228
482
60
4
0
295,798
5
L
Charybdis
5,739
383
33
2
0
133,988
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role